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meowmeow.9125

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  1. Seems i really needed that one little incentive as the Shadow Meld nerf is, huh Good luck to all the numerous fellow DEs left in sPvP overperforming these days, in particular to the prideful Garrote and whoot Thanks to the dev team, since feb 2019 it was the healthiest game to imagine, with only one thing being able to have less health issues than it, but judjing by the trajectory it's a matter of time only Delaying this moment for so long, i feel like being a clown - and a circus long gone Whatever It's a BB
  2. CS was significant for it's ability to facilitate malice management as it provided 100% crit chance on marauder/scholar rifle and MBS, plus you could pop up initial oneshots on marauder amu via binding shadow and AS, that was covered by lesser guaranteed burst via sigil of Agility to again improve crit chance and finish opened foe offNow as like everything above mentioned was nerfed\deleted (and marauder stats was lessened too), as CS gives me only about 15% additional damage per strike (dont mess with overall), lesser boon uptime and no additional\improved mechanics comparing to Trickery (for e.g.1-2 more stolen skills for casting invis in every good 1v1 cause of marking cd reducing), see no reason not to pick the last one in PvP
  3. Found out recently (a bit too late, especially talking about the last patch, but still), that reflected DJ gives a foe that reflected it (if only you let reflected DJ hit you tho) 3 secs of reveal as it gives to DE at startSo as Invis Mesmers sustain their existence with both reflects and invis, it can be a subtle tool for controlling themMb i was not the only one that missed that moment
  4. Sigil of vision be much easier to exploit. Or combine.
  5. Ankle Shots will improve your burst damage from pistol whip so mb it will go better with Twin Fangs for opening burst. And Assassin's Fury with Practiced Tolerance will go better for sustained damage - but as DE you have practically no sustain, basically it only comes from Dagger Storm (which is shit without Improvisation), Shadowstep (but in this DE build, without rifle, you dont have opportuniries to press target from high range, so SS here will mostly be the way to totally retreat till you get SS off cd again), from Withdraw and Roll for Ini (especially needed to prevent insta death from counterattacks during the pistol whip casttime and aftercast), plus special occasions as luck with Improvisation or 2 sec evade on Acro, and classical shit as stealth, high burst damage and dodges (but in this build you have no vigor, uhu)I hope i've shown my mistrust to S/P CS Tr DE's sustainAh, and another comment here: in this build you dont have stable ways of malice spending (1 invis in 17 secs from stolen skill), and, more, you cant convert it in anything usefull (i mean, free damage, cause 1 dodge at max provided from Tactical Strike is a joke), so better at least change Malicious Intent to One in the Chamber's one more invis from your Binding Shadow's stolen skill
  6. The same things with Pitfall, if using it alone barely have any problems, but when i place Shadow Portal first, next attempt to place Pitfall will fail and either i could not place any other Pitfall before death at all, or on any attempt to use Prepare Pitfall the trap will be placed on the position where i tried to use it previously and on Pitfall will be activated, and there circle starts againIn PvPGreat change for trap skills tho :*, hope it's problems will be fixed soon
  7. Pitfall fails to activate like 70% of the time in PvP, most of the time on using Prepare Pitfall trap just doesn't set after 3 secs as it should, and only after using second chain skill, Pitfall, trap's mark occures on the ground but without activation :/
  8. Deadeyes still can gain 6 stacks of LA for 15s out of combat via DJ, so even after two patches of tweeking LA Deadeye oneshot build still can take advantage of LA in setupping burstsEven so there is an empiric opinion that Oneshot DE doesn't need these percentages to do oneshots and so all the changes were not against him, but instead was a part of a global anet conspiracy against thief class(But as we're drowning together with mesmers im actually singing at my heart)
  9. What are these miserable supplements "... of the Arena"?Okay, leave the medieval titles aside, it's smth already, but there are easy ways to make titles not just distinctive for just PvP but at the same time make them enjoyable and so being kind of worthy for the efforts. I think most of players in top-250 are for quite a while playing in the same leagues and wont improve or regress much so just after one season with your system these new titles will become out of dated. Not telling they are just dull and not worthing it now. Even such easy thing as just adding its own unique epithet for each individual number in the top 250 can improve the situation.The Gloomy princess for number 7, the Stinking baron for the 66th, the Azure king for 3, the Dame of slaughter for 150, and etc. and etc.And this will be funny, this will be more interactive. Not that it will take you a symposium of creators, one part-time student with a drop of humor for just one night could be enough. I just hope that the last point of your "Own philosophy" - "strive for the fun", - was not just another piece of bullshit. As many things you do and say, dear anet, seems to be out-of-stream.
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