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Laughingman.9537

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Everything posted by Laughingman.9537

  1. When will main hand Mace be addressed? I've tried playing with this weapon numerous times, as I really enjoy the theme of bashing skulls as a warrior. However, it doesn't seem to work well, particularly in competitive modes. It's somewhat usable on the Berserker specialization due to the leap on the Primal Burst, but the auto attack chain and other skills still leave a lot to be desired. I don't have numbers to support my this, but the Mace must be one of the least used weapons in the Warrior arsenal. Why would someone choose the Mace when the Hammer exists?! The burst skill feels so bad to use, you can very rarely land it. A few patches ago, the trait Aggressive Onslaught was added, providing increased movement and attack speed when disabling an enemy. Even with that, it's still quite difficult to land the burst consistently. It's like a catch-22 situation: you need increased movement speed and quickness to land the Mace CC burst, but you also need to CC the target first to obtain the movement speed and quickness. Alternatively, you need to CC the target with another skill before attempting to land the Mace CC burst. When you do manage to land the Mace CC burst, you usually want to switch to another weapon with higher damage because the Mace auto attack chain is slow and deals minimal damage. Do you guys make use of mace in any competitive modes, am I missing something?
  2. Playing raged warrior in WvW in a zerg sucks as it is hard to build adrenaline because you keep going in and out of combat losing it all, on top of all the block spam that exists in the game today, good luck using your burst skills. If you want to use range you are force to use To the Limit or Signet of Fury. It's hard to fathom how such an oversight like this can still be in the game all these years in.
  3. I would like to know what was the thought process behind it when they came up with this? 🤔
  4. I'm sorry but that group you're fighting suck!! At no point in that clip besides when in Rampage form you had stability on you and you were never CCed once. I'm sure if it was me I would have been feared and stunned and ping ponged all around in seconds lol
  5. Increased auto attack speed, a short leap and blast finisher on Skull crack would be amazing. Pretty much all mace skills need some rework besides Crushing blow, why is Tremor a projectile, who knows?!🤔
  6. The debuffing on mace would be nice if you ever could make use of it, in any competitive mode you will never go trough the full auto attack chain the 3rd attack where you inflict weakness it's way too slow and you very rarely land counterblow to inflict vulnerability, only noobs get hit by that. If mace auto attack worked like greatsword and it would apply weakness in the first 2 attacks, then yes it would be more usable.
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