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ArielRebel.3426

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  1. Indeed. I always thought how warrior mains complained a lot but as a somewhat recent warrior mainer (decided to try out BladeSworn when I returned to the game)... man it's true. It seems to be one if not the most forsaken class. There's some clear bias going on in balancing if you look at gw2wingman statistics. Raids : top 2 subclasses (firebrand and mechanist) make up for more than 40% of usage. Fractals : Firebrand makes up for a bit more than 29% which is nearly 1/3 of all usage by itself where as Bladesworn (most popular warrior subclass) doesn't even make up for 2%. Strikes : top 2 are again mechanist and firebrand totalling 44% of all usage... almost half of everybody doing strike for kitten's sake. This is outrageous.
  2. Yes that would work, but I disagree about 50s CD, that's WAY too long.
  3. Yeah, well, I'd say we should keep stab to "once in a while" (maybe have the CD of DragonScale Defence be like 20 or 30s in competitive modes) but have a more reliably way to get resistance on demand with DT.
  4. Dragon Scale Defense has a 60sec CD in WvW and PvP... Ppl can't complain about that. Simply make the "blind-ignore + unblockable" part of the base kit of dragon slash instead of just for Unyielding Dragon, this way there's less incentive to always use it over Immortal Dragon or Daring Dragon. That and make Daring Dragon less glitchy and cluncky, like mentionned, by simply giving it 0sec CD instead of re-entering Dragon Trigger mode. Oh and freaking god damm make Dragon Trigger a kit in itself already. This way it will properly proc weapon switch effects and not force you to switch to Gunsaber each and every time you exit Dragon Trigger mode.
  5. LOL the only way you'd reach that amount of quickness is by sacrificing a lot of other things and just be a quickness bot that deals no damage, barely produces other boons and most definitly heals by a terribly small amount. In short, your only significant contribution would litterally start and end with giving quickness to teamates.
  6. I agree with pretty much everything beside when you say Banner of Tactics requires nerfing or that bladesworn will "abuse it" as if Bladesworn is OP. It's the other way around, instead of nerfing BoT, other banners need to be brought to it's lvl because, as you mentionned : ->BoDef's regen is pitiful (needs to be much stronger or needs to also convert one/two condition(s) to a boon(s) with each pulse or something) ->BoS's 2 stacks of might per pulse is laughable (we already excrete so much might anyway, we need something different here) ->BoDiscipline's fury is redundant (we need another pulsating boon like stability or resolution), bleed is sad (nowhere strong enough) and cripple is redundant (needs to be another condi like weakness)
  7. I made the joke the other day, but warrior should be renamed "Bard" in gw2 (with the shout support build, this has been it's intended purpose all this time).
  8. Nice thread necro. He also posted the exact same lines in the other thread too.
  9. Thing is, asking people to just buy gems for the sake of buying gems isn't the way to go about it. If anet deserves more because they make a successful game with good balance and content, then ppl will happily spend money without having to ask them. On the other hand, poor managing and decision making leaves players frustrated making them less inclined to do so. In short, the money spent by players is in REACTION to what anet does and not the other way around. You don't ask people to give a tip BEFORE even receiving the service/goods they asked for, that would be ridiculous. And it's exactly the same thing here. Anet can only blame themselves if they go under and it's the only way they will learn. I'm not disagreeing with you since you are 100% right. My statement though is more of a hunch based on recent events that they may be in a do or die moment and need the influx of money that a new expansion would bring or they may go under and then balance is moot. So, getting some gems would at least relieve financial pressure. Grant it though it would take more than us forum lurkers to do that.I understand your point and see that it comes with affection for the game, hoping it does well and better. Sadly, I'v seen it happen with many of my favorite franchises. You really want the game to do well but it flops, pushing most of it's playerbase away (and a good chunk of it's dedicated fans that were in it from previous title(s)) so less people spend money on the game, so the publishers pull ressources away to put them onto another project which diminishes the game's quality and/or content's quantity being released (because you have less devs on it) which turns even more people away so less money from players is coming in, so even more devs are reattributed to other projects, etc. etc. It's a never ending cycle until the publishers pull the plug and either let the franchise die or they make a new title from scratch. BF5 is the best example for it. It flopped harder than any previous title of the franchise (maybe not in terms of sells, but most definitly in terms of playerbase and popularity) and so, instead of working hard to fix the issues, they simply pulled the plug, dumped all the content that was being worked on and re-attributed the devs and ressources to other projects and bf6. It was one of the shortest lives of any bf title. All that to say, if the publishers aren't dedicated to the title and don't want to work/invest harder (exactly because the game is having difficulties) to fix the messes in the game, then nothing we can do will turn the situation around. Remember the good old days where passion from a studio meant something? Sadly now it's all about the money. The moment a game isn't racking in a certain sum of money per month, the plug is pulled and everybody is put on the next new project/title. Only studio that I could say is really dedicated to quality would be CDPR as shown with witcher 3 and how they are ready to push back Cyberpunk's release eventho they will lose a lot of money from doing that because it frustrated a lot of potential players and investers/share holders. Ubi did also show a lot of dedication with For Honor (the game died rather quickly yet they continued and still do to this day support it and release patches regularly). But yeah, I sadly highly doubt ANET and their parent companie(s) feel the same about investing even more ressources in an 8 years old game that is MUCH less popular than it used to be and probably doesn't bring in "enough" money to the eyes of the publishers and parent companies and/or shareholders and investers.
  10. Thing is, asking people to just buy gems for the sake of buying gems isn't the way to go about it. If anet deserves more because they make a successful game with good balance and content, then ppl will happily spend money without having to ask them. On the other hand, poor managing and decision making leaves players frustrated making them less inclined to do so. In short, the money spent by players is in REACTION to what anet does and not the other way around. You don't ask people to give a tip BEFORE even receiving the service/goods they asked for, that would be ridiculous. And it's exactly the same thing here. Anet can only blame themselves if they go under and it's the only way they will learn.
  11. ful lcounter makes the attack do 0 damage, but all effects still work from any attack. Full Counter makes it deal 0 damage. Any effects of the triggering attack will go through. Full Counter's Attack will activate after negating the damage. If said attack has riders on it, they activate before full counter, like blind. I gotta say, the fact that blind affects full counter is lame imo. It should not be a thing. There is a trait for that :tongue:Which trait are you talking about, Revenge Counter? I don't see anything else.In any case, ignoring blind should be baked into Full Counter.Yes, it is what it is though.Side note : the +20% damage increase of Revenge Counter is a pathetic joke in pvp and WvW. That part of the trait needs a massive buff in those game modes. It is recommended in the main post to change Revenge Counter so that the PvE version does the current traited amount but the competitive version deals actual damage.Maybe I'm pessimistic, but I cannot be as optimistic as you. I highly doubt the devs will listen. They have yet to squash the broken classes and to help the overnerfed ones in a long while.
  12. When I tried holosmith for the first time, I was surprised at how easy it was to have 2 stunbreaks (Healing Mist on the toolbelt and Elixir U in utilities) that had 28 and 32sec CD respectively from taking a single trait that 90% of engis use and it's not like the ONLY thing they do is just stunbreak either. When you think about it, we need 25 sec JUST FOR THE INTERVAL between using Shake it Off a second time where as classes like engi can have both stunbreaker's CDs be almost done by that time where as we'll need a total of 2 minutes (with the trait, otherwise it's 2,5minutes) before we can have both charges back. Also, beside weapon switching, we have no condi cleanse beside SiO. So if we use SiO for condi cleanse we are boned if CC comes our way and vice-versa. For that reason, we are pretty much stuck having to equip a second stun break too. I wouldn't mind equipping stomp if it wasn't for the fact that it knocks my target away from me instead of leaving him/her in melee range.
  13. ful lcounter makes the attack do 0 damage, but all effects still work from any attack. Full Counter makes it deal 0 damage. Any effects of the triggering attack will go through. Full Counter's Attack will activate after negating the damage. If said attack has riders on it, they activate before full counter, like blind. I gotta say, the fact that blind affects full counter is lame imo. It should not be a thing. There is a trait for that :tongue:Which trait are you talking about, Revenge Counter? I don't see anything else.In any case, ignoring blind should be baked into Full Counter.Side note : the +20% damage increase of Revenge Counter is a pathetic joke in pvp and WvW. That part of the trait needs a massive buff in those game modes.
  14. ful lcounter makes the attack do 0 damage, but all effects still work from any attack. Full Counter makes it deal 0 damage. Any effects of the triggering attack will go through. Full Counter's Attack will activate after negating the damage. If said attack has riders on it, they activate before full counter, like blind.I gotta say, the fact that blind affects full counter is lame imo. It should not be a thing.
  15. Really depends what you want to do. Open world, anything will do really. On the other hand, dungeons, fractals and raids can require a dedicated build. For such occasions, it really depends on what you'd like to do : like to apply conditions? Go Condo zerker. Like to see big numbers on your screen and get satisfaction on landing great burst? Go power zerker. One is not really better than the other, it really depends on what you enjoy playing and what kind of fight you are gonna do. Some bosses have "burst phases" (time window where the players can focus the boss down) separated with invulnerability phases (where you have to focus on doing something else than bashing on the boss) so power builds perform better in those cases. Other bosses do not have invulnerability phases so you can essentially always just whale on the boss consistantly so condi specs perform better there. In terms of elite specializations (often called "e-specs"), core warrior and berserker are just better for endgame PVE content. Spellbreaker brings boon strip and CC (which you already have more than enough for PVE with core and berserker, it's more useful in PVP than PVE) where as having a 3rd spec or going with berserker will both increase your damage much more than if you were to use spellbreaker so it's much better for PVE. I'd say spellbreaker is really only good in PVP (the considered top build for warrior is actually a support spellbreaker build, not even a damage-dealing focused build ironically).
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