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Gesbo.6420

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  1. It just feels like the change removes so much flavour and interesting interactions between traits. it would be so much cooler to keep the interaction but to a lessened effect (as it is a lesser mantra) but completely removing it is just lame...
  2. Arenanet, The amount of votes compared to views in this post is not that significant but the people that actually care to share their opinion are unanimous. Can we please get the old animation back?
  3. They removed the interaction.... thats rubbish. That was one if the coolest interactions in the game, it is just another example of things that you think should work in a specific way and they don't just for the sake of idk confusion...
  4. I personally belive its the j flip as it was unique but I would like to get some data
  5. Please do! I want to believe that the developers just don't know that there is an issue rather than chose to ignore it. Do you think the animation change of Sand through glass is good? I feel like it's like taking away the uniqueness of weavers riptide...
  6. Please, I'm fighting this front too. People need to me more vocal about it as @ShadowKatt.6740 suggests
  7. I agree but they could have kept the old animation...
  8. I like the functinality of the skill but I would still like to have its original animation, The change was uncalled for...
  9. I don't necessarily agree with that. Even as a support weapon all the individual pieces are disjointed and soulless- you can shoot allies with friendly fire but your clones require an enemy target, you can create clones by hitting an ally with journey but the clone will target the closest random enemy, the weapon is 1200 range but the ambush is a cone 300 range, you have a portal but it takes only an ally and you have no personal use for it. The weapon is so tightly forced to be a supportive weapon it has no room to be anything else. Even as a support weapon you just have to spam all skills of cooldown and nothing has a particular synergy with another. Don't get me wrong I like playing with it because it is effective. But it's notnparticularly fun imo
  10. For the 1 year party should all mesmers spam report a bug that she shimmer ui animation is missing?
  11. Rifle is a supportive weapon. You have a choice yo either buf yourself after a few seconds or do damage/heal by reactivating it. You might be better off using a greatsword
  12. Lighting reflexes is on a 24s cooldown and it also gives vigor... can you argue that a mirage cloak at the end of it is equal to 6 extra seconds of cooldown plus 10s of vigor...?
  13. With the 19 of March patch we saw a new change to sand through glass. Instead of dropping a mirror (which applied weakness when broken) we now just head the cloak. Technically a nerf with no cooldown reduction but i digress. They also changed the animation of the skill. You no longer do the backwards j-flip but you just preform a dodge roll opposite to the position you are facing. When they returned the second dodge they removed the ui shimer animation and noone seems to care about how many cool flavours of the spec are being torn from the original fantasy of the character dancing around its clones and illusions... its upsetting to get things just removed from the class like that...
  14. It could if the ambush wasn't so clunky to execute. If you spam the attack it cancels itself. Unsure if this is intended behaviour.
  15. Sand through glass has a different animation stripping the unique skill animation. It's also 30 seconds cooldown, compared to exactly the same skill on will bender, rolling light (that has another dash added to it btw) for 25s.... Man we lost the cool mirage animation now we lost the cool back-flop as well.... do better arena net
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