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Mahdra.2863

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Everything posted by Mahdra.2863

  1. Reward chests are back now. I don't know if there's a difference between silver and gold reward currently (again, I saw only 3 enemy players during my play session 😕 ) but I can say that taking keeps and Stonemist, I got a chest with a master shard and a skirmish claim ticket in it. (Since those are the most important things for my personal progression right now, I didn't pay that much attention to other things such as the WxP or other loots) Nice to see we have something back at least before the weekend, and good luck with the tuning! Hopefully they find a good 'middle road' when it comes to rewarding players. Not everyone is a hard-core WvW player; everyone needs to get something positive out of their play-time!
  2. Oh! If they disabled the rewards altogether, that explains something. Does that mean that 'getting Gold participation' on taking objectives was disabled, too? Because my bowstring nearly snapped, and despite of everything I couldn't get past silver... Hopefully things will be tuned also for situations when there's simply no people doing any defending. I didn't have the luxury of having enemies 😕
  3. I don't often write to the forums, but after this update I felt I needed to drop in my 2 cents... My better half played yesterday after the patch was live and reported getting 3 master shards and extra skirmish tickets from capturing Stonemist Castle, 2 from keeps... I was excited (because we're both working on legendary armor and still quite a road to go) but got a bit DISAPPOINTED today when I played myself in my regular raid. My raid and me took Stonemist and several keeps and towers and the BEST we ever got was SILVER reward. Basically, there just weren't enough enemy players to kill (and I think that was the issue), which seems to EFFECTIVELY PREVENT us from getting these rewards! This feels very uneven and unfair... if you happen to play when the opponent seems to be lower in numbers (which isn't by choice, but just the fact that we have work lives and can't just logon anytime during the day) we're not getting the opportunity to get similar rewards. This feels really bad, and I hope something can be done about that. (Edit: I just read there's been a patch that apparently nerfed the rewards? Getting players disappointed is never a good thing, so please get something in place that is good and fair for all that participate equally...)
  4. The Cantha guild hall was marketed to be obtainable by small guilds (without having to recruit unknown people to help). It was marketed (specifically by Ruby, even) that even 2 people could capture it as duo. Unfortunately I found this to be quite untrue at this moment. I tried twice (and yes, my DPS is pretty good, as is my friend's). We had a good time on the regular mobs (trash mobs), they were all fine, but the bosses took up to 10 minutes due to their extreme amount of hitpoints. We could keep breakbars down most of the time, but even with that it wasn't enough. With 4 bosses to kill (and time to move in between), 40 minutes isn't cutting it. I hope this will be tuned, because I was looking forward to claiming this guild hall. It's a private guild hall (just friends) and only one other person is currently playing the game.
  5. I agree. This isn't 'casual friendly' AT ALL. It is not something you can 'step in halfway' either, most likely, because either players haven't started this long meta yet (and aren't in your instance) or there are instances which are 'in progress' but they are full already. I did it today and it took over 2 hours... WAY more time than I could really afford to spend in-game and by the end of the meta I was rather annoyed, so the whole thing didn't end up being a good experience. Please, in the future, DON'T make a big map meta a prerequisite for starting the 'second meta'.
  6. Hey devs! I just wanted to let you know you did a great job on the mounts and the new one is no different! After getting the hang of it (and unlocking its masteries) I'm having a ball! I just returned from another harvesting round and it's a great companion on those: While you can't necessarily fly far with it, it's easier to cover obstacles with the skyscale than it is with the raptor. The special ability speed boost helps in a bit of extra horizontal speed. I also noticed that while it can't fly FAR like the griffon, when you're at ground level, the Skyscale can stay aloft a WHOLE lot longer than the griffon. This combined with it's precision flying makes it great for 'short ranged' trips with obstacles on the way. Also, if ground based anyway, a simple touch down (or rather, 'touch and go') is all you need to extend the trip. It's really a pleasure to fly. Thanks for making this awesome addition - and I think it really does rival the Griffin when it comes to "elite mount". It was worth all the time and effort to get it! Keep up the good work!
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