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Menaka.5092

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  1. As usual, I only play WvW, only care about WvW, my perspective is from testing in WvW (not raiding with a group, so it's just from a "casual zerging" pov). TL;DR: fun, but gimmicky as any mesmer build in WvW. Our reliance on utilities makes it so that sacrificing 2 slots for the AoE Immob and Damage leaves us with just blink to reposition and no defense against conditions. From testing with Marauders, the damage is pretty low compared with the best aoe from Eles and Necros. The elite is completely useless, slow cast time AND it cancels if you move after starting the cast. The damage is negligible unless you pop it directly in front of the enemy (but by that time you'll be dead). None of the traits felt like a "must have". The condi build can probably work in small scale/solo roaming but haven't tested it, and we already have mirage and core mesmer for that. I found F3 was way more effective than F1 against players, because it's a single burst damage instead of a trickle over time that can be easily avoided after the initial impact. I loved not losing the clone charges. I loved the leap on Sword 3, I hated losing the immobilize. For organized groups (again, WvW) I would probably keep playing chrono or switch to a better class.
  2. Where was I? I was right here, arguing both on these forums and in much less public but much more direct avenues against restrictive and unnecessary changes to the class, for all the good it did. Don't make the mistake of thinking you're the last remaining vet in a forum of fresh meat. Half the people you pinged were around here fighting back then too, and some of us actually made these builds that you mention as being removed. LOL, I would say check our post history. We had dozen of posts documenting how mesmer mechanics are utterly broken in large scale fights because of the reliance on shatters and illusions that would just be obliterated by random AoE. Back in the days, Illusionary Persona was pretty much required if you wanted to be able to at least use some of the secondary effects of shatters (cleansing, boons) even without reliable access to illusions. Setting a requirement of at least one clone (you can't even shatter phantasms nowadays) means you can only play chrono in small scale scenarios where maybe some of your illusions will live long enough to give you a chance to use shatters. Where are these small scale scenarios? In Open World PVE you usually end up in giant events with dozens of squishy NPCs targeted by dozens or hundreds of AoE effects by other players, so your illusions will probably just die before you can even shatter.In WvW roaming and PVP Mirage is vastly superior to chrono. So where does chrono shine now? The unification of F4 and F5 means the rotations are probably weird in raids and fractals, but I was never really into that so I'll let someone else chime in. Frankly, I don't see how these changes makes for "better build diversity", but whatever floats your boat.
  3. I was one of those who did not use IP before. Nut I had the glamour trait, perplex runes, condi set and a great chance in wvw zerg fights. ahah that was a long time ago.like, 35 nerfs ago.
  4. 1 sec distort to avoid a single timed attack. Remove condi out of combat when traited (that super annoying 15 sec remaining cripple), on demand stability with otherwise useless shatters for your build when traited (and other useful boons for you). A bit of alacrity and when traited quickness from them. Quite a few things I used them for that were just interesting/fun/nice to have. When you put it like that, I guess it was quite useful, if not only for quality of life and de-clunking (I didn't know shatter cleanse worked out of combat).if you have a condi on you, you're still in combat
  5. I had to login on the forums for the first time in months to voice my disappointment. For mesmers that used to play chrono in WvW this is absolutely moronic, for lack of a better word. Apparently the only viable role for mesmer in WvW must be "mirage roamer". Nice.
  6. This looks promising, but I have a few concerns. Kill/Death ratio directly influences the result of skirmishes, but you don't seem to be considering it at all in the "player score" - I strongly believe you should.To create a balanced world population seems like a daunting task. What constitues a good mix for a world population? (more on this below)How to create a good alliance: alliances could possibly have the same problem and the players don't have statistics to rely on to have a good picture of what our alliances lack. As the bare minimum you can consider to expose the amount of hours played, the timezone covered and the kdr for Players and Guilds, but there's a lot more that could be useful (see below)Small guilds and guild cap for alliances: in my WvW guild with about 40 people in the roster, only a few are still playing. If the guild size is not calculated based on active players I would probably have to kick my friends that are not playing, or I should join another WvW guild. Both those options are bad :(Balancing for rolesAny player could have a "profile" accounting for how much of these activities they performed. In some cases, maybe the activity of the whole squad could influence the role for each participant? Note: commanding is tracked separately, so you could have an Assaulter Commander, a Sieger Commander and so on. Assaulter Kills players in enemy territories.Hopefully, you already have the metrics to keep track of this! Sieger Builds and uses offensive siege. Captures enemy "walled" objectives (towers, keeps, castles).Not sure if ANet can already keep track of this: siege building in enemy territorysiege usage that damages enemy objectivesif the objectives are captured by the player's faction before the siege is destroyed or the defense timer expires (if the siege is destroyed or the defense time expire it should be considered a failed attempt)Caretaker Builds and refreshes siege in allied territories. Escorts dolyaks. Claims and applies upgrades to objectives. Probably needs a few metrics added for the defensive siege?Could possibly be exploited by trolls. Defender Kills players in friendly territories.Again, hopefully you already have the metrics for this. Roamer Captures enemy "open" objectives: camps, ruins and shrines. Kills dolyaks.Again, hopefully you already have all the metrics for this. Additional MetricsA few more ideas of stuff I would like tracked. This would apply to Guilds, single Players and even Commanders where it makes sense. Was engaged in a fight, but went off combat before any participant diedHas failed to capture an enemy objectiveHow many times has fired siege X (cannon, arrowcart, mortar, etc...)
  7. Just make 5 mesmers. If you plan to pvp on it, make an asura first, to learn to play, then when you are experienced make a charr to have a challenge.
  8. Caos Danzante, sylvari: Caos Graffiante, charr: Caos Barcollante, asura: Caos Rombante, norn: Caos Lampante, human:
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