I think it's crazy for them to suggest GW2 is a story focused game, then have a massive hole in said story that players can't experience. LS2 and HoT expect me to care about characters I have never met because it is not possible to actually meet them in-game, and their solution for it is worse than a Wiki article. What GW2 was doing in 2012 may have been novel at the time, but there are so many other games in modern times that handle stories just as well--if not better--and they didn't involve a system in which that story could not actually be experienced outside of its associated story patches. This was a serious lack of foresight on their part. It's simply difficult for me to care about this game's story when I have to bend over backwards to stay current with what it expects me to know. That's not good gameplay, and not a good on-boarding experience for new players. I don't fault them for it being difficult. Reducing the stress recreating LS1 invovles would necessitate the system having been set up correctly from the get go, and that can't be changed retroactively. That doesn't mean it's acceptable to leave a giant hole in the story, no matter how "bad" it was, and have the rest of the story continue to make references to it that are meaningless to a large portion of the people trying to parse it.