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lethlora.1320

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  1. They really don't care about this, do they? Love inane popups that insult your intelligence that are egregious to the point of obsctructive in 2019. Just another of a laundry list of issues for this game that have not been addressed for literal years. Stop screwing up my plans for trying to onboard my friends because you think they're too damn stupid to figure out the UI for features they have not even unlocked without infinite popups. Kitten hell. It's crazy how they seem to think forcing you out of what you're doing into some kitten you don't know anything about isn't a massive problem for people new to the game.
  2. I think it's crazy for them to suggest GW2 is a story focused game, then have a massive hole in said story that players can't experience. LS2 and HoT expect me to care about characters I have never met because it is not possible to actually meet them in-game, and their solution for it is worse than a Wiki article. What GW2 was doing in 2012 may have been novel at the time, but there are so many other games in modern times that handle stories just as well--if not better--and they didn't involve a system in which that story could not actually be experienced outside of its associated story patches. This was a serious lack of foresight on their part. It's simply difficult for me to care about this game's story when I have to bend over backwards to stay current with what it expects me to know. That's not good gameplay, and not a good on-boarding experience for new players. I don't fault them for it being difficult. Reducing the stress recreating LS1 invovles would necessitate the system having been set up correctly from the get go, and that can't be changed retroactively. That doesn't mean it's acceptable to leave a giant hole in the story, no matter how "bad" it was, and have the rest of the story continue to make references to it that are meaningless to a large portion of the people trying to parse it.
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