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crimsonvapor.1937

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  1. Yeah, in a sustained damage meta, Scrapper will be much better off. A slower meta drags people onto points where Scrapper's damage will be hitting. This is way more important for Scrapper's performance, because as we know Scrapper has no way to apply its damage to people who aren't motivated to sit on an objective. It's an incredibly frustrating part of Scrapper design. I think you make very valid points, but how do you think Scrapper will perform in games with large capture points or in WvW?
  2. So for reference, Sharpshooter is: 33% chance on crit, cause bleeding for 3s. So if you crit, and if you get the sharpshooter proc (*~18-20% chance of this happening on a deadshot amulet) and* it's not cleansed, you're currently going to get a whopping 433 damage after factoring in expertise / condi duration extensions. If we multiply by the proc chance, that's about 86.7 damage per hit. That's .. really not good. Cutting this to 1/3 of its current value is perplexing. It's barely doing anything now. After the patch, it'll be doing less than 1/3 of this. 28 dph? Twenty. Eight. I'm more perplexed than anything. The fact that it's getting nerfed means someone looked at it and thought 87 dph was too much. What even? Can someone let me know if I'm reading this right. Currently: Necro Barbed Precision: 33% chance on crit to cause 2.5s of bleeding; Bleed duration increased by 20%Engineer Sharpshooter: 33% chance on crit to cause 3s of bleedingSerrated Steel: Bleed duration increased by 33%After balance: Necro Barbed Precision: 33% chance on crit to cause 1s of bleeding; Bleed duration increased by 20%Engineer Sharpshooter: 33% chance on crit to cause 1s of bleedingSerrated Steel: Bleed duration increased by 15%Almost seems like 1 Necro trait does more than 2 Engi traits. Maybe we can just get a new minor trait and combine these two.
  3. Heat Therapy affects every holo build, not just those with Thermal Release Valve. Yes, I understand that. I'm just asking if builds that don't use Thermal Release Valve are also considered "OP". Since I don't see any rated highly on Metabattle, I was wondering if anyone knows if any build that doesn't use Thermal Release Valve feels OP. If not, this change might be nerfing more than it should. Photonic Blasting Module is a complete nonstarter in PvP. Maybe it could be workable if it cancelled all damage instead of just the initial damage. Even then it'd be completely outclassed by the other two options. Enhanced Storage Capacity Unit is perfectly workable but outclassed in both Photon Forge uptime, as well as minimizing how much you need to actually manage and care about heat given how much heat you lose organically dodging plus Engineer's more or less permanent vigor uptime.Yes, this was what I was after. Based on this, it seems like Thermal Release Valve is the top pick. If that's the case, why is nerfing Heat Therapy the best option? For example, if we make the assumption that builds using ESCU are balanced in the meta right now, nerfing Heat Therapy would actually be reducing build diversity for Holosmith. This, of course, is assuming that ESCU builds are balanced.
  4. Lolno. The community has a very skewed perception of balance. And what builds are even allowed to show up to be rated by the community for the conquest section is curated by one guy who no one actually knows who he is in game or how good at PvP he even is. Right now among good players Holosmith is widely regarded as easily one of if not the best build for ranked. And in ATs right now the most dominant team composition is currently Firebrand/Firebrand/Holosmith/Herald/X with X being either a second Holo or Herald. Yeah, I heard that about Metabattle. I'm not sure where else to find resources for top PvP builds, and that's why I asked above if anyone knows where to find such a resource. I also said above that, in my opinion, I believe Holosmith is overperforming.
  5. Heat Therapy affects every holo build, not just those with Thermal Release Valve. Yes, I understand that. I'm just asking if builds that don't use Thermal Release Valve are also considered "OP". Since I don't see any rated highly on Metabattle, I was wondering if anyone knows if any build that doesn't use Thermal Release Valve feels OP. If not, this change might be nerfing more than it should.
  6. I agree that certain builds of Holosmiths are overpowered right now, but I think there could have been a better approach other than nerfing Heat Therapy?I don't play PvP that much, so I'm assuming Metabattle's ratings are reliable. Metabattle lists 3 holosmith builds with 4+ rating. All 3 of which uses the GM major trait Thermal Release Valve. Won't nerfing Heat Therapy, which is a minor trait, hurt build diversity? I have not seen Photonic Blasting Module used in sPvP (for obvious reasons) and after this nerf I seriously doubt it will see any use. The Protection Holo build which uses sword/shield doesn't even use the ECSU trait, which is kind of ironic since sword is the only weapon Engi has that benefits from heat levels. I thought they would have made a change to Thermal Release Valve instead. What do you Engis think? I know this is based on the assumption that Metabattle's ratings are reliable, so if there's a better site to find current PvP meta builds, please let me know.
  7. Hello all. I just wanted to add myself to the list for desktop flashing on zone transition. Two computers on two separate accounts are affected. One in-game bug report sent from one computer. My issue started after the April 2018 Windows update. Pretty positive that it is the cause since both computers started having this issue despite different installation dates for the April 2018 Windows update. I have tried the aforementioned suggestions (turning focus assist off and running as administrator), but with no luck. Graphics driver is current. Both computers have different specs, so it is unlikely that it is a hardware/driver issue. Some observations that I hope may help: home instance maps load just fine (even though MapLoadCompletion % starts from 0%; not sure if this is significant)waypointing to a different location within the same map does not result in the "desktop flashing" (MapLoadCompletion % starts at 100%?)loading dungeon and fractals instances result in "desktop flashing"the timing of the "desktop flashing" appears to occur towards the very end of the loading after MapLoadCompletion % hits 100% (observed this in Lion's Arch because it loads slow enough even with an SSD)
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