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Impact.2780

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Everything posted by Impact.2780

  1. Yes... If it wasn't he wouldn't have spawned, would he? I get that you're trying to help, but please, I mentioned this detail in the description of the issue in my OP. He spawns, invulnerable, the timer starts at 25minutes. The only event going on in the area that can be participated in is defend the skritt stealing centaur supplies, which is completely separate. Waypoints are contested but there is no event. No drive them from Greystone Rise, no retake Bridgewatch Camp, no capture the centaur camps. I am also not the only one on the map. There are a good number of people, all equally stumped and asking questions in map chat. Some people link waypoints only to then express confusion and apologies that there is no event to be done there. Perhaps I should make a video.
  2. I thought I had explained it very clearly. I do know that there may (but also may not) be different root causes. I am a programmer. It's obvious. Thus, it will be obvious to ANet's developers. I'm not here to deliver a step-by-step debugging routine, merely to report the existence of a bug. I did use the in-game reporting tool. I always do, but they cannot reply to it. It also does not have the potential to gain community support. It is common practice to use both the in-game tool and the forums. Here's a quick list of the top most recent reports. One has an identical description, two others are too vague but the end result is the same, and one has a bit more detail but not being one who does PvE, I can't comment as to those specifics. I simply used wiki to see when and where to go to complete achievements. There are many, and this is my last one. It's not rocket science, but obviously because I cannot DO the event, I do not know the specific steps in as much detail as someone who would have done it before. https://forum-en.gw2archive.eu/forum/support/bugs/Modniir-Ulgoth-Bugged (March 2017)"Even with all of the events completed, Camps taken over. Ulgoth event doesn’t happen. Timer just goes on then event “ends”. This has been the case all day today. Been trying to get it done for the Chuka collection, but haven’t been able to because of the bug." https://en-forum.guildwars2.com/discussion/23033/modniir-ulgoth-pre-event-bug (January 2018)"Pre event won't start, this is third day i've tried to kill ulgoth to get achievment for my chuka." https://en-forum.guildwars2.com/discussion/28463/modniir-ulgoth-pre-events-do-not-appear (February 2018)"2 times in a row i try this world boss for my chuka but both time i can't because ^ When i search the forum i see this bug has appear at least 1 month" https://en-forum.guildwars2.com/discussion/54993/bug-modniir-ulgoth (September 2018)"Zone: Harathi Hinterlands Bug: Captain Ganes and Lieutenant Lin are frozen at the end of Take the centaurs' forward camp, Can not progress to the next stage Take Bridgewatch Camp from the centaurs I have tried a few times today and a few maps, always the same." https://en-forum.guildwars2.com/discussion/72979/modniir-ulgoth-bug (Early April 2019)"The Seraph don't "dig in the forward camps", during the phase where we are meant to proceed to "push back" the centaurs never spawn and charge. This has happened the last 4 days to myself and many others on my server during the Modniir events around 8pm-4am Australian time, I'd heard of players beating him about 2-3 days ago but I haven't heard of any cases since." https://en-forum.guildwars2.com/discussion/74330/bug-modniir-ulgoth-cant-be-killed (Late April 2019)"Hey, I just wanted to say that there is a bug on Modniir Ulgoth, he stays invincible, so we can't kill him, Atm, this event is part of Chuka & Champawat Collection Number 4, in "Tiger training Guide" So if you could fix that it would be super cool I sent a /bug with screenshot with the ingame tool, just in case, thanks" And, of course, now.
  3. I should probably also point out (as my signature does already suggest) that this is an issue currently on the EU servers. The previous threads I have found (2013, 2015, 2017, 2018, and one just a few months ago in April) have replies suggesting to get on and do the first occurrence of the event after the server resets following an update. This isn't exactly ideal, but I am aware of the workaround that I assume still works.
  4. Yes. So does everyone else in the "World Boss Train" groups in LFG, I'm sure. I'll try to re-clarify: The relevant event - the first event in the sequence - does not start.This appears to be a recurring problem over the YEARS.
  5. The world boss event sequence in Harathi Hinterlands is bugged, apparently again, because I did a search and it turned up a lot of complaints. This early game boss is, for some reason, a requirement to craft a legendary weapon. It needs to be working. It's my last step. I've been trying to get it done in between other achievement items but the result is always the same. He spawns (invulnerable), the timer starts, the event notification is stuck on "The Seraph are digging in at the forward assault," and there is no actual event happening. Please fix or remove the requirement from Chuka and Champawat IV: Tiger Training Guide collection!
  6. 5hrs and counting. Got an invite buy a friend a division lower and we were able to queue... so I did. Got -20 for the loss, yay, and it was for absolutely nothing. It didn't fix it. I still can't queue, and cannot attempt to regain my place. I have other friends who can still queue, but partying with them stops us both from queuing. So far it only worked partying with 1 particular person. Your bugs make no sense.
  7. Been unable to queue for over 2 hrs. It's not the first time either. On Saturday I was unable to queue until the following morning.
  8. I honestly don't know how the devs can make the matches as good as they were 4 years ago, short of rolling back 4 years worth of updates. The year before HoT release was the peak of PvP match quality and competition. I think maybe if a lot of much needed changes were made earlier, or at launch, it would have lasted longer, and maybe even rolled over into subsequent releases. You can see it's not an "L2P" issue for everyone who gets frustrated from loss streaks. When the seasons started, people placed in plat2+. Then lower, and ANet adjusted the boundaries. Several seasons later, people who placed plat consistently are now placing gold. People who placed gold are in silver etc. but overall it's closer together because matchmaking is a mess, compositions are a mess, and more people have no idea what they are doing than ever, which often puts 4 of them with 1 poor soul trying to actually climb and improve, looking for those competitive matches. One needed feature which would still help tremendously, is role-allocation. Based on the stats from your amulet/runes, a new "first level" of the matchmaking system should identify any roles based on those stats that any given player fits into, and the matchmaking engine should then seek to build a workable composition. e.g. someone with healing above a certain value is identified as support, and another with a high toughness value as a team fighter or "bruiser." Obviously it'd be hard to go further and determine how they would actually play, i.e. as a holder or point assaulter for example, so it needs to be kept general. But even that would be enough to enable better matches, because we could get teams with 2-3 damage dealers, 1-2 bruisers, 1-2 supports. If more people play these others roles then others will learn how to play WITH them in their team, and matches will improve. Workable compositions consistently through matches is one of the reasons mobas are so successful in PvP. If you want competition, you need competitive builds, compositions and strategies. We can't force builds or strategies but we can do compositions. Otherwise, the next best thing is matching class-to-class.
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