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Baroli.1073

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  1. I genuinely dont understand all these people who oppose this change, I almost feel like these people are the ones holding this change back. Its not like it would take anything away from their ability to have the same keybinds on every character. If implemented correctly it would simply give a toggle option to have unique keybinds on that specific character. For instance:Character A, B ,C and D all have the same binds by default. But I want character B to have a different set, because ,some ability that is similar to the ones on other characters, is on another bind. Maybe some ability that closes a gap or interupts. Atleast that is how I used to set up my binds. Keep spells that have similar effects on the same bind, so you dont have to mess with your muscle memory over and over again.Now all I need to do is go into my keybindings settings on character B and tick the box for "Character Specific Keybinds" and that character has unique binds. Mind you, this would not reset the binds to default, but rather any changes from there on are only on that specific char. Character A, C and D still have the same binds and also continue to share them, if one were to be changed on either of those. It could look something like this: https://imgur.com/a/R9JFYZs This gives you the freedom of customizing the binds for each individual character. And as they are all shared by default, there is no need to redo them everytime you create a new character. You simply add on to the existing changes you have done, and as I stated, if you so wish, change them from the ground up for one specific char.It would be completely optional, which is something I dont think the people talking down upon this change really understand..
  2. How is this still not a thing? its so basic, just give us an Option to toggle it either on or off in the keybind options. this makes switching between characters that have similar skills, but on different bars, much more easy.
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