jason.2043
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jason.2043's Achievements
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High Tier achievement reset.
jason.2043 replied to Katreyn.4218's topic in Bugs: Game, Forum, Website
Bugged! -
Thunderhead Peaks is borderline unplayable due to lag
jason.2043 replied to Iquasi.2973's topic in Bugs: Game, Forum, Website
October 8th -- still here. Reflects very poorly on dev team. -
I dont mind that there is a mastery point associated with it. I just would rather all these super expensive collection achievements go under collections so I can feel like I've completed the story achievement tabs. It would be good for player morale to put all of the achievements targeting whales under the rare collections tab.
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Do you think Anet should have someone responsible for stopping achievements from ending up where they dont belong?Any achievement that requires collecting 18 pieces of armor, or 16 different weapons should be in the basic or rare collections tab.There are many achievements that could be moved around to make more sense, but this seems like the absolute lowest hanging fruit. It makes me sad to see collections I'll never complete with the mastery point badge next to them
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Hearts and Minds updraft still bugged AFTER 3 YEARS
jason.2043 replied to jason.2043's topic in Bugs: Game, Forum, Website
PS I did not search the forums because im sure there was a post somewhere. Of course i didnt realize the post would be on the front page. -
You could make it that simple yes.Two circles to be captured.Each circle gives a bonus to points from kills. If your team is behind In addition to bonus points, capping a circle provides some mechanic to help them get kills. Although I would hesitate to have more than one circle, if they insisted on having this mode in conquest, this could be the way. I would much prefer having only 1 point to fight over, with something to periodically split for to get that catchup mechanic.
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I agree with you in principle Mbelch. Though not that this draft design is a monstrosity. Haha I think though that the combat system, down state, respawning, and movement, make having a point that needs to be controlled almost necessary. But once one team has demonstrated they are superior there has to be a mechanic available to give the losing team a better chance to get back in the match.
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It’s not that conquest is difficult. It’s that it’s inherently less fun—because naturally in pvp people would rather fight. The principles are what’s important,a mode where the primary way to win is by killing the other team. A secondary objective or mechanic is available to help the losing team catch up and secure kills. The obelisk is just one idea to accomplish that, and is also simple—it generates small score passively and is used as the catch-up mechanic for the losing team. Even if a player doesn’t understand the catchup mechanic in whatever form it takes, it does not matter, because the team is not harmed in a substantial way by ignoring it. The flags only spawn near each teams spawn unless no one has captured the point. in which case there is a neutral flag. All of that to say, you seem to have gone out of your way to convolute the design in an effort to backhand jab the conquest pvp community as incapable of standing in circles (again, I would submit that running around from circle to circle is not a fun objective, but I have not suggested removing conquest so players such as yourself can continuing enjoying it)