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Evenaardez.7913

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Everything posted by Evenaardez.7913

  1. I can type out an essay on what was good and bad with the balance patch if you'd like. But what really stands out still is: 1. Just revert Arc Divider and get rid of the aftercast, there was nothing wrong with it and it was really a fun skill. Doing what you did not only made the class less fun, but did not change the actually DPS AT ALL, because axe is just that much better. 2. Scourge Manifest Sand Shade needs its cooldown to be reverted, you literally said you do not want the spammy play style anymore. 3. Heal/Alac Druid is in a bit of a mess. First and foremost, lingering light should not even be a trait. You deleted heal scourge seemingly because you want it to have alacrity to homogenize the classes even more (which I am personally against). You have placed balance into a position where you NEVER want a healer WITHOUT alacrity or quickness, thus this trait is completely useless in all game modes. Alacrity is just as spammy if not worse than before. If you want this to be fun, just let healers overcap on their boon easily so they can focus on healing more proactively. Next, personally I REALLY miss ancient seeds and while it was quite toxic to play against, it is not even close to as toxic as certain other classes are in WvW right now (harbinger, willbender, catalyst). I feel a really good move would be to move ancient seeds to one of the glyphs (glyph of unity is not used anyway, the damaging side I don't think has ever been used once by anybody since it was released). This would make more sense so you bind enemies when outside of CA, but Bind allies to yourself IN CA, that way it functions the same in CA and thematically works quite well. The effect outside of CA could be similar to mini entangle but instead have it be a projectile that can be dodged (this allows for counterplay which the previous ancient seeds did not have). Doing this gives purpose to a completely useless utility skill AND would appease players who loved ancient seeds since druid released MANY years ago. Thank you for your hard work CMC.
  2. They should turn ancient seeds into a glyph, like replace the stupid Glyph of Unity. That way we still have that rooting effect, and this way perhaps it can be a skill shot instead or a defined projectile with counter play.
  3. I mean it WAS absolutely busted with the new tier 3 booster. But it was very fun to be top DPS on a turtle. I wish they found a better middle ground though. Maybe making the attack slightly faster with the booster instead of removing the ability to rapid attack all together.
  4. This is still horizontal progression and tbh I wouldn't mind some vertical progression SOMEWHERE in the game. Splitting runes is not a bad idea, but I hope this means they will allow for even more stat spreads in this new system. They have also discussed giving something to players who have legendary runes.
  5. Please do not change arc divider, it was such a cool flavor skill. It truly makes you feel like a berserker recklessly swinging your greatsword around. I know there are positives and negatives functionally to changing it, but please do not overlook the flavor such a skill has. While I appreciate a lot of the recent changes, I feel the flavor of a lot of classes and skills is getting lost. It is a beautiful skill, and I personally really like it being slower and 3 strikes, if you change it, it effectively becomes identical to the non-berserker version, which is extremely lame.
  6. I will have to test more, but I put it in the launch options on gw2 launcher (healix launcher) and it seems to be working better so far.
  7. Ever since the trading post update, whenever I open the trading post, it does not load the first page I am on and it is simply blank. Then when I change pages to something like gold to gem exchange it will load and then I will have to swap back to the regular trading post tab. This is even worse than before, not to mention it is just as slow.
  8. The Empowered Boneskinner's weapons, despite being ascended items, do not provide any balls of dark energy or any materials upon being salvaged with an ascended salvage kit. I checked and this bug is reported on the wiki as well.
  9. Hello, I think this has been reported before, but it is crazy that it has not been fixed yet. Auto-Login has been broken for weeks now and it is super annoying, especially for people with multiple accounts. Pretty much what happens is that auto-login does not trigger, I think due to the request to auto-login happening too fast. Can we please get an ETA when this will be fixed or even some acknowledgement that this horribly annoying bug exists. Thank you!
  10. This is the communication we want! Grouch yes, this is the way! Don’t be afraid to admit mistakes! We are all for this, this is how you lead!
  11. Why are they buffing power mechanist again? It’s already over performing, now they nerf condi even more, when it was already falling off hard, why? What should be nerfed is force signet if you want to just target power mechanist a little bit. Condi doesn’t need the nerf.
  12. Overall decent changes, not enough stability though. CA 5 should also give pulsing stability to allies. Also there shouldn’t be any cast time on white tiger aegis.
  13. Since the patch, auto-login has been broken and fails like 50% of the time randomly. I know this is happening with other people too, especially people with lots of alts.
  14. Grouch, come on man. Have some more respect for us please. If you were a player you’d know how truly abysmal these “balance” changes were. You know they didn’t make any sense, you gave the condi trait line for warrior, increased ferocity…Or just play untamed and you will instantly know how unfun it is, and then the balance team is like lets just nerf all the other ranger specs so you can't play anything! YAY! Say something more drastic, we have gotten this “we will look at feedback more” post in the past and nothing changed. This was your chance to show what you can do as a leader…this patch is NOT ok, it’s NOT the right direction, just halt it! Provide the balance team the resources they need to make meaningful and good changes, not whatever on earth this is. Or make personnel changes, you’re in charge.
  15. When you swap bait using the new bait swap feature, can it take you right to the bait tab haha, right now it just takes you to the fishing rod tab, which is useless, which means the feature is useless because it would be just as fast to open your inventory and do it manually.
  16. Mounting a skiff causes the player to activate their tier 6 rune effects. For example, if one uses runes of the mad king, then upon mounting a skiff everything around you will become aggressive and you cannot fish or do anything until you get off your skiff, kill everything and repeat. This is really quite game breaking for a large number of runes, including the rune of the krait. This bug affects anything that triggers upon activating an elite skill, or sometimes anything that activates upon entering combat. I just wanted to report this here, because I have not heard anything about fixing it, and it is a pretty big and really annoying bug.
  17. Can confirm the issue is fixed, maybe some load times are a little longer, but personally im not seeing a massive change. On another note: the jade tech charges and buffs are not kept upon entering mistlock sanctuary and armistice bastion which may be an oversight since they work in the other open world lounges. I think it’s because the jade tech mastery isn’t enabled in those lounges.
  18. Hey Rubi, sorry I just assumed it wasn’t fixed I missed it in the patch notes, I’ll check to see if it’s actually fixed when I get home from work.
  19. It didn’t , or at least it’s not in the patch notes (update, it’s in the patch notes now) I will check later if it’s actually fixed.
  20. While I do want this, I doubt they will because it would really upset players that already got those items since they are pretty prestige. At least it seems they are doing it going forward with a lot of the EoD rewards (probably not gonna happen with the new infusion though).
  21. I have reported this already but nothing has changed but there are significant clipping issues when using the mechanist gloves on asura (may be on other races too). It causes the weapon to appear too far up the arm and looks like it is coming out of your forearm, this is especially bad with maces.
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