Jump to content
  • Sign Up

Harper.4173

Members
  • Posts

    222
  • Joined

  • Last visited

Everything posted by Harper.4173

  1. It's not that they are dropping the ball - this is the quality of the storytelling they are capable of putting out now. This is what can be achieved with the people working at the studio and doing the stories at present times. The people that wrote those darker, more grounded stories in the times of GW1 are probably no longer with the company. That and the current times, where stories have to be, as you said, heavily inspired by Marvel-type get together adventures where everyone is friends and they get the big bad guy together while making silly remarks. I hate it, but I doubt anything else can be delivered at this point. Yes except that we did it in a way that didn't make the band of characters insufferable because despite how bad the odds are they can still quip some silly remark or line every 2 minutes. There's literally no taking GW2 seriously as your band constantly cracks jokes as you attempt to save the world. It's very tiresome. This is a big issue as well, I've been on these forums a while, even the old forums before these. There are a lot of people (or at least were) that always responded to threads about how lighthearted the story was with "I don't want any darkness, this is my escape fantasy, I want everything to be nice and work out otherwise I can't take it".
  2. I had no idea. Still, the permanence of the infusion is what does it for me.
  3. While this post may be a bit late, I would like to congratulate the developers on giving us the: https://wiki.guildwars2.com/wiki/Ball_of_Charged_Mists_Essence As a long fan of the GW franchise and a lover of all things Ascalon I can finally have the definitive ghostly look that I've been craving ever since I got the foefire weapons way back years ago. Well done on this infusion, truly it is a most welcome addition to the game. Edit: Apparently you can't post pictures on the forums anymore. Here's the link to it anyway. https://imgur.com/a/w9yt8pj
  4. A new system is great, improvements and upgrades are good. Invalidating player progress and a lot of hard work is well...less good. I understand they need to change it, but if it is changed it should be done in a way that doesn't basically delete the time and effort put in by some players into getting those Legendary Runes.
  5. The issue is that now once you make the legendary (slumbering version) the item no longer exists in your inventory and is instantly tossed into your Legendary Armory, so there's nothing to throw in the forge with the 20 Tournament Wins Token in order to upgrade it. What you think or don't think about the prestige associated with those wins is irrelevant. There are people who put in the work (regardless of your opinion of said work) and deserve compensation for it. I can just as easily make the argument that no actual effort in this game is of any worth and as such everyone should have every skin because nothing really matters right? If that's the case then the devs should go this route and see how many people actually stick around. But if they want to keep the pretense that "Skin Wars" is a real thing and that certain skins mean you did certain things, then this has to be fixed.
  6. https://wiki.guildwars2.com/wiki/Transcendence As you may (or may not) know before the Armory existed this legendary trinket had two possible states - a slumbering state and a full state. In its slumbering state you got the full functionality of the item and its stats but no visual effect. To get the visual effect (the red orb) you had to combine the slumbering item with a token you got by doing 20 Tournament Match Wins. This way more hardcore PvP players had the benefit of having the visual item "to show off" while most players could enjoy the benefits of a legendary trinket. With today's update this has changed, apparently the item unlocks its full visual benefit even if you do not combine it with the 20 Tournament Match wins token. Said token is now useless. Imagine my surprise and disappointment as I had just finished my week of working hard for my tournament wins only to find anyone can now have the visual effect regardless of whether or not they put in the work or have the skill. Once again Anet has decided to invalidate the work of more dedicated and more skilled players for the sake of ?? I don't even know. I hope this is addressed fixed, as it is right now it leaves a bitter taste in the mouth of any player that wants to play this game in a more serious way and wants to have something that shows off his hard work and dedication. I made a thread about it too but decided to post here as well. Devs have to do something about this. This is unfair and extremely upsetting.
  7. This thread has been made to express my immense disappointment with the way Anet has handled the addition of Transcendence to the Legendary Armory. https://wiki.guildwars2.com/wiki/Transcendence As you may (or may not) know before the Armory existed this legendary trinket had two possible states - a slumbering state and a full state. In its slumbering state you got the full functionality of the item and its stats but no visual effect. To get the visual effect (the red orb) you had to combine the slumbering item with a token you got by doing 20 Tournament Match Wins. This way more hardcore PvP players had the benefit of having the visual item "to show off" while most players could enjoy the benefits of a legendary trinket. With today's update this has changed, apparently the item unlocks its full visual benefit even if you do not combine it with the 20 Tournament Match wins token. Said token is now useless. Imagine my surprise and disappointment as I had just finished my week of working hard for my tournament wins only to find anyone can now have the visual effect regardless of whether or not they put in the work or have the skill. Once again Anet has decided to invalidate the work of more dedicated and more skilled players for the sake of ?? I don't even know. I hope this is addressed fixed, as it is right now it leaves a bitter taste in the mouth of any player that wants to play this game in a more serious way and wants to have something that shows off his hard work and dedication.
  8. I've recently started trying to PVP again in order to work my way up to the new PvP Legendary. I must say warrior is in such a bad spot it hurts. You are not competitive at all. Warrior needs a significant buff if it is to have any chance in this or any other meta.It's a bad sign if a class being on a team is a pretty strong sign that said team will lose.
  9. Same issue, still stuck on 1050 files, sometimes when I reopen the launcher another file will go through. What gives?Fixed. Thank you!
  10. I am having this issue as well - the latest patch has downloaded partially and now I'm at 1056 files remaining. Nothing suggested above has worked and while before the game was playable at least after trying the repair function I cannot even play it anymore.Only restarting the launcher sometimes makes the file count go down, but I don't think I can do that 1000 times. Help?
  11. https://wiki.guildwars2.com/wiki/Wild_Magic_Backpack_Glider_ComboPlease, it's been over a year.
  12. https://wiki.guildwars2.com/wiki/Wild_Magic_Backpack_Glider_ComboBeen waiting for over a year now, I wonder why exactly why they don't add it back to the Statuette vendor or the Chests. It's getting ridiculous.
  13. Wild Magic Backpack and Backpiece. It's been a year now and we're still waiting.
  14. But this is absurd - there already exists in the game a state where they do not clip that badly.The other issue is apparently it is bugged and clips like that only for me - others do not appear to see it in that state. Will dig deeper and return. Edit: It appears it was correct. I had a friend screencap me and lo and behold the cape and sword are fine. But it looks broken on my end.What gives?
  15. Yeah, this is a terrible bug that I didn't have last night when I bought the cape but that did show up today. So far I have been unable to replicate your fix. They need to address this as soon as possible.
  16. Well, a lot of systems were initially created with some purpose in mind and then changed in order to improve player quality of life.I'm not asking for the system to be scrapped, I'm just asking for something to be added. The full functionality of it can remain in place, just give those of us that want a workaround something to work with.Still, it's been almost 7 years since I first brought this up and as you've said, I have little hope. It is possible that the code is just jumbled that they can't do it. Or can't spare the resources. One can still hope, right?
  17. The answer is simple - there won't be capes because we have backpieces. Backpieces and capes cannot coexist unless you make some backpieces be capes. That could work, but introducing a new system for covering character's backs would mean that the old system would have to be scrapped - and since a lot of the backpieces on the gem store sell for real money, and because people have invested in it, I doubt it would ever be "retired". Best we can hope for is that some capes are introduced as backpieces in the future. I'd very much like that!
  18. I'll throw my thoughts into the mix. Making a new game would be very difficult - it would require not only a new engine but also new content. A lot of new content. Migrating the GW2 population to GW3 would mean that you'd have to live up to people's expectations in terms of amounts of "things to do" or content.GW2 has been going on 7 years now and it has a lot of content that people can experience - you can do a lot of things if you want to keep yourself busy in the game. The reason most of us aren't doing it is because we've already done it, but there are a LOT (I'd wager a majority) of players in the community that haven't even done half of it. If you want to migrate most players doing GW2 now to GW3 you'd have to have a LOT of content in order to keep them going and staying on your new game. I doubt Anet has the capacity to build this much content and keep true to their no-grind ideology.There's also the issue of amount of skins - in a cosmetically driven game it'll be very hard to build a complete skin inventory from scratch once more. I still believe GW2 would have done much better in terms of skins if they hadn't shot themselves in the leg with the non-humanoid races (Charr and Asura). Will we see a GW3? Maybe, but I doubt it would be what I'd want from the game, the tone of GW2 has shifted so much from when it first came out to what it is now that it's hardly the same game anymore. I'm a fan of the first game, I'm a fan of some parts of the second game ( combat system is really well done in terms of fluidity and flow) but I doubt the third game would be close enough to what I like to make me stay (looking at you poorly written story, characters, and butchered lore).
  19. First of all this is not a salty post - I absolutely love the new Royal Flame Weapons - a reskin of the Royal Ascalonian Weapons - that were introduced with this Halloween.My question has to do with something a bit more specific - if Anet is okay with giving us reskins of old weapons, would it be possible to get different skins for day/night cycle weapons? Or maybe a toggle to keep them in one state or another. I've been asking for this periodically ever since release, as I love the look of the Ascalonian Weapons during the day but am not very fond of the blue color they get at night since that blue doesn't go well with the look I've created for my main. To me that's a real shame because the Royal Ascalonian Greatsword is without a doubt my favorite greatsword in the game.There are some other weapons (like Eternity or Shahrur) that change with the day/night cycle as well, and in their case as well I feel giving players an option to choose which skin they want to wear at all times would be a massive quality of life improvement. If a toggle cannot be technically implemented would it be difficult to just give us two more separate sets of skins?-the day skin, the night skin, the "normal" skin we have now. I feel this could be a reasonable compromise given the fact that we already have something like it in the game:https://wiki.guildwars2.com/wiki/Luminous_Heavy_Warhelm_SkinUnlocks two skins, a battle ready version with the visor closed, and the parade version with the visor open.https://wiki.guildwars2.com/wiki/Luminous_Heavy_Warhelm_(Battle_Ready)https://wiki.guildwars2.com/wiki/Luminous_Heavy_Warhelm_(Parade) And yes, I do realize that only very few people care about this but I do not think it would be terribly hard to implement.Would it be that hard to realize? Would others want to see these features added?
  20. Been waiting nearly a year for Wild Magic Backpack and Glider to be put back in the Black Lion Statuette offer rotation. Will it be back at any point? Getting really tiresome waiting for a whole year.
  21. There won't be a GW3 - that's my opinion.Why? Because of a combination of factors: -MMOs take time to make - not only do they take a lot of time to develop but they require a lot of time to get content done. It's not just the engine and the assets - but the skins and the stories and all the other forms of "content" people devour. Given that situation you're always going to be on the back foot when competing with older MMOs that already have a lot of content already present. So does this mean new MMOs are impossible to launch? No - but it means a developer will go for a new MMO only when they're absolutely forced to because of other reason as well - as Anet was when the engine limitations of GW1 outweighed the benefits of keeping GW1 going.When it became a better move to make GW2 from a mechanics/engine standpoint they did it. -MMOs are no longer the big thing - while MMOs continue to dominate a segment of the market they no longer are the be all and end all of online gaming like they were a decade or more ago. Other genres have moved in and it doesn't seem like it's such a "good looking" deal to launch a new MMO these days.GW2 started development in 2007. In 2007 MMOs reigned supreme as the online world's top games. It made sense to invest resources into a new MMO - especially since your old MMO was too old to support a lot of the ideas/mechanics you wanted to make happen. So take those two points and fast-froward to today.You have a good MMO with a stable population, the engine and looks are serviceable and can even be improved every now and then. You have a lot of content for someone getting into your game now. You have your gem store and a steady-ish stream of revenue. You can either continue making content for this game and slowly build on what you have or shift most of your resources into developing another one. So what do you gain and what do you lose? Well - you lose content creation for this game which will make people unhappy and will start bleeding population - in turn lowering your gem store income.You also lose all of the infrastructure (engine, areas, content, etc) that you've already made - this means that when you start your new game you'll have to remake content and lots of it. What do you gain? Well the chance to start new and make it big by getting on the hype train, getting people into your MMO and hitting it big. Except MMOs aren't big news anymore and the hype train doesn't do MMOs anymore.MMOs are complex games that also require a lot of time investment. Look at recent popular games - low entry barrier (financial) and low entry barrier ( intellectual). Today's generation would rather pew pew each other in some BR game than learn "complex" game mechanics. If you don't believe me just look at every MMO since the early 2000s slowly dumbing down its mechanics and complexity to suit the ever less intelligent and patient mass of consumers that want instant wins and epic moments. There most likely won't be a GW3 because as I see it right now, it doesn't make any economic sense.
  22. Human male warrior. If straight and white - it gains bonus damage vs feminists and progressive-oriented individuals.
  23. With previous releases the developers usually made a thread where people could post feedback and reviews regarding the latest LS episode. Unless I am mistaken, they seem to not have done it this time, so I've decided to try doing it myself. If others wish to add to this then please do so, I am curious what you think of the release overall. So - as far as my personal experience goes, my overall feelings are mixed and leaning towards a vague sense of "at least it's over". So here are my impressions, in no particular order, on: -The new map - whoever did the art design and the map design overall did a great job. I feel the new map looks good, feels good and plays good. Haven't done the meta yet, but did navigate it for about an hour. I like how the tree mists areas were brought down and mixed together. I feel the Melandru area is the best one, but you can really tell they put a lot of work into it. It was a blast fighting in the Burning Forest again. -The new mechanics - I liked the mechanics of the first instance, it was not great, but I like that they tried something new and for the most part it did work out. The spear mechanics were also good, I feel it is properly balanced regarding strength and it rewards smart and competent play since you can impale foes in a line, so if you're decent at positioning you can get a lot more damage out of it. -The skyscale- have not yet unlocked it, but the story version doesn't feel too bad. I suppose it grows on you as you get used to it. It certainly is fun to ride it around but the way it sticks to surfaces definitely makes it difficult and cumbersome to use at least in its current state. I rate it 5/7 on a budget griffon scale. -The story - now here comes the part everyone is split on. I did not enjoy the story. I feel the teams that are doing the rest of the work are having their work "wasted" in a sense since it is tied to what I ultimately consider to be a poor and weak story. While the final instance did show a unique side and perspective, and the story did "recover" a little I feel it could not dig its way out of the hole the first instance's starting point put it in.Simply put, for me, bringing Aurene back was a mistake. It was a mistake because it's just cheap writing and gives me no hope for the future of this game. "Oh she's dead!!! OH NO!""Oh wait, no, she's better now, YUPPEE!!!". It was a weak attempt at shock value. If you're not going to keep her dead don't kill her in the first place.I found it to be a poor starting point and it made me lose interest at the very start. There's also the issue of "we're fighting the biggest threat the world has faced but we're going to crack quips and jokes every minute" but that might just be me. I didn't particularly enjoy the cheesy, over the top bits, but I suppose this is written for a younger and (or) more impressionable audience. -The dragon fight - not how the story plays out but how the fight plays out. It is by far the best dragon fight so far, even spread between two instances with a break in the middle. It is fighting Elder Dragons done "right". There could be improvements, but it is by far (repeating for the sake of stressing) the best fight so far. The visuals are good, the dialogue is good-ish. The only part I didn't like was that it had another platform fight with phases. I feel that was unnecessary, we've had enough of them and they're boring and predictable. -The cast and characters around the commander - I feel they've toned down a lot of the annoying bits of most of them, but overall, I really can't in any way bond or relate to them. I find myself thinking fondly of the characters from GW1 and even the Henchmen and Heroes from that game, with their limited dialogue and character arcs. These new ones? I don't really like them. They feel and act too childish for me.I know they won't do it, but it would be great to have a "just go by myself and not have to deal with these people" option. Immersion and enjoyment of story chapters would go off the charts for me. -Final verdict - If it was the cast and characters alone that I'd be ranking then it'd be a solid 2/10. I feel the writers are doing a poor job, however, with the contribution of every other member of the team that didn't work on the story and dialogue and instead worked on mechanics, map design, artwork and cinematics - I'm going to push it up to 6/10. Their effort really was amazing and I cannot stress enough how much they've improved the quality of releases over time. Curious what you guys think.
×
×
  • Create New...