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InsaneQR.7412

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Everything posted by InsaneQR.7412

  1. The only thing I want is to make. pets more costumizable. Allow me to choose the skin, the Family skill and the Archetype of the pet and give me all pet skills to my disposal regardless if untamed or not. Make pet stats mor uniform and divide them into offensive, defensive and balanced. Offensive is basically High power and precision, low toughess and health. Defensive is the opposite. blanaced hes all of them evened out. The archetype dictate the remaining stats and the archetype skill. Power, precision and ferocity for Ferrocious pets. Precision, condi damage and expertise for deadly pets. Healing power, concentration and Vitality for supportive pets. All stats for Versatile pets. Toughness, Vitality and power for stout pets. I think that would differentiate the mech from the let a bit more. Pets would fill a niche to round out your build and be highly costumizable. The only thing one could consider is taht pets inherit the stats of the ranger but this would make buidl craft less diverse which i honestly dislike.
  2. Honestly if it would be a mix of shotgun, mortar kit and trap laying weapon. Then i woudl be ok with it. But i would rather have shield or scepter on ranger first before I would like riffle.
  3. Same goes for the swamp drake tbh. Tht crocodiles in PoF would be so much better. I hope one day they make a pet wardrobe system for all pets/summons a player can have.
  4. Can someone of the devs finally make a sticky note on this subforum with the definition of a ranger? A ranger is someone who ranges. Not someone who fights at range. You can look at other language veesions of Gw2 to get a clear picture. German: Waldläufer (literally Forrestrunner, or someone who ranges in the forrests) French: Rodeur (sorry for the mispelling, means prowler, someone that stalks their prey and pounces) Spanish: Guardabosques (literally meaning Forrest Guardian, someone who guards the forrest). All of these basically defines what a ranger is. A guardian of nature, a prowler that stalks the forrest and pounces your enemies with primal force. You are the nature guy basically. Not the bow guy.
  5. Tbh after they said tehy are no longer making adfitional specs but still make wepaons. They might consider making new traitlines as well or reworking old ones.
  6. The only thing waht i want from pocrines is to remove the bundle. Let it be a flipover skill like steal.
  7. My predictions: MH: Mid Range AoE weapon focussing on soft CC and direct damage as condi damage is covered enough. OH: Defensive CC weapon with some AoE capabilities.
  8. I think just adding some QoL and Utility Buffs woudl be fine. A rehash of the animations could also work. Throw Torch: Add ammunition, a blind and a slight increase in burn strikes. Bonfire: Add a ground target with a good range.
  9. I play since 2012. And even though i dont play as actively (because IRL and DnD) as i did arround LS3 times i still care. I am chuck full of copium that one day they fix pets. Especially now when they try to focus more on the core experience. They did reworks of mesmer and various elite specs. So its not out of the picture that one day they give pets their love.
  10. Overall i agree that these would be cool. But firts and foremost i think it would be the healthiest for the ranger class as a whole if they would update the core pets first.
  11. First you need to unlock the specialization through hero points. You dont need to unlock the whole spec to use it but its nerfing yourself if you wont, the first minor is enough for the unleash skill. The unleahs skill is the F5 on default keybinds. Then select in the third row of your specializations the untamed elite spec. After that you should have access to the F5 skill. Now, if your pet has the special green skills, it is unleashed and you are in the "unleashed pet" state. If the pet has the normal skills, you are in the "unleashed ranger" state.
  12. We will get a land shark apparently. Lets see how that plays out.
  13. God no. Please make vanilla pets usable instead and give us a pet wardrobe system. This would quench the need for new pets for a while and would allow for some customization. Atm mainly expac pets are used 80% of the time and the rest are pets only used on soulbeast because most vanilla pets are trash when left on their own.
  14. Tbh i would give Torch 4 two ammo and a blind and would add a ground target to Torch 5. This would give it atleast some breakbar utility and flexibility.
  15. I gue s its because rangers lack mainhand weapons and also a proper cleave weapon. If ranger mace is similar to Rev mace i think it will definetly find a niche for the class. Mace OH then being a defensive weapon or more cc heavy would also fill a gap.
  16. Despite your noble intend i think it would make the class to complicated by giving each wepaon an interaction with each pet. What I would suggest is that weaponskills that interact with your pet would be classified as their own unique skill type. And each time you use that skill your pet makes a special attack accoridng to its family plus the rider effects associated with the skill. I would suggest the CC effect of each family or a gap closer would be a good fit. As an additional streamlining i would remove return to me and attack my target from the ranger class and make it a unifying mechanic for summons. Such as elementals, phantasms, the Mech etc. Then give core ranger the ability to control 2 pet skills (the third skill will now be tied to your pet interacting weapon skill), petswap and a toggle for modes (Active or hidden). Active is its out, hidden its stowed. Aggressive or defensive behaviour can be defined in the pet menu for each pet. The especs could then interact with these buttons individually. Druid could interact with the wepaon skills. Soulbeast with the stow mechanic and untamed with petswap.
  17. Did anyone tried out Hammer on condi Druid yet? Not that i expect great things, but i wonder how that performs.
  18. Idk how mace and defensive are mutually exclusive though. Mace is often a defensive/bruisery weapon. The only mace that is purely offensive is Revs. I can definetly see that we will get a mid range AoE Hybrid weapon on mainhand with a defensive weapon as offhand.
  19. I'll be honest. Throughout its entire lifetime one sword skill was always a dud. Hornet Sting. Hornet sting you needed to fiddle with about face for mobility, it has a long as animation, it takes you out of your radius of action, the evade frame does not line up with the animation due to huge pre and aftercast and overall it wasnt a great designed skill for a weapon. It would be perfectly fine for a utility skill though. Serpent strike was cool and all but in the end it was just to long and hurt sword more than it did good. I think bringing back the overall sticky weapon from the past with more control and more focus on mobility is fine and refines the weapon as a whole.
  20. Honestly i think staff should just get more control and damage added to it with no additional trait required. Add a daze to Staff 2 which affect enemies close to the targeted ally and add burning to the AA. Staff 4 just needs a faster travel speed.
  21. Yeah the stances never made sense. I normally use aggressive because i dont have to order my pet. But i think an aggression level in between these two available would probably be the go to. And i dont use tab targeting so i could freely do it. From the perspective of someone using tab targeting i can get that point though. So i think having the option to bind it to another function would already open up a lot. As mentioned before this could be universal for all summons. So i think having universally an option that allows you to command your summons and pets woul be fair. So attack my target and reatreat could be a universal button, as could positioning your summons or auto attack on called targets. More or less i want the pet commands to go into all professions and declutter the Ranger UI. It would also allow for more quality of life for all professions using summons.
  22. Yeah but it was a skill that placed your pet in a single location with a cool down. Imagine a spamable skill taht would allow for reposition like in a RTS or MOBA. It would be tedious micro management but honestly as long as it is optional i think it couldnt hurt. Further i think attack my target should be removed and the pet should attack your personal target or the called target you are giving. I think that would ease up the keybind chaos and it would be something you could do for all summons and not just pets.
  23. I agree completely with your analysis/statement but i disagree with the solutions. I agree that pets and rangers should share their buffs and boons. They should work like a single unit. I also agree that pets need to be more effective and that they are the biggest problem with ranger atm. I think a good solution would be to design each pet in a similar fashion. Give each pet a CC, a utility and gap closing ability. Some of them can overlap but dont have to. I would also give pets an Archetype skill and passive for two reasons: 1. Designing 5 good skills is easier than designing 1 for each pet family (these could be PbAoEs btw) 2. The archetype passive could predefine the pets stats and allows you to customize your pet. Then some core skills rangers use would need updates to make pet gameplay more interactive. Mechanist for example gets a repositioning tool with shift signet. Core ranger doe snot get anything similar. I think commands and signets are very good skills to give pets new functionality. Lastly, i would allow customization between families such that you can pick the F2 skill independent on the pets visuals as long as the family is right. Ofc i could ramble on about how i think certain pet control skills like attack my target for exampue should interact with traits but that would blow up my post tbh.
  24. Yeah thats fair. Cele is probably better than magshal stats. Marshal is very cheap to get though, so its a start if OP is new. Honestly one could just run skirmishing and WS when running openworld and just switch out skirmishing with NM plus 1-2 skills with spirits.
  25. Honestly for attrition playstyle Untamed is probably best. It has good survivability, can dish out good amounts of conditions and has good CC against breakbars. If your really want to have an OW druid i can recommend Condition druid with Spearmarshal stats. It allows for somewhat ok condi damage and keeps your healing online if you need it for instances content.
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