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Avatar of Indra.6908

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Everything posted by Avatar of Indra.6908

  1. While I could be over thinking it right now, is the Legendary Reliquary separate from the upcoming vendor to exchange slumbering into awakened? I have the slumbering transcendence right now, but I noticed transcendence as an option in the box I got. So I want to make sure this is not being done instead thus allowing me to choose anything else I still want from the box.
  2. I've been seeing a lot of festival related items come back lately, but can you also include the candy corn and snowflake gobblers as well? I'd like to use them for WvW, but missed the chance during their respective festivals.
  3. I'm tired of helmets on heavies in general, and would like to see something similar to the Feathered Headpiece (seen on the Human/Norn/Sylvari females) but with a more floral design. A headpiece item that can be used on any profession that has various flowers on one side of the head. Preferably it would have several different flowers merged into one mass and the item itself with have more than dye channel. I don't know what this style of floral adornment is called, so I added some various images I could find on the web to give an idea of what I'm talking about to get my point across. For these ones, the decoration would be more on the side of the head rather than near the back. I'm not sure how the Left vs Right side would work in the gem store, maybe both options are available, maybe a bundle gives both the Left and Right options?
  4. I'm not sure how many millions of karma I had before I started spending it in large quantities, 5? 6 million? After fully equipping most of my 16 characters with ascended (the insignia recipes use 21,000 karma each), I went on to legendary armor and weapons and however much karma was used in making those. I agree with Danikat, a lot of later content acts as a karma sink. My primary use for karma on the typical basis is buying all six of the pact supply map materials each day (Total: 31,500 karma/day). I use them as an additional source of T6 fine mats to go towards whatever legendary item that I am working on at the time. See map bonus reward, or skip down to the 'map bonus reward' subsection of 'acquisition' on any of the T6 fine mat wiki pages, here is an example. Hope that helps as one possible solution.
  5. Is it me, or does the functionality of the new icons feel like they should be switched? The material storage is a grid of items, and the box with the downward arrow more of indicates compacting. So many don't like the compact feature, so I guess go ahead and have an option to hide it or whatever, but maybe switch the icons too while things are being changed. To my eyes it makes more sense than what the current setup is. Just my two cents.
  6. That is what I've been thinking too, and have been a bit afraid of. At this point without an official answer, everything is just speculation based on what is or was, not will be. I really don't want to go back and make duplicates of weapon types just to dual-wield. I've seen some people here and there suggest that a NPC offers a clone of the weapon (which cannot be traded, sold or salvaged) so that the weapon can simply be dual-wielded. I'd rather a system like this than needing to go back and making the weapons that I wasn't interested in in the first place.
  7. Change the interact priority of chests (meta and otherwise) to be above everything except reviving down/dead players.This would mean that things such as place-able novelty items, NPCs (player-spawned or otherwise), and Mesmer portals are considered secondary after a loot chest. Please seriously consider this, it was one thing when a Mesmer portal would teleport players to another room, but now I'm starting to see them teleport players inside of walls with the use of a way point being the only means of escape.
  8. Elder Dragon and champions skyscale mount skin pack. The list of skins would include: TequatlThe shattererClaw of JormagShadow of the Dragon (Seen in the Sylvari starter quest)Maybe the Mouth of Mordremoth?And the biggest selling point, for me at least, Zhaitan himself.The models already exist at the least, probably just require a bit of play with the scaling and texture quality.Here is an image that compares most of them to each other (visual purposes only, not scaling).
  9. "Sir, I found a folder behind one of the file cabinets labeled 'Legendary Armory', do you want me to file it under 'Pending' or in the same drawer as 'WvW Alliances'?" On a serious note though, some answers to questions that affect us right now are needed. Some questions would include: Will I be able to dual equip a legendary sword if I only own one legendary sword? (example: Shining blade in both hands)Will I be able to slot Conflux and Slumbering Conflux at the same time when I currently only own one Conflux? Or do I need to make a second ring and leave it at the Slumbering stage?No doubt there are other questions, but legendary items are expensive and take time, whether this content comes out with xpac3 or not, knowing if we need to make a second sword or ring or whatever would be very useful information right now while we wait for the actual release of the content.
  10. With the latest "spoiler" announcement concerning skimmers, I wouldn't mind seeing an aquatic creatures mount pack for the skimmer. Something along the lines of a couple of shark type skins (Tiger, hammerhead etc), squid or octopus and maybe a whale or dolphin or something. I.e. a pack with a variety of sea creatures skins all geared towards the skimmer mount. Just my two cents.
  11. I've made Conflux already, which requires Slumbering Conflux as a pre. I was about to make a second Slumbering so that I could have two legendary rings at the same time originating from WvW, but a guildie pointed out that when the wardrobe comes out, I may have the Slumbering version available to me from the start since I already unlocked it on my path to obtaining Conflux. Would this be true? If so, then I'd like to not waste my time and put my mats towards another legendary weapon instead. Based on Anet's participation in this thread, I don't expect an official answer anytime soon, but I would like an answer from them in the long run though. Thanks in advance.
  12. It has been almost five years since the release of HoT, and many of the meta events are still done frequently to this day. But for those who are not getting into HoT for the first time, certain materials build up with no real use; one such item would be Pile of Auric Dust. I have seen many times where a gobbler was requested by the player base, but here we are mid-way through 2020 and still nothing. So perhaps instead of asking for something that requires time and effort to set up such as gobbler or some form of currency sink, perhaps a small monetary value can be appended to the item(s) instead. It doesn’t need to be much, one or two copper per would be something as at this point Brittle Bone is worth more, and many of us hate to throw away stacks upon stacks of the materials because we no longer have a use for them. Thanks for reading.
  13. Ever since the game was released, people have asked for alternate playable races. I’ve seen Tengu, Kodan, Skritt and Quaggan, there are probably a few other requests out there too. But with the game just short of its eighth anniversary, not a single one has been added. But perhaps there is a simple solution. Combat tonics (Endless). There are already some in place such as the Ascalonian ghost and a Norn with some red scars/tattoos on his face, probably a few others too. This won’t help for those that would like to use a certain outfit or armor combo, but perhaps a variety of appearances on tonic use will help add some diversity. An example would be how the Endless Mystery Tonic (forest) gives a different plant or tree appearance each time the tonic is used. Granted this is not a true and proper solution, but perhaps something like this would be better than nothing at all, and would be much less effort than making a true playable race. Food for thought
  14. Temporarily hide minis while in free fall, the constant teleporting of the mini gets pretty annoying after a while.
  15. Snowflake gobbler please. I've been seeing various Wintersday related items in the gem store as of late, I would like to pick this item up soon, preferably before the next Wintersday.
  16. Not sure if this is the right place, but... Put the Exalted Shoulder skin back in as an option from the BL Statuettes. The item was removed when I was only a handful of statuettes away. If I had known it was going to be removed soon, I would have bought BL keys right away to ensure that I got the item in time.
  17. 1) No spawn zone within a certain radius around meta event chest(s) for summonable objects and NPCs such as banker, merchant and Trading Post NPCs, and objects that include, but not limited to, bobble head lab, box of fun and of course the infamous aviator box. 2) Additional mystic coins as an option from the Chest of Loyalty 3) Ascended enhancement buffs (oils as some call it) in addition to the ascended foods that already exist in-game. Edit 1:4) Ability to hide just the personal story/living story part of the objectives HUD. Edit 2:5) Allow Gifts of Battle to be stored in the collections tab of the bank. Plenty of other legendary items already there including those specific to just one legendary, might as well add one of the universal ones too.
  18. That Asura ahead of me in the same zerg that had one too many burritos. On a more serious note, major skill lag during big zerg fights. When all skills stop working, it's time to start running around like a head-less chicken and see what happens. One time I was the last of the zerg to die.
  19. A simple request: Once the Black Lion Delivery Box has been accepted using the 'Take All' option within the in-game mail system, the mail is automatically deleted from the inbox. This would work for all variants that exist such as LW3 only, LW4 only, the combined version, etc.
  20. So I am already aware of the very high costs of these new items from several threads here on the forums, however this topic is not meant to talk about that. I already have a few sets of legendary armor, so more than likely I'll stick to using regular runes as they easily pop off when I apply a new one to a piece of legendary armor. I don't have any legendary weapons, and probably never will as I play a number of characters each of which are not using the same types of weapons they were a year or two ago. So making a legendary weapon or two would not be the most useful or beneficial to me. With this in mind, I am considering making two legendary sigils (just considering atm). But what I would like to know is once they are attached to an ascended weapon, is there a feature to unequip them from the weapon? Or do I have to get them back in a destructive or cost related manner such as a salvage kit or upgrade extractor (extractor costs: 3/ 250 gems, 2340 gold for the endless one). I'm assuming here that a sigil pops off of a legendary weapon in the same way that a rune does for a legendary armor piece, thus I'm only asking in regards to ascended weapons. Thanks in advance.
  21. Now correct me if I'm wrong, but I was led to believe that you can choose any stat combo in the game with legendary gear. Assuming that this is indeed true, one stat that I know of seems to be missing. The stat missing is "Captain's" from legendary armor obtained through WvW. I am able to select the stat with my blood ruby gear, but not the armor. I only have the WvW based legendary armor, so I can't comment as the whether this is also a problem with PvP or Raid based armor or not.
  22. Currently there is a cap from the daily of 15,000 AP. I have seen at least one other thread that address's this, but the proposed method is complex and grubby. What I would like to see is plain: Remove the daily cap completely. Yes there are some who would complain, but lets face it, it is only one method to attain AP's and the AP hunters will still always have more than the people who simply do the dailies. My reasoning is that if we are coming on each day and playing anyways, why can't we also continue to earn AP's? After all, it is the veteran players of who many have been here since the beginning that are most affected by this cap. I have been playing since the first beta and only have 25.1k AP so it is not like the AP income or total will explode with this change as it is approaching 7 years now since release. On another note, the highest AP person that I personally know of has somewhere around 35k AP. And lets face it, most if the AP chests have very little to them, and only a few unique things every so many 1000's of AP's, so there is no great advantage over other players or reward when going higher. This is just a quality of life change that I would like to see as the game gets older and parts of the game are being revamped. Just my two cents.
  23. Maguuma Forager Node Pack Mussel Node: Normal node drops plus one guaranteed Fresh Water Pearl.Jungle Plants Node: Normal drops for this node plus one guaranteed Maguuma Lily.With these nodes, not only will Anet be able to make money since it is a gem store item similar to other node packs. But they will also help alleviate the prices of the pearls and lilies. At the moment, Freshwater Pearls and Maguuma Lilies go for 3.99 gold and 5.64 gold, respectively. Meanwhile the most expensive fine crafting material is the Elaborate Totem and goes only for 47.63 silver. With only one lily and one pearl per day, and the fact that it takes three per armor piece, this will still create a sort of "time-gate" of 18 days to create a full set of armor. So there won't be so much as a flood of supply, but rather even out supply and demand and lower prices in the long run.
  24. In Guild Wars 1, there is an armor called Monk Dragon armor. I loved this piece of art on my monk back in the first game and would like to see it return as an outfit that I can use on any of my characters.
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