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castlemanic.3198

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  1. Hey everyone. after 11 years of playing gw2 i think i'm going to finally start working my way towards getting a full set of legendary gear, incluing sigils, runes etc. The legendary guides out there are all very daunting and it's a little difficult to comprehend where to start. Assuming i have two precursors (chosen and in a couple of days i'm going to get the legendary weapon box from the wizard's vault for bolt) and have little experience with raids and wvw (and no desire to pvp) with also no mystic coins and little gold to boot, is there a guide out there that lays out a good method of acquiring everything legendary from start to finish? and not a guide for each separate legendary equipment but a more holistic guide to getting everything legendary from almost scratch?
  2. A thing to note about the relic of Lyhr is that it doesn't trigger every time you heal an ally. It essentially triggers once every 15 seconds on a target, lasting 5 seconds and then a 10 second cooldown afterward where it can't be reapplied. At least that's my understanding from the relic of Lyhr tooltip and from my time that I've played with it.
  3. I mean, thats just complaining about newly made ease of accessibility for new players. And like i too have paid out hundreds if not thousands of gold to get the items i need to improve my gameplay experience. Im out of gold too. If newer players have an easier time getting to where i am right now, that doesnt invalidate my previous experience. It doesnt mean i wasted my time, effort or gold on things. You got those things and still have them, i have my things and still have them. What it does mean is that more people have access to the fun part of the game with fewer restrictions. New players having easier access to legendary equipment, the skyscale etc. Just means that more players will have the fun you and i are having. It doesnt invalidate the experiences you had in getting your stuff, in getting where you are.
  4. I've sent you some gear. I unfortunately don't have enough to send a full set of crusaders or celestial, but i sent something that improves power, precision, condition damage and healing power. That should give your daggers an extra boost and your survivability a boost as well. two daggers, two pistols, and a full set of medium armor. you should have a box of selectable relics for the relic of durability. as for the build, i suggest this build for survivability: http://gw2skills.net/editor/?PaABgiprlVwCZPMJ2Ie8SfvNA-DSJUux7Es7AA-e still uses dual daggers/dual pistols deadeye, but the traitlines have been changed and so have the healing, utility and elite skills to hopefully suit your survivability needs.
  5. i don't think spending gold to change your build is a harm. Everyone who's played gw2 has had to make adaptions to skills, traits and stat modifications over the years because of various balance changes and changes to core systems (you specifically darves won't remember this, but in the first couple of years we had a completely different trait system to the one we have now). This is another one of those changes. I understand you are frustrated with the lack of a summon relic in gw2 right now, this is one of those changes that baffles me to be completely honest, i'm not entirely sure what the developers were thinking by removing so many choices people were looking forward to keeping. But changing gears by buying stuff off of the trading post or crafting them yourself isn't a harm by any means. An adaption, yes. and it will cost time and gold to readjust your build, which i understand is frustrating. Ultimately we do not know if there will be summon relics coming back to gw2, whether in the near future or farther away. So my suggestion is to find a way to adapt with the tools that you have at your disposal. And we can start by assessing your gold budget. how much gold do you have? Also, are you on the EU server or NA server?
  6. I mean, i did offer alternatives for your thief character, including a handy dandy temporary pet elite skill that thieves have access to plus changes to stats and traits to make your thief more able to survive. And you haven't commented on it. I'm not sure if you missed it or not but there are alternatives out there without relying on a pet golem.
  7. Hey, veteran player here, been playing since beta 3 and own every expansion and every living world episode and played through all the story content and most of the open world stuff. I think what the devs are doing by making access to things like the skyscale and legendary weapons easier is actually fantastic. I might actually start making legendary items because of the ease of accessibility of it all. You don't speak for all veterans, you certainly don't speak for me. Is everything the devs are doing perfect? Absolutely not, i have several gripes of my own with gw2. But is increased accessibility one of them? Absolutely not. Increased accessibility means more players get to enjoy the game. More players means more revenue, more revenue means more gw2. Honestly, they're doing the playerbase a favour by making things easier to access. Again, not everything about gw2 is perfect, and there certainly is a lot i'd complain about given the space and time to do so, but ease of accessibility is not one of them.
  8. i'm not gonna ask you to swap your weapons, but what about your traits, utility bar and your stats? berserker is notorious for doing a good amount of damage but leaving no survivability, i personally use crusaders to get a decent amount of protection in. less damage, sure, but it also provides a hefty boost to defense and healing. An alternative i use is celestial to get a decent boost to every stat. Celestial would probably fit your build better, considering daggers are condi weapons and beserkers doesn't boost condi damage at all, but pistols aren't condi weapons and benefit more from berserkers, while also giving you defensive boosts as well. i'd probably recommend the relic of durability, for extra defense and health regen, if you haven't already chosen that. If youre comfortable with it, i'd also suggest maybe using the thieves guild elite for npc allies since there isn't a golem summon relic for the moment and using shadow arts and acrobatics for more defensive traits to survive longer. But if you swap to celestial you might not even need to change your traits or utility bar at all. as for deadeye traitline, my suggestion would be one in the chamber (gives you a new stolen skill when you use a cantrip), payback (slightly recharges healing, utility and elite skill recharges), and malificent seven (which gives you a ton of boons if you reach seven stacks of malice, good for defense and offense). that payback/one in the chamber feedback loop would probably help a lot, especially in a fight with a lot of adds. I hope you've found something helpful here.
  9. Combat launch was working fine yesterday. Now it's not working at all for me. Bugged on all characters. It's not on cooldown i promise, the skill just doesn't activate at all. relaunching doesn't fix the issue either.
  10. that didn't work for me. It didn't reset that section or the chapter as a whole. =(
  11. Same, bugged for me too. Tried relogging, redoing the meta, map change, closing and opening the game.
  12. At the time of release their reasoning was you'd have one set for pve and one set for wvw. Pvp didn't use the equipment that we use in wvw or pve so that's why there wasn't a third slot.
  13. Thank you arenanet for reimplementing living world season 1 again. I'm so excited about this and the fact that I can gain the achievements I lost out on all those years ago. It will be an amazing experience to go through the story in one complete go.
  14. The cannons give the driver experience and loot from what I've noticed.
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