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castlemanic.3198

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Everything posted by castlemanic.3198

  1. Hey everyone. after 11 years of playing gw2 i think i'm going to finally start working my way towards getting a full set of legendary gear, incluing sigils, runes etc. The legendary guides out there are all very daunting and it's a little difficult to comprehend where to start. Assuming i have two precursors (chosen and in a couple of days i'm going to get the legendary weapon box from the wizard's vault for bolt) and have little experience with raids and wvw (and no desire to pvp) with also no mystic coins and little gold to boot, is there a guide out there that lays out a good method of acquiring everything legendary from start to finish? and not a guide for each separate legendary equipment but a more holistic guide to getting everything legendary from almost scratch?
  2. A thing to note about the relic of Lyhr is that it doesn't trigger every time you heal an ally. It essentially triggers once every 15 seconds on a target, lasting 5 seconds and then a 10 second cooldown afterward where it can't be reapplied. At least that's my understanding from the relic of Lyhr tooltip and from my time that I've played with it.
  3. I mean, thats just complaining about newly made ease of accessibility for new players. And like i too have paid out hundreds if not thousands of gold to get the items i need to improve my gameplay experience. Im out of gold too. If newer players have an easier time getting to where i am right now, that doesnt invalidate my previous experience. It doesnt mean i wasted my time, effort or gold on things. You got those things and still have them, i have my things and still have them. What it does mean is that more people have access to the fun part of the game with fewer restrictions. New players having easier access to legendary equipment, the skyscale etc. Just means that more players will have the fun you and i are having. It doesnt invalidate the experiences you had in getting your stuff, in getting where you are.
  4. I've sent you some gear. I unfortunately don't have enough to send a full set of crusaders or celestial, but i sent something that improves power, precision, condition damage and healing power. That should give your daggers an extra boost and your survivability a boost as well. two daggers, two pistols, and a full set of medium armor. you should have a box of selectable relics for the relic of durability. as for the build, i suggest this build for survivability: http://gw2skills.net/editor/?PaABgiprlVwCZPMJ2Ie8SfvNA-DSJUux7Es7AA-e still uses dual daggers/dual pistols deadeye, but the traitlines have been changed and so have the healing, utility and elite skills to hopefully suit your survivability needs.
  5. i don't think spending gold to change your build is a harm. Everyone who's played gw2 has had to make adaptions to skills, traits and stat modifications over the years because of various balance changes and changes to core systems (you specifically darves won't remember this, but in the first couple of years we had a completely different trait system to the one we have now). This is another one of those changes. I understand you are frustrated with the lack of a summon relic in gw2 right now, this is one of those changes that baffles me to be completely honest, i'm not entirely sure what the developers were thinking by removing so many choices people were looking forward to keeping. But changing gears by buying stuff off of the trading post or crafting them yourself isn't a harm by any means. An adaption, yes. and it will cost time and gold to readjust your build, which i understand is frustrating. Ultimately we do not know if there will be summon relics coming back to gw2, whether in the near future or farther away. So my suggestion is to find a way to adapt with the tools that you have at your disposal. And we can start by assessing your gold budget. how much gold do you have? Also, are you on the EU server or NA server?
  6. I mean, i did offer alternatives for your thief character, including a handy dandy temporary pet elite skill that thieves have access to plus changes to stats and traits to make your thief more able to survive. And you haven't commented on it. I'm not sure if you missed it or not but there are alternatives out there without relying on a pet golem.
  7. Hey, veteran player here, been playing since beta 3 and own every expansion and every living world episode and played through all the story content and most of the open world stuff. I think what the devs are doing by making access to things like the skyscale and legendary weapons easier is actually fantastic. I might actually start making legendary items because of the ease of accessibility of it all. You don't speak for all veterans, you certainly don't speak for me. Is everything the devs are doing perfect? Absolutely not, i have several gripes of my own with gw2. But is increased accessibility one of them? Absolutely not. Increased accessibility means more players get to enjoy the game. More players means more revenue, more revenue means more gw2. Honestly, they're doing the playerbase a favour by making things easier to access. Again, not everything about gw2 is perfect, and there certainly is a lot i'd complain about given the space and time to do so, but ease of accessibility is not one of them.
  8. i'm not gonna ask you to swap your weapons, but what about your traits, utility bar and your stats? berserker is notorious for doing a good amount of damage but leaving no survivability, i personally use crusaders to get a decent amount of protection in. less damage, sure, but it also provides a hefty boost to defense and healing. An alternative i use is celestial to get a decent boost to every stat. Celestial would probably fit your build better, considering daggers are condi weapons and beserkers doesn't boost condi damage at all, but pistols aren't condi weapons and benefit more from berserkers, while also giving you defensive boosts as well. i'd probably recommend the relic of durability, for extra defense and health regen, if you haven't already chosen that. If youre comfortable with it, i'd also suggest maybe using the thieves guild elite for npc allies since there isn't a golem summon relic for the moment and using shadow arts and acrobatics for more defensive traits to survive longer. But if you swap to celestial you might not even need to change your traits or utility bar at all. as for deadeye traitline, my suggestion would be one in the chamber (gives you a new stolen skill when you use a cantrip), payback (slightly recharges healing, utility and elite skill recharges), and malificent seven (which gives you a ton of boons if you reach seven stacks of malice, good for defense and offense). that payback/one in the chamber feedback loop would probably help a lot, especially in a fight with a lot of adds. I hope you've found something helpful here.
  9. Combat launch was working fine yesterday. Now it's not working at all for me. Bugged on all characters. It's not on cooldown i promise, the skill just doesn't activate at all. relaunching doesn't fix the issue either.
  10. that didn't work for me. It didn't reset that section or the chapter as a whole. =(
  11. Same, bugged for me too. Tried relogging, redoing the meta, map change, closing and opening the game.
  12. At the time of release their reasoning was you'd have one set for pve and one set for wvw. Pvp didn't use the equipment that we use in wvw or pve so that's why there wasn't a third slot.
  13. Thank you arenanet for reimplementing living world season 1 again. I'm so excited about this and the fact that I can gain the achievements I lost out on all those years ago. It will be an amazing experience to go through the story in one complete go.
  14. The cannons give the driver experience and loot from what I've noticed.
  15. calling players toxic for asking to not do a strike mission for what is open world content is really very weird of you. you literally could have just left it at 'we'll agree to disagree' but you decided to call people toxic for not wanting to do a strike mission to earn an open world reward that has nothing to do with strike missions. very strange. your point about dps being barely relevant in this game is absolutely false when it comes to 10 man content like strike missions or raids. top tier players can do 10x the damage of casual solo oriented players which is a HUGE difference that can absolutely affect the success or failure of something like a strike mission. honestly it's arenanets fault for having so many different stat combinations that can easily vary the dps by such a significant margin. solutions to this could be discussed in another thread, i won't go into it here. to your final point, there is no dissonance between those stances.
  16. Oh yes, you're right! I totally forgot about that. Will edit that now.
  17. Thank you both for answering, that helps clear things up a bit.
  18. We're talking about two very different definitions of what 'casual' means. Without agreeing on the definition we can't have a productive conversation. The definition of casual that I'm going with refers to the type of content that someone plays (so strikes by their very definition aren't casual content because of their difficulty), but your definition of casual has to do with time commitment, so it's entirely possible that a casual of your definition would not be a casual by my definition. By your example I wouldn't wouldn't casual because of how much time I spend in game, but by my definition I am a casual because I avoid difficult content like raids, strike missions etc. So unless we can agree to talk about one definition, further conversation is pointless.
  19. Never said casual means bad. Casual however does usually mean "plays an unoptimized build that isn't viable for strike missions or raids". For example I like playing with cleric or shaman armor for the increase in survivability. That's not optimal in a raid like environment. Doesn't make me a bad player. I dont play optimized builds because I do not like the playstyle that are optimized builds. An unoptimized build is far more fun for me than anything on snowcrows or metabattle, even if I kill enemies slower. I got the turtle and had to spend hundreds of gold on diviners gear to play alacren for the strike mission and it still took several tries until I got lucky with a new group I got into from lfg. That's a step too far for many casual players because they don't find strike missions fun. I myself found it overwhelmingly stressful and will never do another strike again because it was a bad experience for me even though I beat it and got my turtle. So don't put words in my mouth, never said casual players are bad players
  20. okay so i know this is a weird question but like the spirits summoned by ritualists (and the unbound spirits that exist at the graveyard in echovald wilds) have entirely different models than ghosts that we've seen. is there a practical difference between the two? and what about mist-lost comrades, are they ghosts too? i know this is such a minor point in this expansion but i'm just curious if there's really anything that's different between these different types of dead beings or not.
  21. if by splinterwood coast you mean drizzlewood coast, the siege turtle actually does deal bonus damage to the gates, they reused the 'reinforced' buff that's on the gates in the dragons end meta on the shields and the rubble (and i checked both the canon and the siege turtle's slam ability, both work on the gates). unfortunately the siege turtles do not deal damage to the taidha covington gate, i checked that too.
  22. strikes DO have a higher amount of organization and tactics than are typically used by casual players, making it a problem from the get go. i expected the turtle to not be hidden behind raid like content and it was hidden behind TWO raid like pieces of content, the meta and the strike. you're acting like i'm surprised that there were strikes to begin with, which is not what i was saying. i'm specifically saying that arenanets methodology surrounding the acquisition of the siege turtle (from the point of view of someone who has it aka got the egg from the meta and managed to complete the strike mission) is absurd and shouldn't have been done that way and that asking for an alternate method of acquisition to a strike isn't unfair because it's too hard for casual players. never said there was anything disingenuous about the acquisition of the siege turtle, there is something disingenuous about saying that getting through an alternate method to the strike mission is a 'freebie'.
  23. a lot of the arguments i'm seeing from the 'pro turtle strike' group are so extremely disingenuous it would actively be toxic to engage with them. adding a different requirement that doesn't involve the objectively hard for casuals strike mission doesn't make it a freebie. and this is as someone who did the strike mission and got the siege turtle. I've done it, i've completed it, i have all the masteries for the turtle completed. I'm telling you from experience that content was too hard for the majority of casual players. why is arenanet hiding the siege turtle behind strike missions when the siege turtle isn't even useful for strike missions? it doesn't make sense. it was a weird decision they made to try and herd players into strike missions and they didn't even bother tying it to the (apparently) easiest strike mission, you know the one that casual players would actually have a chance of beating. arenanet heard us about the DE meta, they need to listen to us once more and add another method of getting the strike mission reward. that doesn't make it a freebie and it is extremely disingenuous to suggest it is.
  24. i'm in the same boat as a couple of other people, i thoroughly hated HoT so much that i didn't touch it until many years later, when season 3 was nearing its end. i grinded for xp in season 3 zones because even after the nerfs, the HoT zones were too much for my liking. I actively ignore HoT so much i only get HoT hero points through wvw now, which i've done for a majority of my characters. even with mounts, i'm never going back to HoT zones because i despise those maps so much. EoD is LEAGUES better imo. i like the colour, i like the story, i like the difference in tone in a lot of places, the challenges are more difficult than PoF but still soloable (lets ignore dragon's end meta for the moment), overall i've had way more fun in EoD than i did in HoT. i get that a lot of people love HoT but i dont. never going back to that. side note: for those that want pvp in pve areas, there already is an area to do that in. Suns refuge in season 4 episode 4. you can upgrade it to have a small pvp arena where it's out of the main open world and invite people into it to fight each other. the achievement to do it is easily soloable. that's the best solution to this whole dueling thing, keeps it out of the open world and it already exists in the game.
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