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Saharo.5381

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  1. YES! Core engineer has suffered from the success of its elite specs since the beginning of time. > Nerf holosmith by nerfing core > Nerf mechanist by nerfing core Please don't do this. You will force every core engi/scrapper player to mutate into a mechanist player. Do not push the Mech Singularity agenda on us.
  2. Put the person that said to revert WvW FB changes in charge. Cause they clearly know what's up, anyone on your team who didn't speak against this was lowkey clowning/should have no further WvW input. Cool, so does that mean you're also reversing the One Wolf Park nerf? Since that only popped up on your radar after being in one of those "unrealistic" situations with speedrun Cata.
  3. The counterplay = strafing to ignore 90%+ of the dmg. It doesn't even cost a roll dodge to get out of it It's rarely worth casting the skill in PvP except to scare people off node for a few seconds. Also since this is on top of the page: LEAVE ENGINEER KITS ALONE
  4. "Mechanist is the problem" --> nerfs kits used by all engineers Doing this shoves more non-Mech engineer players towards playing Mechanist, is that what you want? I sure hope they rename Blast Gyro to Stun Gyro. Why would there be a countdown to a stun?
  5. Is there not a massive difference between "pretty viable" and "absolutely optimal"? The reason people can bring at least a bit of diversity in current squad comp is because multiple classes are viable in different roles. Only the uber elite are going to be hardliners about only bringing the most optimized classes for each role, and they don't represent a large portion of the playerbase anyway.
  6. Somewhere in my original comment I said you'd need to mess with 100% boon uptime, which is unlikely to happen. Healer +4 DPS would only be the sole comp if alc/qck providers were not optimized such that taking a boon provider pretty much equals same total squad DPS. Variety of options with near similar results.
  7. Raiders are the only people who are going to check & enforce rotation performance. Because if you don't perform your role properly you drag down 9 other people with you. You can find your own group of more relaxed people to play with, but if you're LFGing people are usually going to expect you to pull your weight. Not necessarily hit the benchmark numbers, but at least meet base expectations. I agree that Anet craps on open world play when they nerf things that are "problematic" in niche situations of other game modes and carry it across. Like why take away open world Soulbeast (where I'm sure 80%+ of SB mains live) pet swap because of a PvP/WvW issue?
  8. Wouldn't be an issue if anet capped alac at per interval/had other comparable alac options besides chrono.
  9. Buddy. A majority of the playerbase sticks to casual, open world content. Where auto attacking gets the job done and roll dodging is optional. You only see people genuinely discussing and utilizing rotations in the harder, end game content like raids/strikes/T4 fractals or PvP. Where damage output matters. Anyone babbling in map chat about it in open world is just talking to the wind/the one or two people who actually know what they're saying, 90% of the people reading don't give a hoot. Maybe the easy strikes let you button mash through your rotation. Nothing else in the content I mentioned really allows for that. Ignore a mechanic on a raid boss trying to perfectly execute your rotation and you will wipe the entire squad. PvP is literally adapt or die... you absolutely have to read the animations of your opponent(s) to land ANY meaningful part of your rotation, heck even reading your own teammates animations is critical. Who's forcing you to optimize skills/dmg/rotation in open world? People in open world do whatever tf they want and no one cares at all.
  10. PoF was nowhere near the departure that EoD specs took. Like Barrier+Alac to Thieves and Engineers...... subgroup quickness on Nec. Willbender as a whole, for crying out loud. So you're arguing that because class identity has been chipped away at, we should toss what remains altogether? lol ok
  11. NO! Aegis stability support thief NOW! In all seriousness, the word "balanced" is loaded. Does that mean all classes have at least 1 spec that can output the same amount of DPS for the same amount of effort? Or solely from a benchmark perspective? Or 1 spec that can dish out the same amount of healing/boon uptime? I'd rather prioritize class identity. Like make Chrono and maybe one or two others the only mother kitteners who can give alac, and cap alac at a low duration. That way alac doesn't swing group performance the way it currently does. This would require fiddling with the 100% boonuptime meta, which I doubt will happen. I think you should give more specs diverse sprinkles of boons/profession buffs. That way you can slot different pieces in your squads and get different effects but still have a similar result with a variety of piece combinations.
  12. Exactly, you can see this crap on Mech. Alac provision is 3 buttons you mindlessly press off CD, and one grants stab/aegis lmfao. Compare that to the management staff Mirage has to do to even attempt 100% uptime. Builds don't even get punished for clicking your dang Signet at the wrong time, suddenly everyone is retaining passives. Enabling that ability on Mech and changing for other classes is when I knew Anet threw any semblance of wanting remotely skilled players out the window.
  13. So "high skill floor" = knowing how to time a few dmg increasing skills? And because this was too difficult for the masses, you nerfed Soulbeast? Because people wasted Sic 'Em on auto attacks? ... why are you mentioning this supposed skill floor? Does it justify the SB nerf? Lol, punish people who can time their burst skills? What are you trying to accomplish by saying this? Nerf burst skills --> punish "high skill floor" players --> force "high skill floor" players to play with less overall DPS This helps people below the "high skill floor" how? You dropped the "high skill floor" players down to the DPS ground with the nerf. Now you want to sprinkle back a little weapon DPS to fix it? So SB players of all skill levels can do mediocre flatline DPS? LMAO is this a joke? This makes competent SB players sound like magician-gods. This is right up there with calling the evade on GS chain "frustrating random dodges" back in 2019 when you removed it. Anet, why shift the game away to punish players for improving their skills? People are free to play lower skill classes that can still deliver DPS. Why punish those who practice, improve, and master their class?
  14. I'm just giving the logic for why classes have what they have. You're asking Anet to break the core DNA of classes to cater to 10-man squad content. Not sure that's a good solution, and adding aegis/stab to a handful of other classes has implications across all game modes. Nothing to stop a aegis/stab stealthing thief in WvW then. At some point asking for more and more build diversity is going to directly conflict with class identity/uniqueness. I am more a champion of the latter. I don't want to see a class singularity where almost everyone can do almost anything and prefer boons/skills to have some basis from class fundamentals/lore.
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