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Ayakaru.6583

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Everything posted by Ayakaru.6583

  1. This game is impossible to fail at solo or group. Even if you keep dying and the penalties rake up, and your armour breaks to the point you're in your undies, you're immortal, and ever reviving. Of you can't win with skill, you can always win with patience.
  2. add to that the opening of the JP, where all surfaces are a glowy-gooyey surface, you can barely see what angle the surface is at
  3. Going by TacO I sometimes see him marking paths I myself would have never even considered ground you can walk on. Seeing a rocky wall, with all manners of outcroppings all looking way too vertically aligned, thinking "you, there's no quaggan way that's a place you can land", and then you can land there. And I'm like "how am I not falling to my death??"
  4. Sadly, both SA and CoT have mounts disabled, so that was one way to not rely on luck a lot. But I made it. After the 2nd checkpoint the use of Oakheart Essence becomes less aggravating
  5. Ah yes, the slippery slope to Faren just handing out 2g once a day..
  6. I love how you asked the most open ended question with black and white answers as options. It depends entirely on the studio that buys the franchise. And it depends if they want to change the philosophy of the game. Etc etc. Sometimes games improve when they're sold to different studios. Sometimes they flop. Though both GW1 and GW2 are anet games, they're made by practically 2 different companies.
  7. Fair, fair, Although I don't consider the Chalice a JP in the slightest, because it's all guesswork and no logic is involved
  8. I'm using TacO yes, with Tekkit's guide, and I guess paying a mesmer will be the only way this "puzzle" is possible... I'm not sure what you mean by position rewinder. But even if you can rewind, you still need to go back to the start to pick up 3 oakhearts, until you reach the save point which is automatically lost if you fail to clear the second hurdle.
  9. this is not a constructive post. anet will delete it in <24 hours Today I ragequit on Searing Ascend. it takes several tries to just get past the first gap. I tiny rocky outcropping, and then you have to jump of the ledge. Guess what, half the time your character doesn't jump high enough. Then you need all three of the three available shots to glide across the spire. Once up, once forward, climb the crystal WHOSE WALKABLE SURFACE YOU CAN'T EVEN SEE BECAUSE IT'S TOO SHINY. HOWEVER, that second shot around the spire has you shoot up on top of the crystal, without wasting the third shot you still need. GUESS WHAT, half the time your character doesn't even shoot at the ledge, let alone hit the ledge high enough to land on top of it. I mean, what even is the point of instant casting if half the time the shot doesn't even go NEAR the cursor.. occassionaly your character will even shoot downward, despite your cursor being above them or, DWAYNA FORBID, I've had my character shoot behind them twice... AND THEN AFTER HALF AN HOUR OF TRYING YOU FINALLY MAKE, REACH THE SAVE POINT, THAT LITTLE POND OF WATER, AND YOU HAVE TO GLIDE ACROSS ANOTHER GAP WITH 3 SHOTS, WHERE IF YOU FAIL THE THIRD SHOT, YOUR ONLY CHOICE IS TO FALL DOWN AND DIE, DELETING THE SAVE POINT YOU LOST WORKING HALF AN HOUR ON, MEANING YOU HAVE TO START ALL OVER AT THE VERY QUAGGAN BEGINNING!!! > rant over.. This is not a jumping puzzle, this is a series of pixel perfect, 0ms ping allowed, invisible walking surfaces trial by fire
  10. No, I use quaggan as a replacement insult, since I like cats.
  11. I'm a huge fan of the Onyx/Gold weapon skins that can only be gotten via combo boxes. So I was a little sad to see how quickly they went away for other sets, and then again other sets. I'm still interested in buying some of the combo boxes, but I'll be even more inclined if instead of a predefined box, I got a ticket for any of the special sets. The current Weapons Master box for example comes with a rainbow drugged glowy weapon. A skin I would definitely not want in any of my characters. Huge waste. There are however some more onyx/gold skins I'd love to acquire. Do you see the win/win scenario to be had here, Anet?
  12. The game booted me to character select Frozen Out's last conversation (post boss). Entering back in, all the way at the quaggan beginning of the instance. This is not the first time, either. No. Over the course of this "return to"-achievement train, the game has been been booting me from instances constantly, resetting ALL PROGRESS to the start. progress flags aren't rocket science, anet, USE THEM! this is what causes people to ragequit...... Rant over.. no choice but to do the whole quaggan instance again....
  13. Have you tried not picnicking in enemy territory?
  14. Replaying Bloodstone Fen story, the commander uses a lot of emotes while talking to Caithe, none of which hide the backpack. So I have zero reason to believe the system can't handle it.
  15. I hear you, but I always disagreed with acquisition of legendary weapons. They were never hard or challenging to get, just terribly slow, since all it takes is a major grind of materials and gold. The requirements for armour was a step up in value (in my opinion). Also, there's still ascended armour which is about the next best thing which can still be gotten with boorish gold grind
  16. Legendary equipment is connected to legendary content, requiring legendary effort. Not wanting to do content is a 'you' problem, not a game problem
  17. Excelsior, So, since forever, emotes hide the backpack. However, this seems like an arbitrary decision. There is no need for this happen. Reasons? ; Performing an emote will hide the backpack. Scrolling into first person mode, and back out, enables the backpack again. The backpack will either be solid as usual, or move along as actual. Hence animations are not an issue, since there are no graphical conflicts. Clipping is a _minor_ issue at best of at all. One except come to mind is like sitting or lying down, and a Cape or object would sink into the ground or chair. This is easily fixed by giving us a checkbox in te settings, so that players can decide for themselves if they want to take the minor clipping issues for granted or not. Tldr; emotes hiding backpacks is an arbitrary decision, does not conflict with animation as they can be forced visible, and I want them to remain visible while using emotes. Thank you for coming to my lecture on advanced object permanence. Tomorrow's lecture will be about the culinary application of mordrem tissue in vegan diets.
  18. It's not so much about dismantling multiplayer mode, as it is about enabling single player mode. The main point is that the story mode and exploration mode are inherently different things. The story mode, as the name suggests, has content that affects the dialogue and interaction in the Orr campaign (not much, ik give you that but more than none). Basically, after the introduction in lv30, the average player will be completely alienated from Destiny's Edge, and thus feel nothing when any character does spoilery stuff in HoT, because the average player can't powercreep through dungeons.
  19. I don't, actually, it's so chaotic. Not that I won't get used to it, but I'd hoped it was optional to have all those characters on screen at once or not
  20. And we still need to wait 3 hours for a party to form for a story mode dungeon run. Just give us an NPC party, or scale everything down, there's literally no need for a party for the story mode. I mean, for Grenth's sake, it's supposed to be _your experience_ with destiny's edge, not a rando's? Edit: I just thought of the simplest solution. Completely remove the story mode from the dungeons. Add "Destiny's Edge" to the story journal. Story mode can now be entered via a green star in front of the dungeon. Done.
  21. The game died when they scrapped Primordus, big surprise there
  22. I've always disliked leveling requirements for quests. Let players run into a brick wall, let them learn the hard way they're weak, pitiful, and to devourered by that lv5 rat they thought they could take at level 23
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