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Etria.3642's Achievements

  1. I managed to get a friend to return to the game with a promise of a continue coin ONLY THEY AREN'T THERE, help me keep my promise, devs!
  2. SWTOR first tried having pvp servers and non pvp servers. The pvp servers died. Then they made it so you can toggle on pvp to be brought to a pvp instance in the open world. In general, these instances are deserted. I go to them to complete my dailies without worrying about other players interfering with my pve tasks. Should I actually run into another player, it is 58 times out 60, someone in the other faction doing the exact same thing. There is no fight. Once in a great while 1/60 the other player will actually attack, but this is so few and far between as to make it not worth worrying about. And then the other 1/60 is a guild organized event where they get enough folks to battle each other to get the achievements and titles some planets offer. Some planets don't even have an instance up until I toggle the flag on. The suggestion here is slightly different--it would have pve and pvp together in the same instance. I am not quite sure how this would work. PVE folks would have green names, enemies would have red, pvp would be yellow? Does that mean they could be optionally attacked, thus turning that person to red for the pve'er and turning on the pve'er's flag? It would be very easy, in that scenario, for someone to cause a flag to be turned on(jump into someone's aoe). It would certainly be disruptive(duel on a jump puzzle, too bad all you daily folks). How would objectives work, for those with flags toggled on? I can think of so many ways this would lead to terrible experiences and....not really any ways it would be a positive experience. If it is just the desire to duel someone while waiting for Tequatl, there is, as someone else said, costume brawl.
  3. Yes, that's the best way NOW, but that wasn't in place on release.
  4. Your heals will prioritize your party, then your squad.This is why, for instance, wvw squads are very carefully organized into groups, usually of 5. Each will have a source of boons, and a healer, so the dps can mow down the opposition. I don't believe it will go to the lowest first. Not sure on that one as I don't play a support.
  5. I think a couple still require HoT though. The first four. Not positive though.
  6. LS4 for me. Not because of the content itself but that is when mounts introduced made the rest of the game that much more enjoyable. I tried playing on a friend's account when the game came out and disliked it. Didn't buy it(wish I had, now I'm missing all those birthday gifts) but such is life. To me the core game all by itself is mostly like any other sword/bow rpg. Back then I preferred Skyrim way way way more. And then my friends on SWTOR migrated to GW2, which by then had raids, and SWTOR announced they weren't going to anymore, and y'know, gliding was pretty cool. I still mostly played SWTOR and Skyrim. And then POF, which I didn't buy right when released because I was still working my way through the game. Around when my daughter got her griffon I got POF, which was when sandswept isles came out AND when my computer was replaced. Suddenly I could Zerg with them all with ease. I LOVED Istan. Found a static somewhere around the roller beetle. Now GW2 doesn't have new raids, my friends have migrated mostly to FFXIV, and I have followed (haven't finished the newest mastery for the first time since sandswept, though I do keep working on it), but I still prefer GW2. Still raid with my static. I haven't cleared everything. I worry though, that when we do, if I still will login. I love the game, but the others have that wretched gear grind required for raiding, and for me, there is nothing like that exuberance from defeating a new boss. That excited watching as health drops from 30%, 20, 10, no one saying we got this because last week we wiped at three percent, and then the achievement floats up. All the whooping and picture posing, basking in reflected glory... And then the planning for the next challenge. So I really hope more raids are somewhere in the future, but season four has my fondest memories.
  7. You're deleting a character you bought a bag slot for?? Why?? If anything else you are deleting an excellent mule who'll get birthday gifts. Just get a new character slot.
  8. Well people can simply be in the non pk instance If you are using SWTOR as an example, you must be arguing against this idea as the PK instances are almost always completely dead. If I want to quickly complete dailies during a popular event I toggle on PvP and usually there are at most 4 other people... None of whom attack me because we are all just finding a lesser populated instance. Once in awhile someone will dredge up resistance to a group killing a commander or there will be something player organised to get achievements such as judged dread, but for the most part PvP instances are dead. Going from this, putting prohibitive effort wouldn't be productive. And SWTOR is a game with built-in opposition. Servers dedicated to pk long since died and closed.
  9. It's listed as returning this week. We still have a few days of this week left to go. Usually a week is Tuesday to Monday.
  10. I was browsing through this series of posts again and saw it mentioned, somewhere, that the OP enjoyed the Yak escort his/her first time but now does not. This sums it up exactly, as to why the complaints about Queensdale. A new player will enjoy the map. I certainly did, my friends do. I enjoyed all the maps my first time through. Yes, even Orr. Okay maybe not Tangled Depths, which now is one of my favorites, but the point is when you, personally, repeat something an insane number of times, OF COURSE it is a grind. OP says three months in Queensdale?! Do they never help folks after that map?! I'd say that is one of the few maps where new players do NOT need assistance. That also may be the reason folks stop logging in, in that guild. Guild leader only helps in Queensdale because that's where he's recruiting. Because, it takes time to recruit 600 folks. Far more time than it does to rp walk the quests in Queensdale. Getting to level 10 in QD takes very little time. Also the OP repeatedly states that there wasn't a level requirement in the game as released, while others have repeatedly said there was. In addition, OP keeps bringing in GW, which is a different game entirely, and would be like me yelling that one of the Final Fantasy games was vastly different from another. Or oh, oh, I have it. SWTOR is doing things differently from the previous!! (I do hear folks there compare the two, I never played the one that got shut down, but some folks really really really really loved it). They are two different games. They have also not ever stated a solution. Allowing a level 2 character access to the story would, without assistance, probably end up in repeat deaths. How would THAT be a good idea? Obviously if the OP intends to shepherd a level 2 through it, they will live, but what kind of experience is that? I HATE being carried, personally. Couple friends in FFXIV were like, "let me just run you through", when I would hit a dungeon duty for my story, but once I realized this meant they would run through while I got one shot when hit, I was like, nope, thanks, I'll wait the ten minutes in queue.
  11. I am, frankly, going to blame this on how you put it to your friends. Because when I brought mine over, we were approximately level 15 before they were even ready to do the story. Instead we were bouncing all over, go here, do this, try that, comecomecomecome, (Now, I do admit, I have a few hearts that I particularly like because they are funny as anything, and so different from the usual fetch quests/kill quests other games have.) In fact, your strong dislike of hearts is undoubtedly off-putting to your friends, while for mine, hearts were one of their favorite things. Mine came from SWTOR and ESO and FFXIV and hearts are a huge difference. Because, let's face it, if the ONLY THING EVER you guys want to do is story, there isn't all that much of it. Even with all of /everything/ there isn't that much. You play through a new chapter in an hour, maybe two, and that's it for 2-5 months. So hopefully there is something else you enjoy about the game. If there is, introduce them to THAT while leveling. Because also...it takes like 20 minutes to level to 10. It sure takes a lot longer between 40 and 50.
  12. So here is how ArcDPS helped me. Last week we cleared soulless horror and it felt SO much easier than the first time. Which was about a year ago or so when I was just starting raids and on the easiest class, shortbow shortbow soulbeast. I was 5th in dps with a whopping 8373 dps. Last week. Same class. Same fight. Our group though is now pretty experienced (but still far from top tier). I was 4th. But now my dps was 17994. ArcDPS helped me learn when I could move, how much sitting in buffs helps, and to take that first fight, how much lower NOT doing things right hurts. Without seeing the actual numbers I wouldn't have bothered getting better because I wouldn't have known how trash I was. Still a ways to go. Must learn mirage since I haven't yet cleared Largos. What worries me about an in house dps meter though is whether it will show everything ArcDPS does. I can check for mechanics missed, rezzes done, phases of the fight, even recreate the fight to see who caused a wipe. It's just so helpful.
  13. I would pay to be able to customize the UI. That is one thing swtor did amazingly well. I think you can customize EVERYTHING. And it can be different for each character. With all the quickbars I can literally input an entire 42+ rotation. Or keep it simple. Or move it so healing things are grouped in one place by the raid frame, or dps by the target marker which got moved OUT of the way of mechanics I need to see while buffs I care about are enlarged. I could go on and on. I only log into SWTOR a couple times a week now but each time I think "I wish GW2 had this."
  14. Since you can already buy most of the things needed to obtain legendaries, I'm not sure what the point is here. Takes the raid armor: you can buy gems, convert to gold, buy mystic coins, buy your raid clear. Map completion and gifts of battle are not required for this armor. Use more gems to buy more gold and buy the items needed. About the only thing that is time-gated in raid armor at all are the provisioners tokens, and they have made it even easier and faster to get those. Buy the items needed to convert, swoop to all vendors, and roughly a week later maybe less you'll have enough for your armor set. There is zero reason whatsoever to add this to the gem store. Yes, for gen 2 weapons more is required, for the pvp and wvw armor, more is required, but since the reasoning given was just stat swapping, you can get that from gen 1 and raid armor. Trinkets may be a bit tougher but honestly? Play the game.
  15. Yea and both pvp and wvw are the same handful of posters lol. Also I think the gw2 reddit page numbers are off, says 2k community and 5 online yet u go to ff14 and its 364k community and 5k online, no way gw2 numbers are that low, population isn't booming but no way thats right lol. That's because of three reasons: there is a lot more to complain about with FFXIV, FF has more versions, and they have a gear treadmill so you have all the changing best in slot discussions. Here, moving the LW stuff has definitely made this look less populated. Again what? Lmao u read the forums and reddit it's way way more posit than gw2 lmao u white knights are seriously delusional holly cow, I love gw2 but man u guys hahaI guess it's because SO MUCH about FFXIV rubs me the wrong way. AND it really bugs me that I'm paying them for it. My friends bought me the game so I am playing it but they are starting to get tired of my "but this is better in guild wars" complaints. Anyway this is getting off track. No gear treadmill means most discussions have already been had. Until a new balance patch anyway.
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