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Nikola.3841

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Everything posted by Nikola.3841

  1. I often mention DAOC in threads like this because from day 1 RvR (their version of WvW) goal is clear, same as benefits and shortcomings of stealing enemy relic. Each of 3 sides had 1 melee and 1 caster relic, that would increase your side melee or caster damage by 10% (both in PVE and PVP) However, the more relics you had, the harder it got to keep them...you had to defend more relic keeps, and your guards would become easier to kill and generally weaker. Also, your relics were held in astonishingly hard relic keeps, while enemy relics were kept in much weaker ordinary keeps. Also, I liked how mythic handled things...my side once built 20 rams (SOS style) and took relic very fast, next day Mythic put cap on that allowing only 3 rams (operating and making rams was much harder than in GW2)
  2. Be like me, embrace the game as it is. After 20y I realized there will be no new DAOC, or even WHO...not even by Mark Jacobs
  3. Looking that video, I miss DAOC even more...it was great idea to make most of melee CC positional, with best ones available once enemy turn his back to you
  4. So out of our 30 strong squad, we actually only need 2 people to pull 10? I will tell guys so we next time only bring 2 instead 5
  5. There is no reason to play MMOs otherwise
  6. FA is farming you too? BTW, if we can pull 10 players in 1 pull on outer wall, can you imagine numbers inside?
  7. Claire, is that you? Sorry that two of us don't have same idea what is considered fun and win...I'll stick to mine. WAR? Win is that I can make Sacrx rage over our fights just by posting few sshots
  8. Do you have problem with reading? It was 80 people inside SMC vs 30 of us...and show me where I mentioned "problems with oils and ac's" Quite the contrary, I called them "honey pots", hence my 300 kills and 0 deaths
  9. Lost bet, its actually 30...that server pugs say here their pugs can farm other comp groups even when outnumbered 2:1, but that seems not hold the truth...but whatever, this is not DAOC where you get bad rep for adding onto other people fights
  10. Ktrains usually take objects, we just go for kills...for example, just 2-3h ago we destroyed wall of Ogrewatch, just to lure defenders, but didn't take it Then we proceeded to SMC, and just pulled people off the wall. 0 deaths, 300 kills, almost DAOC RvR kind of fun (although that's theoretically impossible)
  11. Among most other things, DAOC had perfect solution for that, too...after CC, you had double long duration immunity, but only to same type of CC... so after you removed 11s stun stun, you were immune for 22s, but you still could be rooted or mezzed Fun fact: those for GW2 standards enormous 11s DAOC stuns were less annoying than GW2 short ones
  12. Giving attackers upper hand at towers/keeps. It makes it more dynamic, I exclusively play attacking and never defend. Its a bit repeating, but pulling 10+ players over and over is still fun, and since many people like to stick to oil and ACs (which actually serve as honeypots to us attackers) everyone's happy I guess Its a bit counterintuitive, but since all other pvp MMOs died, it actually proves Anet did it right
  13. This was much longer lasting (and more fun) small scale action
  14. I have 5600x Asking original question because games seem to fit in 2 categories, ones that favor higher 5800x frequencies and other that favor 5800x3d massive cache
  15. Did anyone tried (or saw somewhere online) what gives better framerate in wvw, high frequency (ordinary Ryzens) or 3d cache (X3D Ryzens)
  16. I'm using DX11 since it was first introduced, and except few minor visual glitches, didn't have much problems. However, since around 2 months ago, game started crashing pretty often, with logs like these; *--> Error Logs <--* itter scan request is NaN or Inf. 09:00:02Z End coordinate of emitter scan request is NaN or Inf. 09:00:47Z Map load hang on STATE_MODELS_STREAM detected: MapId: 95, Position: (21601.800781, -34050.000000, -2072.800049), Completion: 0.000000 09:01:34Z Texture missing mip chain: 0x14787e 09:02:31Z The skill-palettes referencing skill 10546 use multiple weapon-types. 09:02:31Z The skill-palettes referencing skill 10545 use multiple weapon-types. 09:02:31Z The skill-palettes referencing skill 10607 use multiple weapon-types. 09:03:21Z Couldn't find projectile effect for skill 'y7FnF.NUlM9' 09:03:57Z Texture missing mip chain: 0x0f7d63 09:03:57Z Texture missing mip chain: 0x0f7d64 09:04:50Z Couldn't find projectile effect for skill 'y7FnF.NUlM9' 09:06:02Z Texture missing mip chain: 0x14787e 09:06:22Z Couldn't find projectile effect for skill 'y7FnF.NUlM9' Crashed at 09:06:47Z *--> Error Logs <--* :07:37Z Failed to create THIRDPARTYSOFTWAREREADME.txt(4) 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\icudtl.dat, 4 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\d3dcompiler_46.dll, 4 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\pdf.dll, 4 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\blink_resources.pak, 4 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\content_resources_100_percent.pak, 4 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\theme_resources_standard.pak, 4 09:07:37Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\ui_resources_100_percent.pak, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\icudtl.dat, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\d3dcompiler_46.dll, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\pdf.dll, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\blink_resources.pak, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\content_resources_100_percent.pak, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\theme_resources_standard.pak, 4 09:07:44Z WebBrowser: failed to create C:\Program Files\Guild Wars 2\bin64\ui_resources_100_percent.pak, 4 09:07:54Z NULL REWARD TRACK: FB1CCFD0-B1EC-E111-BBF3-78E7D1936222 09:07:54Z NULL REWARD TRACK: FB1CCFD0-B1EC-E111-BBF3-78E7D1936222 09:07:54Z Content is referencing a propID that doesn't exist propId='2679507767272413635' 09:07:54Z Content is referencing a propID that doesn't exist propId='2679494251010333071' 09:08:02Z Texture missing mip chain: 0x011f2e 09:08:02Z Texture missing mip chain: 0x011f30 09:08:33Z Model '0x278d33': LightningSetActionPoints: lightning '' not found. 09:09:07Z Texture missing mip chain: 0x00f980 09:09:07Z Texture missing mip chain: 0x00f982 Crashed at 09:10:16Z If I have to turn off something, I will, just need ideas if someone else had similar problem and solved it. Windows 10, radeon 6600XT, and -repair already tried Edit: switched back to dx9, and crashed immediately, so maybe its not even dx11 related
  17. I agree with OP, and whenever issue is brought up, its best to see video of game that did it proper way, to the point of actually calculating physics and (for example) defending archers having much bigger range than attacking ones
  18. I like that they added this 400%+ wxp inflation to game, so we casual players can catch rank of veteran players faster
  19. Main problem is Anet definition of "winning"...if you set goal of not dropping from tier, you'll always get two stronger servers gang up on weakest one. Anet copied idea of 3 instead 2 teams/sides from another MMO, the best ever regarding PVP. Now they have to copy one more thing from that game...give #1 server something that both #2 and #3 desire and we will get healthy situation where 2 weaker servers fight top one, and not another way around. Also, that other superb MMO had another genius idea...top server had weakest keeps and towers, with weaker and smaller number of guards (and guards in said game could actually 1-shot you in their strongest form)
  20. Thats incredible amount of money https://web.archive.org/web/20091227074449/http://fidgit.com/archives/2009/03/warhammer-online-is-77-less-on.php But we digress...back on topic: Yesterday, we decided to test mighty MAG cloud vs our pug (so way below Red Guard or any organized guild group standard) squad. Result: https://prnt.sc/oxTwBn9ZmSak
  21. Depends what you consider "shortly", but yes. More precise would be "leave shortly after next pvp MMO in a queue comes out" For example, most stayed in Warhammer Online until Mythic decided to kill it DAOC could be lone exempt, probably because it was released earlier in USA, and also MMOs were kind of novelty back then
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