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Xenic.1387

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  1. honestly I would just prefer more blast options to do combos with my group
  2. These two changes I like..... the rest, meh. One thing I would say is the squad color armor should be a toggle setting for each person in the menu. You shouldn't force this on everyone. By joining a squad armor is dyed to commander's tag colorUpon entering WvW you get assigned to the "roamer population", colored white
  3. Want this trait to be useful? Make the following changes, tweak the numbers as necessary but you get the idea. all incoming healing will provide barrier at a 10% ratio. If you receive a burst heal for 5000, then you get 500 barrier.all incoming healing will provide barrier at 5% ratio for members of your group (cap at 5).all self healing skills will provide barrier at 15% ratio for self and 7.5% for group (cap at 5).all life tap skills will provide barrier at 50% ratio for self and members of group (cap at 5).condition and power will suffer a penalty of -200 when this trait is selected. I'm coming from a wvw perspective so the numbers may be significantly different for pve / spvp. The goal is to make the GM trait in the support tree actually be a good support mechanic while lowering the damage output some to prevent it from being abused.
  4. I agree with every change except the number of targets for shade. Now you can hit max of 6 targets IF your shades are perfectly placed.... I would have preferred if they reduced the damage of the wells in WvW and kept the shades. I don't need to be OP, but I do want to feel like my main class mechanic isn't a waste. And the way the play style is now it's drop 3 wells every 40 seconds, kite kite kite. I could do that without playing scourge.
  5. the issue that i'm seeing with Blood Magic right now is you hurt your dps if you're a power player. Condi you can pull it off (swap out SR or BM), but with the 'meta' builds in power, you'll have to lose either Spite or Curses. Both have their positives and negatives. That's why I see Blood Bank not getting a significant change. It's really good, but you give up a lot to get it. I think we need a couple weeks to let the meta mature some and see what changes are made before we go saying you need to run XYZ. Hell I played full Apothecary support last night because we were so short on support classes and I was able to help keep my guys up and contributed a lot to condi clears. Of course damage was low and strips were low, but there's a trade off that you have to make.
  6. Fair enough, I didn't see that.Still beggars belief that changes like the shade and well cd were not spotted - it's not like there were that many changes in the patch.Good to hear about the dragon banner nerf (finally!)... and no more warclaw stomp!? Wow, warclaw is so useful now - well worth introducing XD yeah from what they said on the stream, the patch notes were just a highlight. Apparently this is one of the biggest changes they have ever done and just 2nd behind the mega patch.
  7. yeah they said on stream that they had a few oversights (number of targets affected with shades, well cd in wvw, etc...) that would be hotfixed about a week after launch. The reason given was this was the first patch release that they did since transitioning to working from home and they just missed this. In the office it would have had more eyes checking it. They also said that there's a lot of changes that impact WvW that weren't mentioned. Like Siege damage vs players being nerfed. dragon banner nerf, no more warclaw stomp, etc... It's good that they acknowledged this and are correcting it.
  8. Saying stupid question while not playing fractals is plain stupidity.Do the adjustments and purchase the needed ar and see for yourself how piece of shiit the necro is at the highest level You cant be a healerYou cant be a dps juggernautYou cant run condi because it’s slower than any low tier power dps. So good luck trying to compete. I used to fractal every day and I ran plaguedoctor up until I hit T4, then I just ran vipers. I had no issues. I never tried power, and I see that power scourge is popular, so I asked.
  9. stupid question, but is power scourge viable? I honestly don't know. I haven't done enough fractals recently to say if it is or not. I know that it's very strong in wvw (yes I know thats different) so I'm wondering if you can tweak the build to work in PVE?
  10. Heal scaling was changed within the last year. It starts lower and ends higher, iirc. The result was a nerf to damage to get better barriers. You can still tag, though. Blood Magic is not "crazy" strong and costs dps, as does the healing equipment. A Druid, Ele, or others can provide better heals. Your zerg may not have had enough support if a single heal-Scourge made that much of a difference. I'm not saying I made the difference and was some kind of super hero or something lol. No one person wins a zerg fight. I'm just saying that as a dps I would get melted super quick and not live long enough to do much. Support I was able to stay alive longer, boon strip, pressure the other side, cleanse, res downed quickly, and drop in barrier when I could. In essence I was able to do my job and contribute to our team winning fights. When I was straight damage, I wasn't able to stay alive long enough to use my superior damage. Now in a smaller scale fight, say 20v20 and not 50v50v50, I would likely stay dps. Oh and I disagree, Blood Magic is really strong. The ability to res your team in fights can change the swing of a fight
  11. I did another round of wvw (zerg v zerg) as condi last night and it just wasn't good. Sure I could get kills here and there and there would be lots of pretty looking damage numbers, but the truth is that you can't survive long enough in those types of fights unless you have an absurd amount of support. I swapped over to my normal healing build and got the same amount of kills but now we won fights instead of losing them. It's crazy how strong blood magic is right now.
  12. hey, try Rune of the Monk. I think you'll like it.
  13. I've been playing full condi in fractals and it's ok but im definitely not as strong as other classes. My problem is that I don't believe I can play full heal build and be able to solo heal T4. I'm tempted to go back to Teapot's Plaguedoctor build because my dps won't drop that much more than what it is now and I'll get more utility by using blood magic line. In WvW, no question, support scourge. I play full apothecary and adjust my utilities based on the group I'm in. I don't typically roam solo or even duo. Openworld pve (solo or small group) I reaper because things won't die fast enough with condi sPVP it's core all the way.
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