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Nick.6972

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  1. This game is definitely closer to being dead than alive.It's already 7 years old, and GW2 is no WoW that can continue living for decades.
  2. So the more casual player can test the raids out, see the mechanics, get familiar with them and maybe make a transition to normal mode. Literally nothing would change for the crowd already doing normal modes. They wouldn't lose anything. Their loot wouldn't be taken away. Their "prestige" would remain. The only valid argument to be made here is that designing an easy mode would take resources away from other game modes. Other than that, there are absolutely no downsides in enabling content to much wider audience.
  3. What arguments can be made against the idea of enabling content to wider playerbase while keeping the original and providing increased difficulty?I don't think there are any. The idea is perfectly reasonable. Just like with Fractals, people don't go straight to 99/100CM. They first get familiar with normal modes.If by default level 99 and 100 had only CMs, far fewer people would play them.
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