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Zexanima.7851

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Everything posted by Zexanima.7851

  1. Warrior banner stomp, problem solved /s
  2. I farmed what I wanted and bought the rest by turning gems to gold. Biggest thing I regret is doing the gift of exploration, I hated every second. I wish I would have just straight up bought the weapons off the TP. As an adult that works full time and doesn't play a lot of PvE the time investment is way too high for me. Its easier to just buy them which is no doubt part of anets plan. I just set back like $10-20 a paycheck for gems and eventually have enough to snag a new leggy
  3. Ranger. Probably something similar to this build? Idk, dont play a lot of ranger. Could probably run axe/axe for winters bite over bow too.
  4. Your mesmer elitism is wrong. I and many others understand how it plays perfectly well. Its a case of "Fun to play, not fun to play against". Its not how hard it hits (which core can spike pretty hard) but how it plays. Its a class that is a big perpetrator of using lots of invulns, stealth and stealth burst, as well as condi spam and boon spam. All of which are pretty unfun mechanics to face specially in tandem. Its not that it's broken or that people are too dumb to understand "such a complicated profession" its just that it's mechanics are poorly designed.
  5. I know celestial stats are "bad" but do they at all work for a "jack of all trades, master of none" kind of build? I don't care about "optimal" obviously but is it the kind of thing you can swap up weapons/traits and go between a fairly effective support/power/condi builds? I'm not looking to top number charts, just be able to pull my weight on what role I spec for with traits/weapons. If not I'll just go support/condi. I only ask because I've never actually tired celestial stats.
  6. It's just specially bad on necro. I experience this on other professions as well that shouldn't have as much an issue with it (guard, warrior). Its getting kind of old having to rely almost entirely on FB's to prevent getting smacked like a golf ball in team fights.
  7. Just some things I think would improve the experience. Disallow profession swapping before the match starts. This is also something I dislike about 5v5 as well. It pretty much eliminates any purpose to adjusting your build in the pre game prep time if someone can just swap last second.Disallow being put in combat before the match starts. People will run over and put you in combat to disallow you to adjust your build pre-match. Build adjusting before rounds to try to adapt I think is one of the more fun things about 2v2sMaybe disallow professions stacking? Idk how viable this is but I don't think this makes for very fun play. Say, two core necros, two stealth thieves, two FB, ect...Rezzing is super powerful. Idk if this is intentional or if anything should be done about it. In the same vein warrior banner stomp is also pretty powerful. There is more but I think the rest of my feedback is more general PvP and less targeted at 2v2s and I wanted to keep this strictly 2v2 related. These are just things I have found issue with personally and just to be extra clear I'm not "demanding" they be changed or even suggesting they would be the best for the game.
  8. The reason teams are packing a ton of CC is because it's straight up stronger now. Load people with condi then CC into oblivion. The stab idea isn't bad. That way people after stun breaking at least have time to cast a skill or reposition. That match last night I was in, in the first fight I only got 1 skill off because of the constant CC. I was the last to die on my team but only from having barrier and being on cele stats. I would hate to image what its like on something like zerker
  9. All the flaming aside, ranger damage has been and still is kinda nuts. Specially with the survivability they can get
  10. Dude, you're not wrong. I was 1v1 on a point in a match against one the other day. I couldn't kill him, he couldn't kill me, but he eventually took point just from being able to knock me off continuously.
  11. Went up against a FB, condi rev, double tempest comp last night and I felt like I was in a pinball machine. Granted, I was on scourge so some of that is to be expected but my team mates I was grouped with were pointing it out too so I figured it may not just be me. With the reduction in stab going around you think we might need a reduction in the amount/frequency of CC?
  12. Unless someone specs into providing a lot of regen with like rune of dwanya/menders then it's really not all that powerful. There is so much poison/corrupt/strip just floating around still it's not likely to stick on you for any meaningful amount of time any ways. It may look good when you look at healing done at the end of the match but raw healing numbers wont win you a game. I've lost games on tempest running dwanya and menders where I had 800k healing (a lot of it from regen).
  13. TL;DRWhat is this games combat trying to support? Slower, planned, methodical combat that you would expect in an RPG or faster, twitch based combat that you might expect from an FPS? Something in between? Where in between? Without knowing this it's hard to say what is balanced and what isn't. What might be considered balanced in PvP in an FPS isn't the same as what would be balanced in a MOBA. Not knowing what kind of combat the gameplay is trying to support I think gets a lot of players crossed in their discussions about how things should be balanced. I'll use as an example; the infamous "one shot". People on one side are okay with one shot builds. These people are probably in more of the park of having the combat lean into reaction based. Things hit hard, things hit fast, and messing up a single skill can cost you the fight. On the other side of the field is the people who hate one shot builds. They are looking for strategic combat not based entirely around someone's reaction speed. A single mess up (and this mess up may just be not reacting fast enough) shouldn't cost you the fight. There is time to plan, adapt, and over come through observation of your opponent. The long game vs the short game basically. This is just an example but this applies to other cases as well such "bunker". Where do you all think it should be? Why? How? I don't have a good answer personally. If I were just to throw out some "gut feeling" answer I would say 5 seconds shortest if someone stands there and does absolutely nothing against a glass cannon and 45-60 seconds if both players are built to be bunkers. This is for 1v1 of course, it all goes out the window in XvX.
  14. I think they are upset about how much time it wastes. Which is fair, that's kinda dumb.
  15. Eh. I don't really want to go back and play pervious content for nostalgia's sake. I would rather move onto something new other than just a handful of nice skins. I'm not saying this content will be bad it just doest interest me personally.
  16. There is nothing that can bring me back to WvW. It takes a larger time investment than sPvP (need to gear toons) and the return on fun just isn't there for the effort. The few times I do hop in just to look around it's either zergs owning the map or empty. If they actually supported the mode and had some part of it be dedicated to solo/small scale than I might consider it. That absolutely will not happen though. Yeah yeah, it's suppose to be large group v large group but if you want an "open world" style pvp experience WvW is as close to that as you can get and it doesn't have much for the people who are not about the zerg life.
  17. Shao and Ketsu play subpar stuff. Always been that way It may have been nerfed but so was everything else. It was already popping up more before the patch. Now nearly every single match I play (2v2, unranked, AT) has a condi rev in it. People are playing it because it's good and currently better than most other options. Just because it needs tuning doesn't mean it has to be nuked from orbit. Nerfs don't have to be all or nothing, a good nerf won't be.
  18. Do you really think blurred frenzy is balanced because it is a "2-in-1 skill"? Then compare it to something like axe 3 "axes of symmetry", which does 25% more damage than blurred frenzy, inflicts 3-6 confusion, with 1 hit (meaning less retaliation dmg), evades for 0.75 seconds (vs blurred at 1 second), while also retargeting clones, breaks target, teleports you, has longer range, with just 5 seconds more cooldown. This sounds like expansion power creep. Instead of buffing stuff to as strong as expansion skills, they need to nerf expansion related skills that overshadow core ones. They probably shouldn't have done this tbh. PW is a good example of something that should be weak to retaliation. I'm not asking for blurred frenzy to be powercrept to pof levels, I'm asking for it to not deal 0 dmg. This has nothing to do with expansions, since BF did not do 0 dmg in core guild wars. The skill was infinitely stronger back in 2012 so perhaps you should change your stupid comment to say "that sounds like vanilla powercreep". It would be more accurate. Whoa dude, no need for insults. You asked an opinionated question and I gave you my opinion and my reasoning for it. Retal hasn't changed much much since release, having actually been slightly nerfed. They changed BF specifically to be affected by retal. That means retal was meant to counter this specific kind of attack. Everything needs to have its counters. If something has no counter play then that's bad design.Stop being a fragile snowflake.Calling someone a snowflake doesn't make you're being toxic acceptable. You compared it to a PoF skill and I was saying it's not that BF was so much worse as much as PoF powercreep is making other things a lot better. I think its fine like it is. It still has tons of uses both defensive and offensive. Just because you can occasionally be countered by retal which is suppose to counter it I dont think is a good reason to change the skill.Nah, blurred frenzy is clearly too strong, they should remove the damage portion entirely from this obviously overpowered powercrept skill. Sarcastic of course, but it would still be an improvement vs ele, guard among others.I know you think that it is a good skill and has "tons of uses", that doesn't change the fact that you are wrong. How does it not have uses? It allows you to use it to pressure and evade damage. It's not a lot of damage and it's not a long evade but you have the choice to use it for one reason or the other or both. It use to be "stronger" because everything else was weaker. If its really that bad then don't use. Not every weapon on every profession is always going to be great.
  19. This is my two cents, be it wrong or right idk. Firebrands: Remove daze trait from axe 2Increase cooldown of axe 3 to 15 sec.Symbolic Avenger from 2% per stack to 1% per stackRemove blind from mantra of truthCore Necro: Reduce lich form AA coefficient to 1.55 (33% reduction) So a 4k auto becomes a 2.6k auto. Still hurts, but not stupid strong.Reduce Fear of Death life force generation to 5%Reduce unholy sanctuary to 0.5% hps in shroud (50% reduction). Right now it can tick like warrior healing signet basically. Passive proc will now also grant immediate 10% LFHerald Malyx: Yearning Empowerment to 10% torment damage and 10% torment duration down from 20%.Call to Angish is 2 sec immob instead of pull
  20. This has a lot of good info to get you started. https://metabattle.com/wiki/Build:Scourge_-_Support_HealerYou'll probably want to tweak it though to fit your playstyle
  21. @"lighter.2708"https://en-forum.guildwars2.com/discussion/99524/im-sorry-but-i-must-share-this-meme-build#latestThis will clap anything that can't LoS you, including FB. Granted, the combo is on a 150s CD.
  22. Quickness + Unblockable Lich meme build How To: Pop all your wells for quickness.Pop unblockableFlash shround for quickness and damage boostLich formMurder everything(For best results, have a scrapper with you to give you super speed)I apologize to everyone who gets memed on by this.
  23. For sure. Both classes may never escape their reputations for "toxic" design elements (to borrow a popular term on this forum) unless completely redesigned from the ground up. Even if objectively underpowered and underrepresented. It's not toxic, lets just call it what it is, bad design. From a PvP stand point it's not fun to play against things that hide information from your opponent. Imagine playing chess and every other move your opponents pieces go invisible. On top of that how conditions play as a whole are poorly designed for PvP. It's all a result of what happens when you trying to squeeze PvP into a game designed around PvE.
  24. Do you really think blurred frenzy is balanced because it is a "2-in-1 skill"? Then compare it to something like axe 3 "axes of symmetry", which does 25% more damage than blurred frenzy, inflicts 3-6 confusion, with 1 hit (meaning less retaliation dmg), evades for 0.75 seconds (vs blurred at 1 second), while also retargeting clones, breaks target, teleports you, has longer range, with just 5 seconds more cooldown. This sounds like expansion power creep. Instead of buffing stuff to as strong as expansion skills, they need to nerf expansion related skills that overshadow core ones. They probably shouldn't have done this tbh. PW is a good example of something that should be weak to retaliation. I'm not asking for blurred frenzy to be powercrept to pof levels, I'm asking for it to not deal 0 dmg. This has nothing to do with expansions, since BF did not do 0 dmg in core guild wars. The skill was infinitely stronger back in 2012 so perhaps you should change your stupid comment to say "that sounds like vanilla powercreep". It would be more accurate.Whoa dude, no need for insults. You asked an opinionated question and I gave you my opinion and my reasoning for it. Retal hasn't changed much much since release, having actually been slightly nerfed. They changed BF specifically to be affected by retal. That means retal was meant to counter this specific kind of attack. Everything needs to have its counters. If something has no counter play then that's bad design. I think its fine like it is. It still has tons of uses both defensive and offensive. Just because you can occasionally be countered by retal which is suppose to counter it I dont think is a good reason to change the skill.
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