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Ezikeo.5047

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Everything posted by Ezikeo.5047

  1. Thoughts: This Elite spec needs a few tweaks to make it viable and on the same playing field as other professions. - Flow/Adrenaline needs to be addressed, it is extremely slow to generate, add more passive Flow regen, make all attacks generate Flow and damage taken generate Flow. - Dragon Trigger requires a lot of investment and setup, however it is too punishing when it doesn't go off, due to being interrupted or easily dodged because of the obvious telegraph. - Entering and exiting Dragon stance should always be guaranteed, uninterruptable. Weapon: - Gunsaber #1 Auto-Attack Chain: Add might to the attack chain. Also change auto-attack animation.(Current male Human Greatsword animation is identical to Gunsaber) - Gunsaber #4 Cyclone Trigger: Needs to be 2 seconds, also add reflect projectile to it. - Gunsaber #5 Break Step: An evasion frame of 1/2 sec needs to be added to the dash. Stance: - Dragon Trigger #4 Triggerguard: This needs to be changed into a 3 second block(Shield Stance). - Dragon Trigger #5 Flicker Step: Range needs to be increased to 450. Traits: - Minor Master Dragonscale Defense: On top of the stability, add 3 seconds of Aegis. Utility: - Bulletproof Barrier: Cast time needs to be shorten to 1/4 sec. - Dragonspike Mine: Needs to remove crippled, chilled, and immobilized and gain 25 Flow. This would match Revenants "Riposting Shadows" and Thiefs "Roll for Initiative." Also this skill needs to be treated like a ammo skill, hence interacting with Unshakable Mountain, Fierce as Fire and Lush Forest.
  2. Thoughts: This Elite spec needs a few tweaks to make it viable and on the same playing field as other professions. - Flow/Adrenaline needs to be addressed, it is extremely slow to generate, add more passive Flow regen, make all attacks generate Flow and damage taken generate Flow. - Dragon Trigger requires a lot of investment and setup, however it is too punishing when it doesn't go off, due to being interrupted or easily dodged because of the obvious telegraph. - Entering and exiting Dragon stance should always be guaranteed, uninterruptable. Weapon: - Gunsaber #1 Auto-Attack Chain: Add might to the attack chain. Also change auto-attack animation.(Current male Human Greatsword animation is identical to Gunsaber) - Gunsaber #4 Cyclone Trigger: Needs to be 2 seconds, also add reflect projectile to it. - Gunsaber #5 Break Step: An evasion frame of 1/2 sec needs to be added to the dash. Stance: - Dragon Trigger #4 Triggerguard: This needs to be changed into a 3 second block(Shield Stance). - Dragon Trigger #5 Flicker Step: Range needs to be increased to 450. Traits: - Minor Master Dragonscale Defense: On top of the stability, add 3 seconds of Aegis. Utility: - Bulletproof Barrier: Cast time needs to be shorten to 1/4 sec. - Dragonspike Mine: Needs to remove crippled, chilled, and immobilized and gain 25 Flow. This would match Revenants "Riposting Shadows" and Thiefs "Roll for Initiative." Also this skill needs to be treated like a ammo skill, hence interacting with Unshakable Mountain, Fierce as Fire and Lush Forest.
  3. The Charr animations for Gunsaber and Greatsword "1" are different. Hopefully its an oversight with Human males.
  4. The Human Male Auto attack chain animation(1) for the Gunsaber is the same as the Greatsword (1). Please change it to a different animation.
  5. Making the auto attack on the gunsaber different from the greatsword is something they should do also.
  6. Please give Gunsaber a unique auto-attack(1) chain animation, the current one is identical to the greatsword.
  7. Having the same issue, seems to only happen when I open the trading window from menu, however it does not crash when I right click and "post an item on trading" - I am going to reinstall and see if it fixes the issue.
  8. This game is probably one of the most solo-friendly game. Also with the amount of time you spend, the game is rewarding, hence it respects your time. Gearing is extremely easy also, there's so many different paths you can take. What game are you playing?
  9. Hey guys I love the rune sets in this game, however I wish their were more rune sets that were interesting (looking at you "Rune of the Trapper") and profession specific ones. So lets play a game, lets see who can create the coolest and unique rune sets(lets keep it realistic lol). I'll start with my Warrior one below. Warrior Superior Rune of the Juggernaut (6/6) (1): +25 Toughness (2): Gain 15 seconds of regeneration when you are stunned. (3): +50 Vitality (4): +20% Stability Duration (5): +100 Toughness (6): Adrenaline no longer depletes when out of combat, +10% Maximum Health.
  10. Auto attack chain animation(1) for the Gunsaber is the same as the Greatsword 1. Please change it to a different animation.
  11. Can we please have a different auto attack chain animation(1), the current one for gunsaber is the same as the greatsword 1. It would be nice to have some variety, maybe change it to the auto attack chain that Reaper has for greatsword.
  12. With DX11, will the game get a facelift? New animations, spell visuals and models? The game is going to be a decade old soon, do you guys think this is in the future?
  13. Damage in sPvP is too low, for a 5 sec cast doing 5k-7k is not worth, Vindicators are auto-attacking for that much...
  14. Played alot of WvW and PvE, this spec lacks alot of synergy with other trait lines. Also alot of skills and traits are underwhelming. Flow/Adrenaline also needs to be addressed, it is extremely slow to generate, either add more passive Flow regen or make it so our attacks generate Flow. Below are my thoughts and suggestions. Weapon: - Gunsaber #1 Auto-Attack Chain: Add might to the attack chain. - Gunsaber #2 Blooming Fire: Works well. - Gunsaber #3 Artillery Slash: Works well. - Gunsaber #4 Cyclone Trigger: Needs to be 2 seconds, also add reflect projectile to it. - Gunsaber #5 Break Step: An evasion frame needs to be added to the dash. Stance: - Dragon Trigger: 4 seconds of Stability and Aegis needs to be baseline when entering the stance. - Dragon Trigger #1 Dragon Slash—Force: Skill sometimes doesn't do damage when I am on top of the target or if they are slightly elevated, this goes for targets that are downed also. - Dragon Trigger #2 Dragon Slash—Boost: Sometimes when used it will ignore collision, sometimes gets stuck in wall. Works fine otherwise. - Dragon Trigger #3 Dragon Slash—Reach: This skill misses alot, something with it not registering damage. - Dragon Trigger #4 Triggerguard: This needs to be changed into a 3 second block(Shield Stance). - Dragon Trigger #5 Flicker Step: Range needs to be increased to 450. Traits: - Major Master Fierce as Fire: This trait makes no sense in the kit, the spec is power based. Change the trait to One in the Chamber: The final round of ammo on a weapon skill does 20% more damage.
  15. Please make a rune set that lets us use Conjured weapons permanently(no duration). Also for balance purposes, make it so only the Elementalist can use/pickup the weapon when rune is equipped. Superior Rune of the Conjurer (6/6) (1): +8 to All Stats (2): +10 to All Stats (3): +12 to All Stats (4): +14 to All Stats (5): +16 to All Stats (6): +16 to All Stats; Conjured Weapons can only be used by the caster and is now permanent.
  16. I have the store Lightbinder Blades Wings backpack, it upsets me that I am able to dye the glider portion and not the back pack section. Makes no sense to me.
  17. Yeah definitely this, it seems like I'm spamming spells to hit whatever I can because I can't see what I am targeting.
  18. Can we please have an option for large enemy health bars for enemies when selecting them. At the moment, I am constantly getting lost of what I am targeting, the red arrow over the target is getting easily cluttered and lost. The enemy health bar would be the size of the party member, but red when selected and remain small when not targeted. sPvP already does this, having an option for it in PvE and WvW would help alot with targeting. Example: https://cdn.discordapp.com/attachments/692553778058100786/882759327109238865/unknown.png
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