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Daccura.4769

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Everything posted by Daccura.4769

  1. Would be better if the dmg of that trait occured before the boon strip.
  2. PvE it is not fun anymore, very clunky, too dependent on clones. In WvW it is completely dead because dependent on clones, in GvG u have 1 Grav and 2x Illusion - that's still why you play Chrono in GvG (boring af). PvP did not tested my stuff there but Bunker Chrono got hit hard (no Distortion) and Power Chrono, which was a quite nice high risk high reward, is no more. Seems only Raids is left for Chrono which I don't play.
  3. Yes I can confirm this. Today saw some build links to the build editor site on some posts but the links are not working anymore, none of them (external links).
  4. Yes, I'm adressing the fact that prior to patch you could recharge F4, now you don't.
  5. Since your great Chrono re work no one asked for the F4 (Distortion) and F5 (Continuum Split) got merged and is now only F4 (Continuum Split, Distortion 1s inherited).Signet of Illusion recharges each shatter skill - from F1 to F4. Why does it not work on Chrono tho? The F4 is still on Cooldown. That would litterly mean you cant re-charge Distortion with Signet of Illusion which another huge (intended) nerf to Chrono.
  6. Diversion=Time Sink since the re-work no one asked for. You messed up the recharge of 15s from Mantra of Distraction, it does not lower the remaining Cooldown of Time Sink. Gj as always.
  7. I'm really gonna miss your chrono videos. Feelsbad.
  8. Well RIP then, wvw is a complete goner for Chrono now. Overall Chrono feels veeery slow now compared to before - the shatters feel extremly clunky and you can't combo anymore because of the 1 Shatter Requirement. The change itself is just too big for a trade off - it is better to play core or mirage for PvP (Core sucks but hey we have Mirage yay...). Even pve chrono really feels not good - the Shatters are just not there to shatter when u need them if something happens unexpected.The distortion loss was big (and imo enough of a trade off) but losing the ability to self and shatter without clones completely brakes it for me. There was a reason why in the early GW2 times Illusionary Persona was baseline for almost any build.
  9. Power Block does not work on Auto Attacks, at least the part with the increased cooldown - that only works for other Skills. If however there is an internal cooldown then yeah it is bugged and that is actually huge since it is a grandmaster and interrupt builds rely on that ability. Example:You use mirage thrust to interrupt someone while they use their 4th Skill - dmg proc and the skill cooldonw is not on a 4s timer (i think it was 4 for any interrupt wasn't it?) but it is now on a 15s timer before he can use the skill again.Now in the same scenario after like 1s you Daze your opponent with F3 while he uses his heal skill as an example - dmg proc AND the skill cooldown is on a 15s timer.This is important. There can't be an ICD for enemy players for this, otherwise it is really a garbage Grandmaster Trait and keeping track of ICDs is completely a pain.
  10. Found a Bug regarding the Visual effects of Aurora regarding your created clones. Prior to the patch you would see your clones with the same effects as on yourself, if you have Aurora they have the effect too - the important part: Your Enemy sees the effects too.After the patch your Clones have the combined Effect of Aurora + Vision - if you have Aurora and play Mesmer just create a clone and check the visuals. The Orbs look exactly like in this video where someone shows the combined effects of both trinkets (timestap is 11:37): 1) Here is a Screenshot of me on a Golem with a few Clones. You can see on me I only have Aurora and also only the Aurora effect. My clones however have the combined effect of Aurora + Vision: https://imgur.com/a/NIEcKTk 2) On the side of another player (friendly) - they don't see the effect at all now. Your clones don't have the effect from their perspective which was different before patch. Prior to the patch your clones had the Aurora effect on them and other players could see that. Here is a Screenshot from my friend showing me his perspective of the clones: https://imgur.com/a/G202CgV 3) In a pvp scenario (e.g. WvW) the enemy player sees the effects of Vison on your clones and the effects of Aurora on yourself. Here is a screenshot from a friend in a 1v1 scenario. From his perspective my Clones have the Vision effects and I have the Aurora effect: https://imgur.com/a/npDelPI I already made a InGame Bug report but I also decided to put a forum post here because I can show multiple perspectives and Screenshots instead of the 1 Screenshot you can attach from the InGame Bug report option. Also people should also be aware of this.I hope this gets fixed soon.
  11. Same, at first i kinda did not like it but after observing it a little more and seeing how it fits mesmer I really have to get this.Also THE AUTO ATTACK IS DIFFERENT on Mesmer - finally a GS with that feature for mesmer.
  12. Today on reset many of us did not get the de-buff while other players did. Anyone else having this issue? Seems also if you don't get the No Downed State de-buff you also don't get the extra xp buff.
  13. The Support classe should not waste their cooldowns on a class which brings nothing to the squad (non-meta class) - A Guard sharing stability not to you will go to one other one in the squad - the person in the squad will bring more to the zerg than your class. That is the reason why and this is not only for boons, it is for cleanses, healing - everything. The buffs etc. should not go wasted on non-meta classes which give the zerg little to nothing - the buffs should be shared inside the squad with the meta zerg classes.It may sound harsh but it is as simple as that. Blame the devs for not being able to balance this game mode (btw. still can't believe how it is not possible since we already have a 3 split skill mode anyway for PvP/WvW/Pve).
  14. "Chaos Armor: This effect has been renamed Chaos Aura. Fixed a bug that prevented this effect from triggering some elementalist traits." Mesmer Staff 4 Tooltip and the skill name itselfMesmer Chaos Traitline "Chaotic Dampening" These still show the effect named as Chaos Armor.
  15. Went roaming and tested my power builds after the patch - well they are basically "garbage" now since if you have little to no sustain at all (well that is how mesmer is) but the blinds were what i miss the most, they really gave you the ability to survive a fight by blinding key-enemy skills. Feelsreally bad.I moved on from Mes now (only playing Chrono in GvG since we still need that Illusion of Life), looking at Rev and Warrior now. EDIT: I also did check (my not beloved) condi build - it also got hit hard (previous patch), takes ages to kill something since the last condi nerfs but it seems this build is still cabable of sustaining some dmg (even without blinds or reflects) as opposed to my power builds.Still - I'm not gonna roam on condi mirage - that's for sure.
  16. "Dazzling: This trait now applies vulnerability when stunning a foe, in addition to when dazing them." Now this is really what bothers me. Remember back: This trait prior to some patches made your dazes to stuns (on a 10s cooldown or something?). Now it is basically the same variant but just crippled. This trait was the reason power shatter was strong so they changed the stun interaction (because of ppl crying) but now we have the same thing but crippled. I will not go into other nerfs but one thing which bothers me (and which was not mentioned yet) is the nerf to Signet of Illusions and its interaction with the Blind on Shatter and Chrono (CS): In a heavy pressured fight you could pop that Sigil and CS right when your shatters were ready, then Shatter through your F skills to proc blinds and also some dmg through F1 and F2. Then split ends and you pop Signet of Illusions again to have your shatters ready. This whole interaction was not common use but experienced Chronomancers whould use this to take down pressure/counter pressure which was a glorious skill interaction for Chronomancers which do not play with Shield and don't have the Mirage benefits. It got the same nerf as the Healing Signet which is really a sad thing tbh.
  17. In public zergs:Run full minstrel.Sword/Focus and Shield.Pull. Veil. Grav. Illusion. Cleanse and/or Stab Mantra - This is what you can offer mainly. You can experiment and use stuff like Antioxin Runes with cleanse Mantra, Heal Mantra (cleanses with Inspiration traitline) and Null field to get a lot of cleanses BUT if you have 1-2 Scrappers in the squad you should let them do the cleanses because they convert the condis into boons. This is sad but that is what mesmers can offer atm. in big zerg fights.
  18. 23rd March and this bug is still there. Can't finish aurora. Map switching doesn't work since there is so low population that the current "broken" map does not get near full so you end up on the same map over and over Bump.
  19. Can we just take a moment for one thing: WvW? Chrono got hit with every patch and now this litterly killed it. You know that it was already hard to be one of 2-3 Mesmers in a 50+ Zerg. Now your only purpose is to lay down a Veil for few seconds of stealth and that's it - litterly. You can throw your 2 gravies and pull, other than that you litterly don't do anything at all. The boonshare was important because of the ridiculous amount of corrupts and boonremove/steal in WvW - now that's gone. Your signet is litterly useless because why should we extend the duration of the boons? They will get corrupted anyways - the important part was to get them back after a bomb. Tell me how these changes were good at all in a WvW aspect?
  20. Thx Anet it works now - good and fast job on this one thumbs up.
  21. Not just the build template but arcdps in general - is there a way to set a custom keybinding to pop up arcdps or arcdps build template menu?
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