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  1. Against certain enemies, like detached Hydra heads in Crystal Oasis, scepter/pistol dual skill's second part fails to connect the beam to the target and does nothing.
  2. It's been said before, but being able to stow gunsaber would improve QoL a lot. Dragon Trigger would be more intuitive and less ping-dependent if it locked you in place instead of canceling itself when you move. Being able to switch to your weapon after a Dragon Trigger would be much better for flow, especially with how high Gunsaber cooldowns are. (Which, honestly, is way too high, the pvp numbers feel way better.) Gunsaber feels quite underwhelming in pve, other than the surprisingly low damage numbers, skill 4 lacks that oomph. The pvp damage of Dragon Tr
  3. Signet of Fury seems to grant a fix amount of flow (probably 30) instead of the described 15s positive flow. When moving forward while casting, Blooming Fire and Dragon's Roar explosions happen behind you, greatly reducing their effectiveness.
  4. That laser has 5sec stun if taking the middle grandmaster trait, i suppose that's not a bad contribution
  5. F1 has a cd of 10 seconds tho when leaving gunsaber, and it is still affected by fast hands. I wonder if it's a cooldown you can shorten with your master trait or not. (That one time Cal used Dragon Trigger with cooldowns enabled, F1 also went on cooldown, which i hope is not intended) We will see how well the spec fares without discipline, but after noticing these details i have less confidence in it. Still looks like a very fun spec to me.
  6. Then yes 😛 I'm lowkey hoping for multiple F skills with different 'kits' on them
  7. Ah, i misunderstood what you were saying then. A "forge mode equivalent" is something that could happen yes. Though if that's the case, i don't think you have to combine weapons, it can just be an unique "weapon". You are also not guaranteed to wield a pistol for the SFX, it makes more sense that it's a unique skin that doesn't change.
  8. The issue i see with this is that if you take 2 two-handed weapons on your build, your mechanic is nonexistent. Sure, no one would do this if this was the case, but to my knowledge it would be the first espec that can have builds that have no access to its espec mechanic; Which is rather odd. We've seen holo for example which has a weapon complementary to its mechanic, but never one that actually has a mechanic reliant on its weapon choices.
  9. The Yuan Dynasty (YD) is a new and very friendly guild recruiting for new and returning players from around the globe to do various content together. We are a unique guild that aims to build genuine connection with players by ensuring everyone is heard and that members are not just a number. The YD believes in the ethos that everyone can be “somebody and not just a nobody”. This came about after our guild leader simply felt like a number belonging to large guilds, where she had no special role to play. Although, the members of her former guilds were all nice, she did not feel a ge
  10. the 2020 Feb25 patch included the following change: Personal Battering Ram: Slowed down the animation so the strike occurs at 0.6 seconds (up from 0.3 seconds). However, when used with the Gadgeteer trait, it still uses its shorter cast time. I assume this is not intended. Perhaps it could be standard procedure to follow up on alternate skill versions when making changes?
  11. In the main patch they wrote: "We’re improving the strike damage of the Renegade’s Kalla’s Fervor effect by changing it from a ferocity bonus to a bonus to all damage dealt. This change will allow Renegade power builds to be more viable for general play in open-world and mission contexts, although it is unlikely to create a Renegade power build for high-end PvE content." Them not engaging with power rev's viability yet acknowledging it, and even nerfing it afterwards, leads me to believe that we're gonna see a pdps oriented espec in EoD. This would line up with how they handle
  12. What do yu have against limits? Yu know, I feel like 80% of the players begging for buffs or changes or reworks in the forum have only one thing in their mind, and that's like "ugh this thing I want changed can be better, its just short of perfect"Hey guess what, nothing has to be better if it is sufficient in what it is doing, and intended to do.It doesn't have to be better, and the limitation is a design flaw baked into the skill as a deterrent from becoming an all encompassing one-hit-wonder. Correct, nothing has to be better, no changes have to be made at all to anything, there is little
  13. Never said it's garbage, it's quite a good skill.You might consider it skillful, but in truth it's also extremely limiting. I don't see why it would need a cost increase and it's certainly not like dash, doesn't even become more spammable. PS: i know how to About Face.
  14. title ^as the only stunbreak of the Shiro legend it sometimes takes you in the entire different direction than you want to go. Sure, we can call managing your positioning skillful, but it's kind of unnecessary and it would be much more comfortable if you could decide which way you wanted to roll. Perhaps this has been suggested before, if so, apologies.
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