Ok so we all know the current meta is condi after the power nerf. I'm a power build user and i think it was needed, but at the same time some skills need to changed a bit. Anyways this isnt going to be about power but condi needs to be nerfed a bit more now. Anet needs to see whats being too overpowering and tone it down. Power shouldnt go up just yet otherwise the power creep starts again. I think the main issue with condi builds is not just the skills, aoes, and how fast condi is applied/stacked. The problem right now is the armor for condition builds. Ill explain what i mean, and im going to use power as an example. For me to do good damage on power i need the following, power, precision, and crit dmg. If i run armor such as soldiers/sentinels/ or wanderers which give you power, but give you tougness, and vitality i wouldnt hit as hard as if i was running zerk armor. Imagen running into a power build user with 23k health and close to 3k armor, and he hits you as hard a he would if he ran full zerk, wouldnt that be a little overpowering? where would be the risk in running that armor? thats basically what trailblazer/dier armors are. Theres no real risk armor that you need to run when playing condition. I think that condition is lacking from needing another stat to base its damage from. Example again, power needs 3 things to make it work, with out one of those its not going to hit as hard as it should. Condi doesnt really need anything else, condition duration its just a utility but not a necessity. I think condi builds should require to also need precision kinda how they did before HoT dropped. Condi warriors, and mesmers ran rampager armor because the crit chance allowed for more condi stacks. That all went to shit as soon as you got trailblazers/dire. Yes theres people who do use crit chance and understand there is more dmg that way but its not the safe thing to run. I also think some condi aoe skills need to be interrupted when the caster is cc'd, Example i was fighting a scourge, and it did an aoe move, i cc'ed it but the aoe continued to go even thought the caster is on the floor. I think Anet needs to go back and make some skills only last as the caster is channeling them, kinda what they did with spellbreaker bubble. I know anet already has done that but theres more skills that need to be reworked. Ok now downstate, and this needs some serious work. Mount stomp should go away, its stupid, and its a good way to ruin a good fight. Instead the cast time to stomp should be lowered, so we can spike faster, and also the health when in downstate needs to be reworked. Some classes are reallyy annying when in down state, and with the current speed time of spiking it takes too long to kill a downstate. i think the damage on downstate needs to be changed too, i was just in a fight with a condi thief, and he went down. Using only auto attacks from downstate he stacked me to 6 stacks of poison, i cleaned them, as as soon as i did he stacked me to 10!!!!! wtf is that shit. How can you do so much damage on downstate. Please change this and sorry for the massive post