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Veeber.3192

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Veeber.3192's Achievements

  1. Getting the same issues, for me it seems to be caused by the in game graphic settings. All low seems fine. Nevermind.
  2. Probably meant to be removed before shipping just like the JP's in all EB spawns, red spawn was "lazy artist’d" to remove a rock. https://forum-en.gw2archive.eu/forum/game/wuv/Asura-Gate-In-Mendons-JP-In-Red-Spawn/page/1#post6163009
  3. Killed over 100 in defence of objective, 0 credit.
  4. kitten, I remember that and thinking "God not here too" and 11 years later i've not left, it consumed me. Anyway, if Anet were to do this fairly they would need to have a way for WvW players to gain PvE components and make it time consuming for both sides. WvW reward track could be like BL ticket scraps, each completion gives you 1 of X GoE scrap. PvE could be "Need 10 successful meta events in the listed maps" for GoB. Shouldn't be easy, shouldn't be quick.
  5. If you have a commander tag, enable tag and type /supplyinfo it's an old command before the current commander squad.
  6. Killed 30 man group in garri defence, got credit for kills, no Defence credit, same group again 5 mins later had kill credit, no defence credit. Failnet strikes again. EDIT: Defence timer reset 4 more times, no credit just kill credit.
  7. You'd think things would be fixed if Anet was here!
  8. Yep, the only way to identify them. Not the best wording they could've used! You were right about the ID kits being used orignally, changed for the better.
  9. Even with the password blank, if you click 'Log In' it will still log you in.
  10. Technically more rewards, not in the WXP sense but in actually defending. People more often then now came to help, you could have great fights that could go either way and be relentless, get loot from kills etc. Yes it was nothing like at the start of the game but people still came. Then came rewards (initial OTT wxp was bad), don't get me wrong it was needed and it seemed like it helped with people defending more, but what do players like? Being rewarded. When the rewards were 'restricted' there seemed to be even less defenders (on my sever) as the rewards are random. Sometimes it's more rewarding to kill a guard at a tower and leave then defend. Surely if anyone, enemy of ally, kill X amount and close a gate using X amount of supplies, they should be rewarded and encouraged to continue defending. This is just my opinion, I've always loved defending but I do think sometimes "why do I bother" in these situations. Probably not the answer you were expecting.
  11. Anet will probably claim diminishing returns! For me, why bother defending when I'll get nothing out of it.
  12. As someone who has learnt never to join squads you can follow or not follow closed tag;, fight in the blob or on the sidelines, but you will learn that sometimes you last longer or play better not being in a squad if you get your positioning right. Not being in a squad and just following isn't inherently bad just as joining isn't inherently good.
  13. Currently in my 4th requeue cause of this kitten kitten bug!
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