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LucosTheDutch.4819

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  1. Mace is meta on support firebrand. Also I wish what you said is true, because at least then GW2 would be nice to look at. Instead, most player characters--regardless of class- are walking bags of Skittles ("taste the rainbow!") with a bazillion special effects from stacking infusions and legendaries.
  2. I didn't read the entire thread, but I guess the OP must feel really silly right now for having made this thread before the actual beta test. So confident he was that the willbender would be OP. Well, what do you say now OP? Still think the willbender is OP? Didn't think so. It's in fact criminally underpowered. I hope Anet will come to their senses and give the willbender some substantial buffs. But even that wouldn't be enough, I'm afraid. The very design of the willbender Skills and Traits are just very poorly thought out. We're gonna need to see some major overhauls for this class to see actual play when EoD goes live. Otherwise this spec is going to be dead on arrival in all 3 game modes.
  3. I said it before and I'll say it again: the design philosophy for the willbender's Trait lines is not fun. It's in fact anti-fun. It's the equivalent of being shot in the leg 3 times, and then the benevolent devs give you the option to get a band aid for one, and only one of your wounds, and often that band aid comes combined with another bullet to the kneecap. Yeah, fun fun. Other elite specs aren't designed this way, so why is the willbender? Traits should be there to buff and make your class shine even brighter. The willbender Traits instead address the spec's newly added weaknesses and make the kitten parts of the willbender slightly less kitten, at the cost of making something else even more kitten. It's not fun.
  4. If you think DR is bad, wait until you enter LA. Lion's Arch used to look great, but now it looks like an oversized water themepark. Especially the plaza in the middle where the festivals are held is just out-of-this-world big and destroys any sense of scale. With DR I never felt the architecture is unreasonably big. Yeah, some of it is grandiose, but we have our fair share of grandiose buildings in real life, with archways much bigger than necessary, simply to impress the visitors. Houses are usually too big as well, but that's actually for a reason: it's because they need to be big enough so charr and norn players aren't locked out. They wanted all areas to be accessible to all players, and so that means we have a lot of oversized doors and houses in order to accommodate the max-height norn and max-height charr.
  5. One change I would suggest to make is to entirely revamp how the Willbender's Virtues work. Right now they are clunky, confusing, unintuitive, and just plain bad in any scenario that isn't open-world PvE. My suggestion would be as followed: 1. Have the Virtue's passive effect immediately activate when pressing one of the F1-F3 buttons. Have this passive effect last until the next F1-F3 skill is pressed. So for example, when pressing F1, Justice's passive would remain active until pressing F2 or F3. What this means is that a willbender would always have one of the Virtue's passive effects up, but not all 3 at once. This should be easy to understand, it would be intuitive, it would make Traits that enhance Virtue passive effects actually viable, and it wouldn't suck, while still feeling different from core guardian. 2. Add a Trait that restores the Virtue's passive effects to their core functionality. 3. Add another Trait (mutually exclusive to the previously suggested Trait) that triples the effectiveness of your Virtue's passives. Have Justice's burning proc 3 times as hard, have Resolve's passive healing be 3 times as much, have Courage's passive Aegis proc 3 times as fast. 4. Buff the Virtue's Flames considerably. Either just give it an all-around massive damage increase, or make it so the first proc as the flames are laid down on the ground deal an insane amount of damage, with consecutive procs being of similar strength to what they are now. 5. Get rid of the after-cast on the Virtues and all other movement-related skills. As others have already brought up, the after-cast just kills any and all chase potential in PvP/WvW. 6. Ditch Lethal Tempo and the Grandmaster Trait related to it. It's counter-intuitive for an assassin and doesn't fit this spec at all. If A-net insists on keeping Lethal Tempo, then have it be a flat damage buff that applies immediately upon engaging the enemy with a Virtue; so no stacking, just give us the +15% / +30% damage outright, I know getting a free +30% damage buff "for free" sounds ridiculous, but on this spec it wouldn't be, given how under-tuned the base damage of this spec is. Even so, I still suggest just getting rid of Lethal Tempo. It's a boring Trait and a bad one at that. 7. Speaking of boring Traits, almost none of the Traits are particularly inspired. Willbender has a lot of crippling drawbacks built into the spec and most of the Traits are various shades of "which crippling drawback do you want to be a little less crippling?". That's not fun design. It's basically the videogame design equivalent of being shot in the leg 3 times and then getting offered a band aid to dress one, and only one of the wounds, but you get to choose which wound you dress! Isn't that fun?!?!?!? Also, where is the Trait that enhances the new Physical Skills? So far every elite spec's Trait Line always has at least one trait that enhances the new Utility Skills the spec gets, but not willbender? Is this an oversight, or intentional design?
  6. Real talk: the most realistic time to introduce playable Tengu isn't at the start of EoD, it's at the end of it. Let me explain. Right now, we're at the finale of the commander's story. We're playing as the commander, Aurene's champion, with their friends and partners. It would be weird and almost impossible to introduce a playable Tengu now, as that Tengu would then effectively also be the commander, and somehow that needs to be explained, either by retroactively adding the Tengu to the Personal Story, LWS2, HoT, LWS3, PoF, LWS4, and the IBS. That would be weird from a storytelling perspective and a ton of work. However, when EoD ends, the current story ends. The commander might retire as the commander, Aurene might die or move on, and our friends might too. A new story would begin, a story where the protagonist (our character, previously the commander) takes up a new role with new friends. THAT would be the perfect time to introduce a new race. The Tengu's Personal Story could then be crafted to lead up to THAT story, and Anet could use the Tengu to craft and overhauled the new player/leveling experience. I'd be all for it.
  7. I see your point. Honestly I love that we are getting 50 men instanced content, reminds me of the good old days of WoW and WoW Classic, but I'm really wondering if GW2 fostered the right crowd for this; too many peepos who want instant gratification without learning mechanics.
  8. Debatable. 8 year old core Tyria world bosses still get completely full map instances every single day, I don't see why Twisted Marionette wouldn't. It's a fun boss with decent rewards.
  9. Trying to lead a squad for Twisted Marionette through LFG for several hours made me lose faith in the GW2 community. Y'all are some inpatient MFers who can't even be bothered to read simple instructions in squad chat. The amount of people who join, rush into the instance (despite both the LFG message as well as the squad message asking not to go into the instance yet) and then leave the squad again is astonishing. Then when you finally get 50 people who are at least capable of reading the LFG/squad message, you'll still find plenty of people who do not stick to their lane. Like, do y'all not understand Roman numerals, or do you just not bother to read squad chat and check which subgroup you're in? I don't get it. Then, on top of people not sticking to their lane, it also seems that even to this day there are still people who do not understand breakbars and CC. Again, I took the time and patience to explain this each attempt, but again it's like people just don't read squad chat or just don't bother; they think CC is for other people, not for them. Twisted Marionette is casual friendly, it just isn't lazy-pepega-trying-to-leech-a-kill-without-putting-in-any-effort-whatsoever friendly. PS: I do want to add that some of you were extremely lovely. You stuck around, were patient, read squad chat, were willing to learn, and actually improved your gameplay after each attempt. If you were one of those people, I love you, and GW2 needs more players like you. <3
  10. Please no, I want less people to run around with those god awful obnoxious infusions, not more! In fact, I'd be happy if Anet entirely removed them from the game.
  11. If, as you say, selling ascended gear on the TP only benefits the sellers, then the items won't sell and the prices will drop to a point where it would be beneficial for the buyer. That's how free-market capitalism works. You also literally contradict yourself in the same post, when you say that buying stuff from the TP is more convenient than doing the content, so people will just buy their gear on the TP instead of doing Drakkar, Tequatl, etc. That means buying it benefits the buyer, because if it wouldn't, they'd just do the content like Drakkar and Tequatl. So what is it? Does making ascended sellable only benefit the seller or also benefit the buyer? Make up your mind.
  12. When they came out with a 64-bit client, it was optional. I think even to this day you can still download the 32-bit client if you can't run 64-bit. I'm pretty sure the same will be true for DX9 after we upgrade to DX11.
  13. On second thought, I revise my previous statement and say ascended gear shouldn't be sellable on the TP. However, I do think, if possible, they should be tradable (mailable). I have no clue if it's even possible to code an item as mailable yet not available on the TP. Sometimes I wish GW2 had a loot system similar to WoW where you can pass on an item and then someone else in the party/squad get the item instead. Anyway, I'm swimming in ascended gear I don't need and I would be happy to gift it to the peepos who just joined my raid group when they do a good job.
  14. You are acting overly entitled. Nobody is taking anything away from you. In fact, it's quite the opposite. After the release of the legendary armory, you'll have as many legendary armors as you have characters, instead of just 2. If you have 11 characters like I do, then cool, you'll effectively have 11 legendary armors after the update. That's 9 more than just 2. So you aren't losing anything, you're only gaining here, and yet you act salty because Greg who crafted only 1 legendary armor in the past will also effectively get a legendary for each and every character, and you think it's unfair because Greg only crafted 1 legendary armor and you crafted 2, meaning you put in more effort yet end up at the same place as Greg after the legendary armory patch. That's called jealousy and entitlement.
  15. That's where you're wrong. It does have an effect on our gameplay. The OP even explained some of it, did you not read the actual OP? Tons and tons of visual effects result in visual clutter, the game becomes less readable, but more importantly, less stable. Back in ye olde vanilla days when our heroes still just looked like heroes and not like alien rainbow gods, I could do Tequatl without much of an FPS dip. Now I'm happy if my FPS even reaches 30 during Tequatl. With the Leyline jogger it's even worse, where I get 12 FPS if I'm lucky. And no, I'm not using the same rig as I did in 2012, I upgraded my rig twice since then, once on 2014, and once in 2018. But the fact of the matter is, even with Character Model Limit and Character Model Quality set to Low and Medium, the game still becomes a stuttering mess because of all these players who thought it was a bright idea to stack a ton of different infusions and legendary auras on their character. The fact of the matter is, GW2 today looks less aesthetically pleasing and performs worse than in 2012 because Anet went overboard with the fashion wars and players think the more effects they stack on their character, the cooler they look.
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