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Fargas.6251

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  1. How much Expertise and Ferocity is that? I’d wager for those of us with trash tier gear, these stats take priority over power and condition. You wouldn’t happen to know where we could find burn’s Condition vs Expertise Break Points would you?
  2. I didn’t know about Toughness bringing in aggro. That’s pretty good to know. You wouldn’t happen to know a good ballpark health pool to sit on for open world would you? I suppose the stats I can afford to lose are Ferocity and Expertise I’m guessing. Would you say that’s accurate?
  3. Long Post Ahead. I’m well on my way to my first 80 with my Guardian, having fallen in love with Firebrand’s moveset. I’ve been studying what builds I’ll be pushing towards, such as this Condition Firebrand from Snow Crows https://snowcrows.com/raids/builds/guardian/firebrand/condition/ So here’s the Stat Layout, no food, no runes. Total Stats at full Ascended Gear:4,362 Condition-1,403Power-1,377Precision-775Expertise-498Ferocity-209 Balthazar’s would put me at 1,503 Condition, and gives me 20% more burning atop the 500 Expertise. I’ve had a realization though, that while this build is META, I am not META. I will spend half of my time dead without any survivability stats. Dead men don’t DPS. So I’m trying to make room for Toughness. I suspect that scales better with Guardian’s self healing. How much Toughness do I need to bring, for it to even be worthwhile? Is Vitality actually better? I also won’t be sitting on ascended gear straight away. I haven’t calculated what my net total stats would be if my gear were all fines and masterworks. Which stats can I afford to cut? Is it worth sitting on 500 Expertise if my Condition damage is substantially lower? Is the 200 Ferocity worth bringing if my Power and Precision are way down? I’m trying to sort out my build so that my gameplay mistakes hurt my performance less, while I’m still learning how to play.
  4. I would have never thought to consider ranger in this list. The idea of a pet didn’t appeal at first, but it might be worth a try. Especially finding that Soupbeast cuts out the pet for the most part. Would you say they take a lockdown role in a given PvP situation? Picking a priority target and sticking to them til they’re dead?
  5. What are their roles in WvW? Any take on how they perform there? Are they roamers, zerg specialists, or bunker guards?
  6. I just realized that I put Revenant. I meant to include the Reaper. I appreciate your take regardless though. Scrapper still sounds pretty neat. It’ll just be a bit of a chore to reach the elite spec.
  7. Which profession would give me the fantasy of being an up close melee juggernaut? Heavy hitting hits. I don’t know yet if want mobility or utility as my side job. I know that I want to be smacking things with a huge sword or a huge hammer. I’m guessing that narrows it to Warrior, Guardian, Revenant or Scrapper. How do each of these classes put their smack down, mechanically speaking?
  8. I’m all for a comeback of trinity based pve content. I just wish each of the 9 classes could pull off all the roles like Anet originally promised, in a way that wouldn’t piss off the meta sheep. Wait a moment, why did this thread come up? Unintentional Necro. My bad.
  9. Raids being difficult is fine. The problem with difficult content is that it exacerbates build imbalance. If you’re going to continue releasing harder and harder content, you have to address the build variety, or you end up with the toxic meta attitude that has been growing as of late. When everyone can clear it, things aren’t so bad. I would like to add that the quality of loot shouldn’t decrease, but simply the frequency of high end drops lowers. That way the content is still accessible and rewarding for less intense players, but the tryhards are rewarded for their efforts and skill via more gold for less grinding. It also allows off meta builds more opportunity to play the content while Anet ideally fixes the build imbalance. Fat chance of that though.
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