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Oh, Arborsotne! A place where Ishan fell
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Swimsuits; The Gold Standard [Merged]
Wolfb.7025 replied to Altonese.6542's topic in Guild Wars 2 Discussion
Ay chance we will get swimgear this summer? -
[Holosmith] Please consider adding heat mechanics to other weapons
Wolfb.7025 replied to Suishou.9381's topic in Engineer
Double the damage of Blunderbuss and Jump Shot while under the effect of Overheat. -
Hoomans, Gnomes, Elves, Nords and Oversized palicos
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The condi damage portion of PBM holo only takes about 10% of the total dmg, this wouldn't boost much the damage of power builds. Which is also something that PBM holo needs since it's pretty obsolete now that ECSU is way, waay better dps and utility wise. Solar Focusing Lens, Prime Light Beam and Photon Blasting Module are the reason Condi Holosmith deals more damage than Core Condi Engi. You don't use Laser disc on the Condi Holosmith build. My intention to make it PBM exclusive is to prevent giving more buffs to the ECSU build, which is already pretty optimal. Bleeding dmg instead of ranged might be a good suggestion.
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Make Laser's Edge give Condi % DMG aditional to Strike DMG when the grandmaster trait Photon Blasting Module is selected.
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Hard Light Arena is incompatible with regeneration's 5 stack limit
Wolfb.7025 replied to Griifen.2473's topic in Engineer
When the 5th pulse comes, you already lost 2 of the 4 previous pulses. Essentially making you have 3 stacks of Regeneration at that time. On the 8th and final pulse, you end up with a total of 5 pulses of regeneration, effectively not having wasted a single pulse through the duration of Hard Light Arena. From the moment you gain the first stack/pulse of regeneration, you'll begin to lose 1 application of regeneration every 2 pulses. -
Just throwing my comment in here. I know more than 90% of the people are super upset about the food removal, so for a change I wanted to voice my own perception about this to let Anet know that not everyone is super angry about it. Despite Research Notes being super controversial given how tedious it was in their initial release. It actually gave value to all of the worthless trash crafted items and consumables in the TP and that was pretty much the reason why Research Notes were introduced to begin with. People just got upset that they have to pay 3s instead of 50c for a magic find food but for me it's better when the echonomy and value of items has.. well, some value, instead of being items that you can pretty much throw away or sell at npc.
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Old animation was an unique animation. The new one is just the jumping mushroom animation. I want unique animations.
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Suggesting Holosmith PBM buffs based on Nov 29 balance preview
Wolfb.7025 replied to Wolfb.7025's topic in Engineer
More buff suggestions for Photon Blasting Module: -Let the holo get the full benefit of Exceed Skills (and I mean the 100 heat bonuses) as long as they have the Overheat debuff when they have PBM selected. -Aditional to Strike Damage % gained by Laser's Edge, give the same amount as condi damage with PBM equiped. -
Suggesting Holosmith PBM buffs based on Nov 29 balance preview
Wolfb.7025 posted a topic in Engineer
Hello, i'm a very dedicated Rifle Holosmith player, after seeing the patch notes previews I noticed most of the buffs are planned for the Sword's Enhanced Capacity Storage Unit build, my biggest concern is that with all these changes, it's gonna turn Photon Blasting Module builds completely obsolete in comparison to ECSU. so I'm here to bring some suggestions on how to buff PBM. Photon Blasting Module: Remove the 5 second toolbelt cooldown penalty: what makes PBM builds decent is that it had good burst (right now sword holo has even bigger burst). Removing the 5 sec cooldown penalty would allow the holosmith to use it's toolbelt skills more often to keep up with ECSU sword damage builds. If it's possible, instead make exploding with PBM reduce the cooldowns of all toolbelt skills to allow the holosmith to use the abilities more often, giving it a good reason to choose PBM (2 to 5 seconds of cooldown reduction would be fine in my opinion, 5 seconds flat when exploding, or 2 seconds per target hit with the explosion, any of the two). ------------------------------ 30 Nov Edit: -Let the holo get the full benefit of Exceed Skills (and I mean the 100 heat bonuses) as long as they have the Overheat debuff when they have PBM selected. -Aditional to Strike Damage % gained by Laser's Edge, give the same amount as condi damage with PBM equiped. ------------------------------ Solar Focusing Lens: Up the damage increase from 10% to 20 or 30%, PBM holo uses this special boon really well by deactivating photon force after Corona Burst into Blunderbuss for that dmg increase on both Rifle 2 and the second hit of Corona Burst, and timing Jump Shot and Rifle 2 after overheating. WIth the DMG increase of Solar Focusing Lens it would benefit PBM Build more than ECSU holo, since ECSU is based on small damage multi hitting abilities. Heat Theresold Ability bonuses: Right now there is a possible bug where bonuses from the heat theresold doesn't apply if the holosmith has exactly 50 heat, the holosmith needs to be above 51 heat in order to get the benefit of the heat theresold. now that the patch preview showed more bonuses for 100 heat, my biggest concern is that it's gonna happen the same for PBM builds where it will be unable to proc the 100 heat bonuses since it's gonna actually need 101 heat. Alternatively you can make it so all Exceed skills and their corresponding toolbelt skills give the full benefit of 100 heat theresold bonuses while having the overheat status with PBM trait selected. Here is a video example of the bug: -
ANet responsibility toward Asura and Charrs
Wolfb.7025 replied to Kulvar.1239's topic in Guild Wars 2 Discussion
You do get it, but people who argue won't because they don't want to lose an internet argument lol Whoever invalidates GW2Efficiency as being innacurate because it's not a 100% sample is like when people used to say Wikipedia isn't a valid source since anyone could edit it lol. -
Why are commanders demanding no trinkets in lab farm?
Wolfb.7025 replied to Veprovina.4876's topic in Festivals
The thing is even though you want your farm to be chill, you're gonna be ruining the experience to potentially other 49 people in the squad, it's etiquette, chill or not.