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interitio.4269

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  1. Yeah it seems most PvE players are happy with this change judging by the reacts. I hope your soulless, uncharacteristic button pressing machine gets you big numbers and so much gold per hour so you can buy the newest skin made by contractors in china! WOW! so much fun!
  2. But don't you think that randomness is part of the original design of the trait? the change makes no sense to me in terms of either game design, fun, or balance. It's poorly thought out.
  3. It's one of the few fun traits left on thief. It's called improvisation for a reason, what exactly are we supposed to improvise by shaving some % of cds? The change clearly shows that the balance team still has the same mentality that caused them to give "tradeoffs" to especs. Your game has no esports, stop prioritizing bland homogeneous "balance" over FUN. I won't even go over how this change actually is a nerf because quite honestly I don't care. deadly arts was already barely viable ever since the change to mug, but I was still playing it. You know why?? cause it was still more fun than the brain-dead gameplay of SA. there's no sind stream to whine about thief balance this time around so i put it here
  4. How about, Idk, nerfing some of the abusive traits in SA rather than skills used for other builds? what wrong did blinding powder commit? also a 40 sec cd on one of the two viable heals for core thief.. very interesting 😕
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