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Cardolan.9123

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Everything posted by Cardolan.9123

  1. Here are the two paths regarding the direction of balance: 1. balance by power"My main is super fun and fares well against other classes, but people just don't play other classes and the competitve scene is dull."This balance path aims to bring the power/effectiveness of each class as close as possible. However since the balance of power has nothing to do with thematics and such (and it's difficult to make all classes equally appealing), classes that are thematically/mechanically more appealing will be more represented, resulting in an imbalance of class representation and lower class diversity. 2. balance by popularity"I really like my main, it's super fun, but it's also nerfed as kitten and get rekt by every other class."This balance path is often easier for devs as they just need to look at class representation statistics and make changes accoringly. This will ensure balanced representation and higher class diversity, however it will also cause an imbalance of power, as classes that are thematically/mechanically more appealing will be underpowered, and classes that are thematically/mechanically less appealing will be overpowered.
  2. LMAO Problem:Fire in the house. Solution:Tear down the walls so fire won't have fuel to burn. Meanwhile, the fire continues to burn. Sorry about the burning fire, but I still think that the solution of tearing down the walls is cool. Who wants a house with walls huh?
  3. That's exactly why devs will never listen to you, because only bad suggestions get sometimes considered. That's just the rule here. Do you need proof on that one? Or do you have means to change it? Btw if you don't have means to change the rule, what options do you have then?
  4. Does people who suggest these tradeoffs play mesmer even? WE DON'T want to be close to most f the classes, get these ideas out of your head.And it is enough that ambushes have cd i guess This tradeoff joke needs to apply to other classes, it seems that the tradeoff is only applying to mesmers these days and all the kitten issue is that core got nerfed heavily during their dartboard nerfs over the years. We really don't need to start explaining why every time someone suggests things like this >< My sincere apologies for my absolutely horrible suggestion. Here is a better one just for you. Mesmer balance change suggestionpower spike (from mantra of pain):add an unblockable effect to this skilladd an undodgable effect to this skilladd a stunbreak effect to this skilladd a blindness immunity effect to this skillthis skill now grants pulsing stability (10 stacks 10s every 1s for 5s)increase the skill damage coefficient of this skill to about 75.0increase range to 5000 in PVE, 2500 in PVP & WVWfix a bug where this skill is blocked due to LOS
  5. It's not necessarily weaker. Core ones are powerful at the cost of destroying clones, not so powerful when used without clones. And core shatter effects are not strictly ranged.
  6. Trade-offs are not necessarily nerfs or buffs, they should be designs that change the playstyle while approaching the elite spec theme. Mirage has the unique dodge and ambush but the shatter play I think is still quite similar to core mes so I think we can rework mirage shatters into ambushes that doesn't destroy clones but retarget them, cuz the mirage theme relies on clones but NOT necessarily on clone generating and shattering. Ambush F1:Ambush. Teleport the mirage and all clones to the new target, retarget your clones to the new target. Your next attack deals a follow-up strike (that does NOT scale with the number of clones).Range: 300 Ambush F2Ambush. Teleport the mirage and all clones to the new target, retarget your clones to the new target. Your next attack applies confusion (that does NOT scale with the number of clones).Range:300 Ambush F3Ambush. Teleport the mirage and all clones to the new target, retarget your clones to the new target. Your next attack applies 1s daze.Range 300 Ambush F4Ambush. Teleport the mirage and all clones to the new target, retarget your clones to the new target. Your next attack applies 1s distortion.Breaks targetRange 300 Also there can be some change to this trait:Elusive mind: this trait is removed from the game (lulz)Ambush master: this new grandmaster trait increases the range of all ambush skills (both F1~F4 and weapon ambush skills). Range +300 in PVE. Range +150 in PVP & WVW. Advantages of the trade-off:4 clone retarget skills that also teleports and one of them breaks target (clone retargeting, quick teleports and target break fit the mirage theme and mechanics)Shatters no longer destroy clones cuz they are ambushes now (the mirage theme relies on clones but NOT necessarily on clone generating and shattering) Disadvantages of the trade-off:The mirage needs to be close range to use F1~F4 skills if untraited. (the mirage theme is around melee combat anyway)F1 and F2 no longer do AOE, F3 can still be an AOE daze around the attack if traited (it's a duelist spec I guess)F1~F4 no longer scales with the number of clones. Trait effects may still scale. (big clone shatters are more of a core mes thing)The mirage needs to land an attack to deliver the F1~F4 ambush effects and trait effects for attacks. Trait effects for boons may still be instant. (still differentiate mirage from core shatters that are instant)
  7. What if there's a new WVW map that's designed similar to a PVE map? Instead of the towers camps keeps etc, it can have PVE features such as events, meta events, NPCs, renown hearts, and even map currencies. WVW server scores in this map can be calculated based on event completion and enemy players killed. This new WVW map kind of makes itself a PVE map with open world PVP enabled. Plus, the reward of farming this map should be no more than that of farming an ordinary PVE map, and there won't be any personal story in this map, so it will have zero influence to the PVE playerbase.Thoughts? (Still it's not likely gonna happen though) Edit: highlighted clarification that what I suggest is purely a new WVW map, it has nothing to do with the PVE open world nor its rules.
  8. Just one fact for this: unless you bring it to legal level of business, otherwise Anet CAN AND WILL do whatever they want to suit their best interest, including not doing what you think they should do, so customers in this scene really don't have the option to negotiate. And of course there's always the option to quit, but that's just common sense so I didn't list. Real quiters don't care to answer this poll.It's just like if Anet chose to not listen to the community's complaint, then the community's complaint of "Anet not listening to us" would be certainly also not listened to.
  9. You can simply hire better balance devs with way less than one billion pounds. they have had millions of pounds to spend on Devs for the last 7 or so years this game has been out, and look who they hired, and look what they have done. both HoT and PoF show a massive misunderstanding of what is good for a PvP game. anet don't know what they are doing. they don't care either. you can't throw money at them to make them understand how balance works for pvp, it will never happen.Millions of pounds spent on devs of the whole game, not necessarily on PVP. And the expansions did bring some revenue so not a bad call. As for PVP, maybe it was also because there's this consistency of low profit per input over the past 7 years so they just did't have the reason to share their immense resource on it. Can't care what can't be cared.
  10. You can simply hire better balance devs with way less than one billion pounds.
  11. As we know, game companies develop games to make money, thus they only consider how to make the most profit out of the least input as they should. In the case of GW2, it is unlikely for PVP balance to get the attention it needs if other aspects of this game (mainly PVE) promise better profit with less input required. Therefore to make it reasonable to spend resource on PVP balance, it needs to somehow yield a profit that's on par or better than the other aspects of this game. Late edit: I think I fail to make the point of this thread clear, for which I apologize. Here I'll clarify that by saying "better balance" I mean the assumption of literally better balance, the ideal situation where our payment will guarantee a better balance in all terms than it is now.
  12. Also there's this "implemented properly = having zero impact to casual PVEers", and in this case:Having zero impact ot casual PVEers = no interference to PVE gameplay + no damage to game economy + no interaction/harrassment to PVEers = literally a new WVW map designed akin to PVE maps would do the trick.
  13. Open world PVP = a lot of casuals will quit = way less casual player buying gemstore stuff = open world PVPers need to pay more for Anet to make the same amount of money = Anet needs to incentivize these open world PVPers to pay more = P2W gears + P2W buffs + P2W mounts + endless grinding if u don't pay + endless ganking while you grind + it starts to sound familiar...
  14. technically he didn't have a gender anymore since golem, so "it" is actually as appropriate as him in this instance if not a little demeaning depending on knowledge of the being and their prefrences.Not sure about Blish himself but there's evidence that Gorrik certainly doesn't like people calling/thinking his brohter as an "object" or a "thing"...
  15. rev players seem to have a different opinion than you. For those who can't decide which to believe, this guide offers them a way to believe neither and find it themselves (surely at a cost of a week or longer).
  16. This guide helps you identify the most OP class in PVP, it features excluding player skill to improve the conclusion. Get the best build of your current class from Metabattle.Get good with it as much as you can.Play many rated games, ideally ranked games, and record the classes played by the other 9 people. Just do the records, DON'T pay attention to what class(es) killed you.Summarize the data collected and identify the most played class, which should either be or be close to the most OP class. The more data you collect the more accurate your result is; the more obvious the conclusion of the data is the more precise your result is.Now that you have identified a class as your preliminary result, you need to try and figure out the optimal build(s) of it. The build(s) is not likely on metabattle, at least not exactly the same, so it takes quite a bit of theorycrafting skill to figure it out.Now to further refine your result, repeat step 2~4 with your identified class and build(s), as there's a possibility of you ranking up if you play ranked.Identify whether your new result is consistent with your preliminary result, and if not, repeat step 2~4 again with your new result according to step 6.Conclusion. You should get the most OP class by now, and if not, that means the game balance is at a decent state.(nb. If you think your conclusion is incorrect correct but weird and unconvincing, make sure you check whether you make the best effort in the getting good and/or the theorycrafting part during the procedures, before...you know...criticizing this guide ;) )
  17. Sounds like a legit idea...if the commander ever bothers to find it at all :/
  18. Hey commander you did get yourself inside Kralkatorrik from his mouth where he ate Balthazar's sword and the tracker attached to it and the power source attached to the tracker right? The tracker functions fine which means the power source is also fine right? DO SOMETHING TO THE POWER SOURCE YOU KITTEN POOBAH!!!
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