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Obe.4283

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Everything posted by Obe.4283

  1. Pulling tower rangers/nadespammers/deadeyes is some of the best content wvw has to offer alongside pulling boonball guilds off cliffs... I personally think it's more annoying to be fighting outside an objective and have some slacker on the enemy team just max range pew pew away with zero risk. Real advice is just to use the many stability and stunbreak options other people have presented.
  2. Fear is just not as effective anymore compared to the pulls necromancer has, you would need proper duration buffs to have at least 2-3s fear and perfect positioning also the enemy has to be close enough to the edge which they usually aren't. By comparison, spectral grasp 1200 range 5 target pull that you don't even have to aim or target for. And on reaper GS 5 grasping darkness another 5 target 900 range pull. So for instance if enemy is attacking hills cata spot: Stand on the corner bit of the wall at north -> enter shroud -> activate stability skill 3 Shroud 2 off the wall so you are closest to the cliff in least amount of time. Activate spectral walk on the edge. Jump off the edge while casting spectral grasp, if you do it right you'll get up to 5 kills. If you want loot you have to have deathly chill trait enabled so the chill from grasp applies a bleed stack and actually tags them. Once that's done, spectral walk back up to the cliff. Maybe wait a few seconds in case they camp the edge to bomb you. Turn your back to the cliff, activate GS5 while walking backwards off the edge at the same time. (Same with grasp, deathly chill trait applies a bleed stack and gives kill credit.) If successful you'll have killed a maximum of 10 people given perfect circumstances. Usually you'll get 3-5 kills. I came back to wvw 3 months ago or so, have only been playing reaper because the boonball fights these days put me to sleep. Now i can still pull half a "fight guild" off the cliff and then they'll hunt me down later and throw siege or jump on my corpse. But hey, more salt for the salt gods. So yeah you can still have fun with it, i'd just not recommend using fear but pulls instead. Just accept that every enemy guild in your matchup is going to chase you for the remainder of that matchup. At least in EU they are not very "entertained" by it these days. So if you are on the attacking side, make sure you have that perma stability and hug your guild tight 😛
  3. Pure power reaper will be better vs most common roamers for sure, i also went hybrid mostly for variety. Agree that it's really slow in shroud without the quickness trait from reaper line. Most players still don't look at animations so getting the big hits in is still easy, but it sure feels clunkier without the quickness. I was mostly fine without blood magic traitline cleanse until the condi bunker groups started increasing, but i think it's worth taking it over spite at least.
  4. Hi necro mains/enthusiasts, I've been playing a bit of reaper in roam/small scale WvW recently on this hybrid chill meme build. Necro is not a class i've played much so i'm looking for feedback to see if it can be improved (As much as you can improve a meme build to begin with). It's basically a chill themed build, with the ghost pepper popper food during night-cycle for extra chill shenanigans. I don't do 1v1 stuff a lot unless it walks up to me, mostly <10 man fights and gravity kills. I wanted to include as much boon corruption as i could without gimping sustain, as there have been a large amount of comps running firebrand+tempest boonfactories since i came back. It works reasonably well if i'm paying attention, it does lack a bit of burst vs thieves and things like condi bunker weaver. I keep swapping out the blood traitline for spite/death magic trying to figure out what works best, but i haven't played enough necro to really get a feel for it. If there's improvements to be made, let me know! Secondly i'm also looking for a scourge build that "works" for similar roaming/small scale, if there is one. Preferably not pure dire/trailblazer condi, but i'll look at anything. I've been looking on YT and trying to throw something together on gw2skills with the new Blood Bank change, but it's a class i haven't played at all. It seems really squishy without the extra health from core/reaper shroud, but since i haven't played it i'd like to try.
  5. Does this work with DH spear of justice? Also asking for a friend.
  6. How will i enjoy my time on desert BL if you nerf pulls? This is unacceptable, we need less stability and more ping pong. (Old video to illustrate why we need this)
  7. What is this trend of posts with people wanting to pay anet to fix their game? So many of these kinds of posts/comments lately, no wonder game companies get away with everything nowadays.
  8. The pvp stat amulets are locked into specific combinations, people in WvW like to use multiple different stats combinations on seperate gear pieces and min/max them for more build variety. It's more fun than just picking 1 trinket with all stats imo. So the build diversity thing is mostly about reducing the amount of player input on your stats. Double if they decide to remove pve runes/sigils and opt to use the pvp ones. There's a case to be made for ease of entry for new players but imo it's too late to change to something like the amulet system now that people have invested all their time and gold into obtaining gear/infusions for wvw. Also anet is working on the legendary armory/template thing which basically accomplishes the same as long as you spend the gold to obtain full legendary gear. I don't see them launching that and then going to pvp system. But yeah this topic has been brought up dozens of times and always goes the same direction, nowhere.
  9. Yes let's pay more money for our favorite neglected gamemode. Combined with the power of bandwagoner transfer gem purchases alliances might release in 2030 instead of 2040. And we'll get to cast 2 skills per minute instead of 1.
  10. It softly whispers in my ear... do it... do it...
  11. Had a friend ask me this as well. Could work, decent sigil for ineptitude. Doom sigil is more valuable for the poison application i think. Pretty important to have in bunker meta. Replacing cleansing or one of the energy sigils with it is an option. :+1:
  12. The poster is asking for a WvW build, else i wouldn't bring it up. :p I mean yeah they apply extra obvious tells, but you're not dropping target for more than a couple seconds anyway in the limited amount of stealth. Competent players will re-target near instantly. It's useful if you're on old power mirage and you can get a few secs to launch less obvious GS burst i'll agree. Just not really relevant for this particular build imo.
  13. @Moradorin.6217People still have trouble spotting the real mesmer in 2020? As if signets make it that much harder when there's food buffs, banners, objective buffs etc. If your mesmer build 's effectiveness is measured by people not finding you among clones you have bigger issues. Signets (traited) give you more staying power and are actually pretty good imo.
  14. Roaming on this hybrid core build atm. Does pretty good, even vs some outnumbered fights. Just get hard countered by s/d acro thieves or things like convert scrapper. Basically spam out a ton of shatters and distorts. It's heavy on cleanse, can swap out cleansing sigil and inspiration 3-2-3 to 1-2-3 for teamfights. Keep a focus instead of torch on a 2nd gear template for camps/pull kills. Can drop moa for other elite, i just commit to the signet meme. :p Helps with all the heal bunkers these days.
  15. Bit dramatic. Because especs sell expansion copies. It's wishful thinking i know, but they could just work on core mesmer skills/traits and create new specs.
  16. @Lampiao.2470 A lot of effort went into this, good job. I need any form of musician mesmer e-spec for my bard character. I'm not entirely convinced about the full mechanics, i agree with the lack of good AoE damage. (I don't particularly like chrono and mirage in open world/pve) But scourge shades / kalla always felt bad to me. Then again i'm not a mesmer main and barely do PvE so there's that. Still, fun read. Thanks! I get your point, but might as well just ask for other classes/specs to be brought up to par or get better/more interesting mechanics instead of preemptively wanting a potential mesmer spec to be less fun/good. (Side note that while mandatory in PvE, mesmer and especially chrono are all but gone from the WvW gamemode at least. :p)
  17. Haven't played WvW in a while but the buffs to Mallyx CtA and EtD look promising for roaming. My biggest issue was the CD on EtD causing Mallyx to feel extremely clunky since the last patch. CtA buff is nice, the damage increase isn't really relevant to me but i appreciate the old 30E cost and CD reduction. That will revert mobility back to old standards. Larger radius is nice as well. I agree that CtA and EtD are pretty much done and should be left alone at this point, moving value from Pulsating Pestilence to the utility skills or other trait/legend mechanics would be preferable to me to give room for other (grandmaster) traits to be viable. Traits (And mabey pain absorption) are the last frontier for Mallyx balance.
  18. Yep, the salvation update was pretty much a joke. Taking the traitline in the direction of the orbs from staff AA was a mistake imo. Selfish builds gained a better choice for grandmaster traits, but nothing really changed for support builds aside from the loss of Nourishing Roots' (NR) regeneration. I think if the devs wanted salvation to have better healing capabilities outside of Centaur Stance they should've just introduced a minor or grandmaster trait that functions similarly to ele's Soothing Mist or necro's Vampiric Presence. Could simply be gain health when you attack/are struck, or something like regen x health. They could just make NR baseline, apply regeneration to self and allies (with a greater than normal effect mabey) in a large radius around the player & tablet. Or make it a unique buff, not regen. It's not an original idea, but neither are most traits across all classes. If the orbs stay (Sigh) they just have to copy the fragments from Energy Expulsion (Which i unironically like, they feel impactful at >1400 health/orb with ~900 Healing Power. Heal effectiveness not included.), Better visual, better duration, better scaling. Perhaps allow them to be triggered and heal multiple targets in a radius that isn't in hugging distance. Or like i've seen on multiple threads, enable them to be drawn to self/allies. This whole "we're reliant on orbs" makes no sense though, nothing of importance changed in your full support build aside from losing NR's regen application if you weren't already using Tranquil Balance. You can still do easy >12k heal bursts. Healing rev is still >90% reliant on Centaur Stance itself. (Or soulcleave in pve) The only thing i lament currently is that they nerfed tablet movement to account for orbs...
  19. The new Corsair Boots from yesterday's release are obtainable through WvW/PvP reward tracks as usual. (Dragonfall). Unlike the Corsair Head/Chest/Leg pieces however, unlocking one weight variant doesn't automatically unlock the others. I'm assuming this is unintended.
  20. Charged Mists adds nothing to glint, an extra evade to shiro if you play around it on typical herald. Extra +20% crit chance with fury is much more useful than that for the role revenant fills in PvP. SoTM is imho only good on condi/heal builds. Both of those rev builds don't really have a place in PvP. Good on you for playing Jalis, unfortunately in PvP Revenant is actually a discount thief with warrior aspects. Jalis can't tank, Ventari cannot sustain you long enough without significant healing power investment and defensive stats. Mallyx doesn't have the sustain without Runes of Tormenting. (Also lol at condis when there are scrappers.) There's a reason people play Glint+Shiro meta herald. Anet decided to balance rev power damage by linking it with might, so when they nerf might generation and skill damage at the same time they're basically dunking on it from two fronts. No compensation in the form of better sustain either. In order for people to move away from meta, non-meta has to be at least somewhat close to meta. It's not even near that point, especially in PvP. But probably don't listen to me, i only play WvW. Where we can play anything.
  21. Not sure if this is a bug or intended, but fragments created by Centaur Stance's Elite (Energy Expulsion) do not actually spawn when inside an anti-projectile field. They're not listed as projectiles... so that seems like a bug to me. Tested it twice in Armistice Bastion by having a mesmer from opposing team cast feedback on me and detonating tablet inside. On the same topic: It's been the case since release of revenant, but is it actually intended for the blast finisher on Energy Expulsion to occur on the revenant instead of on the tablet location? Seems counterproductive if i want to solace+elite double cleanse an allied player some distance away.
  22. Not to kick rev mains in PvP while they're down, but the nerf to Roiling Mists in PvP is so stupid i couldn't stop laughing.
  23. Always knew i was special. /s Agreed. At the very least Invocation should have a trait related to it. Anyway... If you're playing core rev (Condi/Power/Hybrid) In WvW (PvP too i imagine) regardless of whether AE is boring/doesn't solve problems with core, not using it is suboptimal. I agree it's mostly useful for leveling Revenants, but it's certainly not a useless skill. Losing AE when you take e-spec isn't a trade-off either, as laid out in the balance notes: Let's be real. Core Revenant, in competitive at least, suffers primarily due to Glint (By extension herald itself, but roamers/pvp-ers surely don't use it for traits/shield.) being too good a toolbox to pass up on for most builds. Specifically for power, condi is debatable. Potential full heal, reveal, damage, cc, movement+every boon you could want. For what was meant as a support spec, it's way too good as roamer/+1'er. If it were up to me (probably good that it's not) i'd start by taking Glint's heal skill and putting it on Shiro. (Recolor it red and voila, a better meditation of the reaper) Add some burst heal based on the amount of boons on you to Glint. Now Shiro is still a main crutch, but it opens up many more builds. E-specs being an upgrade sells expansion copies anyway, even if that likely wasn't the original intent. Press F for our boy Colin Sohandsome. That said, most people will probably dislike nerfs to Glint. So all we can do is aim for improvements to core legends/traits. Is AE amazing? not really, no. Is it an improvement?, yes. If they decide to keep the skill, all it needs is better effects on Shiro/Mallyx/Ventari and mabey 15s CD down from 20. It's unrealistic to put all your expectations for making core viable on this F2.
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