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Obe.4283

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  1. Pulling tower rangers/nadespammers/deadeyes is some of the best content wvw has to offer alongside pulling boonball guilds off cliffs... I personally think it's more annoying to be fighting outside an objective and have some slacker on the enemy team just max range pew pew away with zero risk. Real advice is just to use the many stability and stunbreak options other people have presented.
  2. Fear is just not as effective anymore compared to the pulls necromancer has, you would need proper duration buffs to have at least 2-3s fear and perfect positioning also the enemy has to be close enough to the edge which they usually aren't. By comparison, spectral grasp 1200 range 5 target pull that you don't even have to aim or target for. And on reaper GS 5 grasping darkness another 5 target 900 range pull. So for instance if enemy is attacking hills cata spot: Stand on the corner bit of the wall at north -> enter shroud -> activate stability skill 3 Shroud 2 off the wall so you are closest to the cliff in least amount of time. Activate spectral walk on the edge. Jump off the edge while casting spectral grasp, if you do it right you'll get up to 5 kills. If you want loot you have to have deathly chill trait enabled so the chill from grasp applies a bleed stack and actually tags them. Once that's done, spectral walk back up to the cliff. Maybe wait a few seconds in case they camp the edge to bomb you. Turn your back to the cliff, activate GS5 while walking backwards off the edge at the same time. (Same with grasp, deathly chill trait applies a bleed stack and gives kill credit.) If successful you'll have killed a maximum of 10 people given perfect circumstances. Usually you'll get 3-5 kills. I came back to wvw 3 months ago or so, have only been playing reaper because the boonball fights these days put me to sleep. Now i can still pull half a "fight guild" off the cliff and then they'll hunt me down later and throw siege or jump on my corpse. But hey, more salt for the salt gods. So yeah you can still have fun with it, i'd just not recommend using fear but pulls instead. Just accept that every enemy guild in your matchup is going to chase you for the remainder of that matchup. At least in EU they are not very "entertained" by it these days. So if you are on the attacking side, make sure you have that perma stability and hug your guild tight 😛
  3. Pure power reaper will be better vs most common roamers for sure, i also went hybrid mostly for variety. Agree that it's really slow in shroud without the quickness trait from reaper line. Most players still don't look at animations so getting the big hits in is still easy, but it sure feels clunkier without the quickness. I was mostly fine without blood magic traitline cleanse until the condi bunker groups started increasing, but i think it's worth taking it over spite at least.
  4. Hi necro mains/enthusiasts, I've been playing a bit of reaper in roam/small scale WvW recently on this hybrid chill meme build. Necro is not a class i've played much so i'm looking for feedback to see if it can be improved (As much as you can improve a meme build to begin with). It's basically a chill themed build, with the ghost pepper popper food during night-cycle for extra chill shenanigans. I don't do 1v1 stuff a lot unless it walks up to me, mostly <10 man fights and gravity kills. I wanted to include as much boon corruption as i could without gimping sustain, as there have been a large amount of comps running firebrand+tempest boonfactories since i came back. It works reasonably well if i'm paying attention, it does lack a bit of burst vs thieves and things like condi bunker weaver. I keep swapping out the blood traitline for spite/death magic trying to figure out what works best, but i haven't played enough necro to really get a feel for it. If there's improvements to be made, let me know! Secondly i'm also looking for a scourge build that "works" for similar roaming/small scale, if there is one. Preferably not pure dire/trailblazer condi, but i'll look at anything. I've been looking on YT and trying to throw something together on gw2skills with the new Blood Bank change, but it's a class i haven't played at all. It seems really squishy without the extra health from core/reaper shroud, but since i haven't played it i'd like to try.
  5. Does this work with DH spear of justice? Also asking for a friend.
  6. How will i enjoy my time on desert BL if you nerf pulls? This is unacceptable, we need less stability and more ping pong. (Old video to illustrate why we need this)
  7. What is this trend of posts with people wanting to pay anet to fix their game? So many of these kinds of posts/comments lately, no wonder game companies get away with everything nowadays.
  8. The pvp stat amulets are locked into specific combinations, people in WvW like to use multiple different stats combinations on seperate gear pieces and min/max them for more build variety. It's more fun than just picking 1 trinket with all stats imo. So the build diversity thing is mostly about reducing the amount of player input on your stats. Double if they decide to remove pve runes/sigils and opt to use the pvp ones. There's a case to be made for ease of entry for new players but imo it's too late to change to something like the amulet system now that people have invested all their time and gold into obtaining gear/infusions for wvw. Also anet is working on the legendary armory/template thing which basically accomplishes the same as long as you spend the gold to obtain full legendary gear. I don't see them launching that and then going to pvp system. But yeah this topic has been brought up dozens of times and always goes the same direction, nowhere.
  9. Yes let's pay more money for our favorite neglected gamemode. Combined with the power of bandwagoner transfer gem purchases alliances might release in 2030 instead of 2040. And we'll get to cast 2 skills per minute instead of 1.
  10. It softly whispers in my ear... do it... do it...
  11. Had a friend ask me this as well. Could work, decent sigil for ineptitude. Doom sigil is more valuable for the poison application i think. Pretty important to have in bunker meta. Replacing cleansing or one of the energy sigils with it is an option. :+1:
  12. The poster is asking for a WvW build, else i wouldn't bring it up. :p I mean yeah they apply extra obvious tells, but you're not dropping target for more than a couple seconds anyway in the limited amount of stealth. Competent players will re-target near instantly. It's useful if you're on old power mirage and you can get a few secs to launch less obvious GS burst i'll agree. Just not really relevant for this particular build imo.
  13. @Moradorin.6217People still have trouble spotting the real mesmer in 2020? As if signets make it that much harder when there's food buffs, banners, objective buffs etc. If your mesmer build 's effectiveness is measured by people not finding you among clones you have bigger issues. Signets (traited) give you more staying power and are actually pretty good imo.
  14. Roaming on this hybrid core build atm. Does pretty good, even vs some outnumbered fights. Just get hard countered by s/d acro thieves or things like convert scrapper. Basically spam out a ton of shatters and distorts. It's heavy on cleanse, can swap out cleansing sigil and inspiration 3-2-3 to 1-2-3 for teamfights. Keep a focus instead of torch on a 2nd gear template for camps/pull kills. Can drop moa for other elite, i just commit to the signet meme. :p Helps with all the heal bunkers these days.
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