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Sirian.3689

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  1. A butler charges a wage, say 5% to 10% of the harvest, I have 30 home instance nodes and goody "boxes" , the 30 separate stops with unlimited gathering tools or the keys takes to much time. It will only get worse with a new expansion. I did it for a year or two but have slowed down now, The cost of the butler would be made to compensate for the change where removal of lazy instance owners from the economy added to supply. The gems to hire the butler pay the developers etc for the design(s)..
  2. The rise of the lich dragon, you are what you eat. What I would like to see the core of the game refreshed with events that cycled through multiple plot decision points to be unique, just giving a selection of different path to different outcome events starts to remove the fixed world problem and replace it with a world that is no longer static, Risking players only returning for new maps and quests is a waste of development effort. Sometimes the cook did it, sometimes the butler, the names change, the problems change, but the city is always forever.
  3. I was reading the description of the site https://www.thiswaifudoesnotexist.net/ and after downloading and examining the code to create such faces or objects decided that the direction a lot of game map and npc creation will go in is to be found there, Do any GW2 developers agree? Character skins with real but different voices can be generated to speak game dialogs, and Maps with desired size, portal placements etc could be generated, as some of the map may be considered the face of code behind, the code behind would be what was generated. The description writeup is at https://www.gwern.net/TWDNE
  4. Seems that the armor effect part of any armor and the armor skins effect on anything worn, that is armor function vs armor appearance are several separate magical quality's, so how skimpy can a skin be? Perhaps an armor skin is just a framework supporting the protection properties and all else is fashion, or perhaps some armor quality's need a thick skin.
  5. Add 6 to 8 new districts to every city,Currently each played character race has its own home area, really just a node storage area,perhaps as characters advance they could get a new home/house/bunk in one of the districts,and a way of transferring home-node locations to the district they chose to live in in the city they also choose..Add new and changing district events just outside the door.Districts would reflect city history and world history in both style and tradition. Home portal works by character after a house is purchased "or given and accepted" not by race.
  6. I have gained every non-special collection color, no reward for reaching that milestone, but my potions of "guaranteed dye unlocking" are useless now, maybe combining 4 in the mystic forge could give a random exclusive dye?
  7. Two things,1.) "Catha or just road to Cantha", that is stops/locations/stations on the way. (maybe with on the road to the far Silverpeaks and several other such re-explorable places)2.) An extension with "life" additions to all the major city's, That is Districts with character, for example the upside and downside neighborhoods of Lions Arch expanded with portals in and out. They would have an ongoing stream of life events, homes or property from rundown to gaudy , with events like landlord issues, bar riots, thieves guild politics/memberships,, temple and other beggars, help for retired mercenary's, etc. The problem of needing a large area for the home nodes will need to be solved by adding a purchasable "investment manager" that does the gathering for a cut,(I've been playing for 6 years and I have 29 separate 'press F' node operations in my home instance. )We deserve a view of character life involvement(s) that is more unique, personal and with depth.
  8. Training as weaver could have added weapon swapping from the weapons usable to add versatility. [ I've played a PvE ele for 6 years.]
  9. Magic glowing armor tattoo outfits, designer swim suits for water map/cultures. please no plain bikinis or Speedos, Fashion is the mirror of our dreams.
  10. I tried to open the first chest of 10 again after the bug was stated fixed in release notes today, result it looks like it opens but no gain and I still have 31 spare keys.
  11. The veterans were shown to respawn independent of anyone opening the chests. I did not know that. Thanks. But the point that the chests aren't bugged for everyone stands, based on others' observations. With 15 keys and counting in storage, and being unable to interact with any of the chests at all on any level for almost 2 weeks (I had a couple of key drops), I'm now seeing more people coming up to the chests, then swimming away or only hanging around to kill Krait for the daily THEN swimming away, than I see interacting with them. It being Tuesday, I was sort of hoping there'd be an update that fixes this, but it must be a huge head-scratcher for the devs to deal with. If they're reading this thread, Here's some data: I have an account that's been active since Beta.I have both HoT and PoF with 254 mastery, and all of the characters tried had 100% map completion.I used Asura Rangers (Druid) to go to kill Krait and open chests.One is just over five years old, the other is just under two.Both wear full ascended celestial armor, weapons and accessories, and usually use ascended harpoon guns. (Their other weapons are long-bow, axe and torch - basically the same builds for each character, also celestial ascended. The diving mask was originally a Graveborn's leather mask from Cursed Shores, but it was replaced with a leather ascended mask, first with +10 boosts then with a +15 boost - around which time I was unable to get any more chests OR speed boost infusions, so that's a huge hint there.)I got my first key from the NPC and got another one from kills in Bloodtide Coast.That first day, I opened one chest twice in a row (in Bloodtide Coast). It was NOT time-locked.I was killing Krait mostly in Caldon Forest in the water north of the Hylek village at Zopatal Grounds for the Blood in the Water daily.Since then I've done the Blood in the Water daily each day, and went through the list twice.I was stopped on the third round on the fourth one of ten (Kessex Hills), with all of them disappearing entirely from being able to be used. (I can see them, but there's no title over them and no interact prompt comes up when near them. They're like background art.) Since I was blocked, I've tried several different profession types, used both Human and Asura (mostly Asura) with different ages of characters and professions.All were level 80. Now, I just hang around the one in Kessex Hills (the next on my list) and get the daily that way.With or without keys in inventory before getting the daily or after, the chests remain basically like background art. I have NO idea if this is even relevant, but I suspect finding patterns of similarity among the affected accounts might be helpful. I find it remarkably annoying to be locked out from this, especially since I maxed out my daily achievement points and have only these things left to do to get more. The sooner the devs get this fixed the happier the GW community will be. Anyone else have +15 boosts on their masks?I am also a beta account, I also have HoT and PoF al char used had 100% map completion, Asura warrior ran through list twice and had a block on first chest in third run through, I save up 10 keys before a I start a run of 10to opens, now with 19 or 20 keys waiting, I just get each days new key. also no masks infused with the 71 +10 infusions I had stored after run 2.
  12. Opening 10 different chests should = an achievement (1 to 5-10 times)Opening any dive chest with a key should = (+10 speed loot but not also an achievement unless unique in current set of 10) I have 9 separate gw2 chars all with ascended breathers if the fast breather mod (ok +15 min) will help in living world part 3 I need to open a large number of chests not tied to a set of 10 chest achievement that has a limit. Frankly I could care less about the achievement after the first time. A key should open a chest when you have a key period. or say I am key # 5 and let you know the chest it opens. I have 14 useless keys now until the chest in Bloodtide Coast opens. (it is first on my list of 10 for 3rd achievement run but has not opened for 4 days). I did notice that the achievement in the list did not reset to show as in progress again until I visited the dive master again but resetting it made no difference . That chests remains closed for me.
  13. I collect 10 keys before opening a set of 10, 1st and second set of 10 all in opened the 10 different locations workedfine, then after collecting the 3rd set of 10 keys the first one I tried in the same order as before did not open. I now have 12 keys but that first on my list chest is still stuck, visual already open and not prompting me to allow opening it.
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