@Herochao.7219 I don't use arcdps, so it can't be that. My shader cache has built and compiled (no stuttering), but this has given way to even more crashing that when it was building the cache. All told, D9VK crashes for me -- frequently or infrequently. As for the Living Story, I ran it all the way through (including some crashes) with D9VK. I'm going back to the WINED3D (OpenGL) build now, though. I finished the story yesterday, so if you played before then perhaps a subsequent patch has fixed the problem?