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thehipone.6812

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Everything posted by thehipone.6812

  1. Speculation - My hunch is that the "Gen 3" are going to be more along the lines of legendaries for the sake of stat swapping/build convenience instead of flashy. I actually expect that they will all be a set with similar general appearance like a BL voucher set, dragon slayer set, etc. and all weapon types come out at launch. I doubt that they have the design budget/willingness to make 16 new unique legendaries, and it would annoy people to get the free precursor token but not have the weapon you want out immediately. Being so similar, the weapons will share some effects, but effects will not be as wild as some of the Gen 1 or Gen 2 legendaries. This will also be an "out" for reducing the costs a bit to make the functional aspect of a legendary more accessible to the broader playerbase. So I think you may see LESS material requirements to the point that it only runs about 500-750 gold equivalent, and I think that cost will be mainly wrapped up in the clovers and 100g in the new runestone equivalent. I also think that the Azure/Icy/Crimson/Fiery Dragon Slayer weapons were a little pilot test for the new precursor crafting that will involve taking the unfinished weapon places and "imbuing" it or whatever, and that those activities will be the primary "cost" of the precursor - essentially a modified precursor crafting method that involves "doing stuff" and not just chop 30k elder wood. But that's a whole lot of random speculation, so how to prepare? -Slowly build up clovers by whatever method you like -Do WvW dailies and save up WvW potions -Do the same for PvP, as you may be able to pick up some Cantha-specific currency or items quickly through reward tracks -Store up some of the timegated things that exist now, charged quartz, mithrillum, etc. -Many material prices are in the dumpster, might as well top off your storage of things that are ultra cheap and could be used, like silver and gold if Xunlai Electrum Ingots end up being used. Stuff for gift of wood and gift of metal is also pretty cheap, might as well fill up if you're short. You can casually farm up the t3 and t4 dust if you expect to go for an artificer weapon. -Have fun in the process Out of left field prediction: We get a new PvE way to get a plainer-looking legendary armor that does not revolve around instanced content.
  2. PvP gives decent liquid gold by just playing matches. To really ramp it up, you'll want to start farming Tomatoes for that sweet cash to gems to gold. And sir, this is a Wendy's PvP forum
  3. Looks like you are going to "raise" the baby turtle yourself. Get the charged quartz ready.
  4. Your best bet is probably going to be to watch a video guide. There are some tricks like hitting some on the wall/roof with the napalm AoE skill. Here's the dulfy one: The buyable item that you refer to is not for mastery points, but is a hero point unlock. You can purchase them in WvW, and they are designed to let WvW players unlock elite specs without having to go to pve. They won't help with this mastery point. The good news is that you do not need this particular mastery point if it is too difficult. There are more mastery points available than you need to unlock all of the mastery tracks.
  5. Not ingame that I know of, but perhaps this tool can be used https://gw2efficiency.com/account/farming-tracker Haven't used it in a while, but I believe that it tracks wallet currencies. It does add it up over time though, so if you're looking for data on each individual drop then it might not be what you're looking for. The only buff that I know of that influences a currency is gold find, which obviously influences gold. Gathering buffs do not appear to affect the living story nodes (some old data from my wiki page here).
  6. It should be a title that you can never turn off that says: “Skritt for brains” you know, because always chasing the shiny…
  7. Is this that drake attack where it does this massively long power up phase and then an equally long channeled attack that you can basically just walk sideways to avoid? Just checking.
  8. I tip commensurate to my estimate of the time that it saves me, with a rate of about 20g/hr applied. I usually don't take ports for the easy daily stuff, but for that I'm tossing them 1g if I do seek out a port for some reason. For chalice of tears or searing ascent, the guide videos alone are 12-15 minutes long. Add on the time that I'd spend flipping back and forth figuring out where to go or missing a jump and I'm tipping 10g for searing ascent and 20g for chalice of tears.
  9. The gathering should never have been part of this return to achievement set. It encourages too much bad behavior that should have been entirely predictable - people running ahead/running off to gather instead of actually doing strike, leaving 2 or 3 people actually progressing the instance.
  10. Great stuff. I've been playing "the alchemist" from your other video this season in league and am having a lot of fun. I have had a soft spot for pry bar all the way back since this legendary thread: https://forum-en.gw2archive.eu/forum/professions/engineer/The-TANKCAT-build-Prybar-some-faces and am always up for prybaring some faces. But pry bar in the face with a rocket kicker? Wonderful.
  11. People play MMOs for the story? I'm here for the grinding and yelling at "bad" 😉 teammates in PvP.
  12. Are you lvl 400 artificer? Is your inventory full? Do you have the full quantity of all the ingredients in inventory to make the 10? Also, why craft them instead of buying off of TP for much less than crafting cost?
  13. Starting over from lvl 1 will certainly hold your hand through getting back up to speed, but if you have played before you likely remember at least some stuff. Here's my 2 copper: 1. Pick one of your existing lvl 80 characters. Take a minute to read through the skills and traits on the hero panel (press H). Does your build make sense (basic stuff like do you have the +dmg to greatsword skills trait slotted but you aren't running greatsword, or +bleed duration traits but few/no sources of bleeding)? If not, take a minute to look up a decent one or at least put one together that makes sense . There have likely been lots of balance changes, and trait positions move sometimes with balance updates, so your old build might be a mess depending on when you last played. 2. Do a quick check on your gear, is it level 80 exotic and do the stats at least match and make sense for the weapons, skills and traits that you are running? (e.g., power stats [berserker] for direct damage weapons or condition stats for condition weapons) If you have random Shaman's stats on lvl 76 yellow armor or something, then pick up some cheap gear off of the trading post- less than 10 gold and your entire return to gameplay experience will go smoother. 3. (most important) Go do anything that seems fun. Play a bit of the story, do some map completion and get hero points, kill some world bosses. Dodge stuff. Break a breakbar. Use your skills to block attacks or pump out boons. Earn sweet loot (maybe). I just put the first two steps above to potentially alleviate sources of frustration/difficulty.
  14. I'm average player (mid-gold), so for whatever this is worth: I have had reasonably good luck with core engineer build like the Alchemist shown in the video below (linking to thief fight). If they want to run, they can run, but if you can play off of thief aggressiveness you can sometimes bait them into over committing and get a kill by stacking condis and then a well-timed knockback from shield 4 or FT3. Lots of useful tools: good prot uptime, a few blinds, poison dart volley tracks through stealth, static shield is a nice tool if you expect a backstab, or you can drop a bunch of ticking aoe stuff at your feet followed by spray and pray with FT or EG fumigate. I've been taking elite elixir to moa the growing infestation of minion mancers, but moa'ing thieves is fun too.
  15. I like the change to outnumbered personally. +5 pips was ridiculous compared to baseline pip rate and created perverse incentives to chase outnumbered instead of just worrying about playing. It is even worse for new players who have a naturally lower pip rate and the outnumbered buff is a bigger relative boost vs. the baseline. Giving everyone a permanent boost of effectively 20% of the current outnumbered bonus seems like a good start. I personally like the commitment bonus staying at where it is now. More tiers will feel compulsory, whether they are or they aren't in actuality.
  16. To be fair, this strike is really easy and really fast. 7 clovers is a great reward.
  17. Hate fighting: Branded griffons. Toughest: maybe not the most lethal, but this bunny can be nigh unkillable if it pulls the right combination of unstable abilities. https://wiki.guildwars2.com/wiki/Champion_Silkears_the_Fierce I still hate the mushroom queen HP in tangled depths too.
  18. Salvaging for profit mainly. The are many things that are profitable to buy and salvage. Back when salvaging would give you a chance at the rune in the item you could buy something like Reynas armor, salvage with a masters kit and the resulting rune, ectos, and insignia would be profitable. It may still be depending where prices are, but melandru runes have come down a ton from the days when they were 4g each and you only get the rune with blsk now anyways. But you can get the charms. The dark matter is merely a byproduct. Still works for runes if you have endless extractor too, and there are other ways to end up with exotics that are profitable to salvage, you just need to know the drop/salvage rates of things.
  19. Even something as simple and straightforward as Dshot would cause unending tears and cries for a nerf these days.
  20. Just messed around a bit with this for fun. http://gw2skills.net/editor/?PmwAYlzlhQHMIyhJRNsI6hBSfMBKgj1i+JF-zRJYvRN/RkuKQxLzBC-e gets you to the point where you can just sit in town, standing still, tormenting yourself and not dying. But I think the clove ascended food or a -condi duration rune is needed. Fireworks rune isn't a great complement, but gets you passive boons for the barrier from resilient spirit. With clove food, rune of Orr should work too. I don't see the "stand still and not die" part of it as anything more than a meme build, but I took it to WvW and was able to clear a couple of camps easily. Not a major feat by any stretch, but *shrug*. It feels quite durable with tons of resolution, easy vigor, and also a bunch of stacking damage reduction traits. Any competent opponent should eat it alive though.
  21. Seems like a bit of an odd gimmick, but since you mentioned barrier, maybe this?: https://wiki.guildwars2.com/wiki/Resilient_Spirit although you need to get the boons somehow. Shared empowerment would potentially help with this avenue. Was the player a herald, core or renegade? Sanctuary runes can also give barrier on heals. https://wiki.guildwars2.com/wiki/Steadfast_Rejuvenation gets you healing too, but you said barrier so I don't know, and this is starting to get too many different trait lines involved. This trait doesn't trigger sanctuary runes per wiki. Was the person that you saw actually playing/fighting/using skills or just parked somewhere AFK?
  22. With HoT and PoF we got new runes corresponding to the new elite specs (rune of the chronomancer, rune of the scrapper, etc.). What do you think/want the new rune stats and bonus to look like? What might be useful to enable something that isn't currently an option? I'm having a hard time coming up with a clear identity for some of the specs that speaks to what a corresponding rune would be. Also, there seem to be some general design considerations for runes that probably should enter consideration - I don't think that there are any current that have 6th rune bonuses that are "hard locked" to a particular class (For example, rune of chrono can also get triggered by necro or scrapper), so nothing that triggers only on the new skill types or class mechanics would seem to be within the current design space. Let's hear the thoughts/ideas. Here's a couple random thoughts for everyone to take turns destroying to get started: Rune of Harbinger: Condition Damage/Vitality 6th: +20% torment duration. After using an elixir skill your next attack inflicts torment. Rune of Vindicator: Power/Boon duration 6th: While endurance is not full, you have +7% damage and +10% outgoing healing to allies. Rune of Bladesworn: Power/precision 6th: +20% vulnerability duration. Using an ammo skill inflicts vulnerability to nearby foes (some # of stacks, duration, cooldown as appropriate) Haven't played the other ones much. Rune of Catalyst: What is the identity here exactly? Combo fields? Auras? Willbender: something that triggers on physical skill activation? Vrtuoso: haven't played at all, no idea.
  23. Beetle is just something that requires practice. What did it for me is drilling it into my head that I need to release the drift button a little sooner than I think I do in order to regain traction. Using the speed boost in the wrong spot will completely screw you over too. If you are renting a beetle and are unfamiliar or rusty with the mechanics, then it is probably going to take a bit to get used to. For whatever it is worth, I found the Snowden Drifts regular roller beetle race a good one to really get the hang of the timing of drifting. Keep at it, you can definitely do it.
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