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Paradoxoglanis.1904

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  1. It absolutely is even more of a numbers game. Anet has continuously nerfed boon rip/corrupt amounts, nerfed target caps on them, reduced their pulse frequency and duration. Stacking more people means all those pathetic boon counters are getting spread out across more targets.
  2. The real problem has always been vindi, hammer is bad on herald and renegade. The only "broken" thing about hammer specifically is how the proj defence hits for like 6k.
  3. I did like a month ago and everyone laughed at me 😢🙁😟
  4. Give it boons, prot, resolution, resistance, cleanse, dark/light combo field. You know, stuff normal classes can have and still be balanced with.
  5. Yes yes we all know thief is the most nerfed class, most useless, never meta, worst at "1v1s ", etc. etc. etc. The only way to change that is to finally give stealth the nerfs it deserved 10 years ago. Then you can start buffing other parts of it. To start I suggest: Black Powder: Increase cast time from 0.5s to 1s. Shadows Rejuvenation: Remove the "gain 2 initiative on entering stealth". Increase initiative gained from leaving stealth from 1 to 2. Revert the recent rifle initiative cost nerfs. Instead delete/rework Silent Scope. Im looking forward to all your rational, constructive feedback.
  6. Its really annoying but you can kind of just press w until they finish spamming. I would say Moment of Clarity is the problem here. 50% stun/daze duration trait basically lets you stunlock anything without stab, especially when you combine it with mesmer runes.
  7. Fighting anything is literally pointless if you dont have a boonball tag to follow. Cloud is dead. Roaming been dead for like 8 years. Small scale is just farming zerg pugs that are running back from spawn because they cant do anything vs large groups. Never playing this gamemode again. GG anet. I guess guilds that just want to sit in keeps farming pve pugs doing their dailies finally got their way.
  8. If you need a disabler to deal with shield gens then thats a skill issue.
  9. Lol at all the replies. I can make bad faith arguments too: If you cant defend an objective without disablers then you dont deserve to keep it. If your team cant respond in time with mounts or EWP then you are basically afk. If your team cant scout a blob that is running straight towards one of your keeps/towers then you arent even trying to defend. If you cant even time a disabler between proj defence or have 1 person stealth up and use it point blank then you probably are going to lose whatever fight comes next anyways. If you cant defend with siege protected behind walls then you dont deserve to hold objectives. Disablers just carry pvd players who dont know how to fight. Just go hit the siege with like 2 other people or from range and its permanently destroyed.
  10. None of this argues that disablers were good design. You are all just saying "but you can counter it with proj defense so its fine".
  11. Hot Take: Siege disablers were garbage design. 1 thief or mes uses stealth and throws something and now 50 people get to stand around for a minute doing literally nothing. If people want defenders to counter siege then there are other things that should be done.
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