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OkayJarl.5617

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Everything posted by OkayJarl.5617

  1. I know people want hundred blades to not root you, but I've always wanted it to block frontal attacks instead. I actually think it would be more useful. And yeah, fix rush.Also maybe make it so you can just sidestep Bladetrail.
  2. Just run the cele zerker build: Longbow, Sword Sword, Def 1-2-2, Disc 2-3-3, Zerker 3-2-3. Trapper runes and sigils to taste. It's absolutely busted and I commonly win 1vX. Cele either needs to be removed or it needs to have concentration/expertise cut. Power builds aren't awful but you have very little margin of error unless they're just bad or you're on fire. You will get trashed by anything cele and competent Willbenders/Theives.
  3. dw, im done. you can continue your circle jerk pity party now
  4. I disagree, but fair enough. Only reason I even piped up was because your guys' collective answer was to tell OP to play a different class lol. War is fine, ignore the "must play whatever is meta or I can't win" mindset and stop blaming the game if you lose. Warrior (spellbreaker specifically) can beat any class if played right, the meta builds are just easier
  5. Idk man, "those builds lose to actual meta" is a weird statement to me. you read the other player to figure out what they're doing and use your tools to counter what they want to do. As far as I can tell, spellbreaker has the tools to counter anything and take matches off it "1v1 on near equal skill". Thief is really annoying if they're good, and cele builds are a pain but outside of that, if it's a loss, there's something I can do better to win the fight. It's not like a hard rock/paper/scissors thing, so framing it like that feels odd
  6. You can go to the dueling spot, or you know, have made friends over time. depending on the matchup, knowing where the good roamers/guilds usually gravitate to, etc. it's funny you think you can't find good players consistently. also, I dont really care if you think im good or not. I'm on SoR tho and happy to duel anytime you're in matchup
  7. Just the standard strength spellbreaker thing: build and sometimes with defense: build. I consider the cele builds cheese and wasn't counting them, so if you want the win on me using "every" then fine, you win. and just for the record, im not saying warrior is in the best place, it definitely takes more work than others but it's FAR from garbage. and anyone saying it is, is delusional
  8. Incorrect, you're free to think whatever you want, but I duel good players consistently and it's competitive against every "meta" roamer build. I also appreciate the irony of being so defeated that you say someone else has L2P issues for not saying the class is bad lol.
  9. LOL, what?? We must be playing different games. War is fine for roaming, if you're having problems to the point where you think its garbage, there's some L2P issues happening
  10. This is a good point, having better range on GS/Hammer would actually make a big difference. I think some minor tweaks like that would make war feel so much beetter. Another being let magebane pull ALL THE WAY TOO YOU like DH F1, bonus points if made manually triggerable. And the ever living meme that is Rush, like, just steal the rock gazelle SB animation, can't remember the skill name, and stick it on GS 5.
  11. Aside from MMR being more about the endurance than the healing, Mending is arguably the best heal skill in the game. With it's low cooldown you can cast it more often than you probably are. Getting a full counter daze on someone will buy you time to get it off safely. I'll pop it just for the condi clear sometimes, plus it gives a damage bonus from Peak Performance and more healing/damage/endurance if you're running Fighter runes with the might on heal.
  12. If you're talking statistically, then yeah, but I definitely do better on war than other classes. Because there's a ton of counter play due to full counter, the dodges from MMR, the CC, the mobility, etc. You just need to know the match ups. I won't disagree that we need some buffs or some hard balance on all classes Basically, with ranger it's easier to beat other players that I would already beat on warrior but if the other player is equal skill, I'd rather take warrior. Depending on the class obviously, I just run away from full trailblazer condi builds in wvw. That's for me specifically tho, I've been a war main almost the entire time I've been playing the game, but I do take your point. If I had the same time played in ranger maybe my answer would be different
  13. You're not wrong, there's not much margin of error on war atm. It's especially annoying when playing ranger because of how easy of a time it has in pvp. I would give anything to get ranger greatsword on war
  14. Warrior definitely needs some buffs but if you're competent in sPvP and WvW roaming you can be surprisingly dangerous. War is one of the better 1v1 classes still, even after the nerfs and despite what you may hear on the forums. Just look at the 1v1 tourny that Rom hosted a little while back. That being said you have to play the class well, because the average war will get kitten on. Strength, Disc, Spellbreaker are the best trait lines to run in pvp and has been for awhile. You can get melted but if you time your dodges, cc, blocks and position yourself well you can outplay almost anything. Bad matchups are condi mes/thief/ranger and really good core rangers running that valk build are going to be tough.
  15. Idk if it's a learn to play issue on my end but condi mes seems like a death sentence atm for warrior. Mes can just spam skills and demolish me, plus being able to use the daze mantra while CC'd seems a bit cheap. It's also a weird state of balance because warrior has a ton of condi cleanse, but it doesn't seem like anywhere near enough to deal with the amount of application some classes have.
  16. Spellbreaker is still pretty dangerous but really melts to some condi classes. Don't even try to fight condi mes, but you can kill other condi classes if you're careful and know when and how to kite, then go in for your burst. Using zerker amulet with fighter runes is the way to go, your big skills hit like a truck and your cc/mobility is plenty. If some of the other classes get toned down spellbreaker will be meta again imo, That's the usual strength build tho, the defense trait line is still a dumpster fire and core tactics feels rough atm. I don't really like berserker so no opinion there
  17. Just going to put out there that Necro is currently busted in PvP
  18. This is absolutely false. Soulbeast isn’t good in zergs but is arguably the best roamer given the open field nature of wvw. Thieves get absolutely annihilated by good SB players, and doesn’t really have any bad matchups in open field. Also has the most kite potential on any class with all the stab and leaps and even has the longest range. I honestly hope it gets nerfed in small group/roaming situations.
  19. I don’t think anyone here doubts that the proposed alliance system will be an update that’s sorely needed. But there are obviously complications in implementing it, otherwise it wouldn’t still be in development after two years. Why are you shilling the alliance system so hard anyway? If it’s still another year or two out, if it ever comes at all, then we might as well put some more pragmatic solutions in place before the alliance system is released to 10 people. I also don’t get the point in grilling someone on some random specifics of an off handed idea. Do you want a fucking flow chart or a pitch presentation or something?
  20. Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers. But, you didn't answer the question, boot people off server to where? off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides. Off servers to where?Accounts are tied to servers right now, do you understand this?You're booting account off the servers to where?Wvw is tied to servers and does not have a separate population like eotm does, yet.Diablo is entirely instanced pve with the option to play with anyone, like megaserver. So, where are you booting people off to?There is no normal and season mode for wvw.What happens when they come back to play? i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives. doesn't answer my question :/Booted to where, transfer from where?Servers are not globes you choose to play in whenever, they're servers your account is on. If you boot someone from wvw to restrict them from playing on that world, you're going to have to move the account to somewhere else. When they come back and choose again they're choosing to move their account there. So what limbo are you planning to boot them to? There is no separation for game modes, you don't just create an account and choose to play pve spvp wvw, when you create an account you choose a server to put the account on. In a game like diablo you choose to play normal or seasonal, when season ends the characters are moved to normal, you don't get booted if you stop playing, there's no transferring mid season, it's also all instances, not open world. The alliance system is going to provide what you're asking for, a separate area to pool the population for wvw with the worlds, they will reshuffle every 2 months. It won't need actual designated servers anymore, with megaserver and alliances the only real choice left is joining a guild and playing with them. Might need the brick wall one instead.It's why I don't bother to post much in the forums anymore, other than to grill.. sorry I meant ask questions of ideas. I don’t understand your inability to understand his point. Remove their association with a server. Do you think it’s a dev issue or something? It’s not like it’s a rule of the universe that a gw2 account has to be associated with a wvw server. If there was some requirement that an account needs to be related to a server you’d just need to make a new “default” server and associate the account ID to that. It’s not that hard of a concept to wrap your head around. I guess you might be a little mistaken... Yes.., you are part of a ‘server’ that is actually a WvW server. Period. It’s been like that since the beginning. That has been one of the reported difficulties with swapping to the alliance system. ‘Mega server’ just means they open a shard which is actually based on your ‘world’ or ‘Servers It’s also why the RP community is worried about the introduction of alliances. I get that moving to alliances is not an easy thing to do depending on how the whole thing was structured. But this is vastly different from alliances. You say I’m mistaken, so creating a new “default” server doesn’t work because.. I’m not even saying I agree with the idea but it’s definitely doable. It’s as doable as deleting servers..... Which they haven’t done since before release. I’m not convinced you’ve understood what I’m saying. The devs create a new server, im assuming you have enough confidence in them to do that. This server holds everyone you want to move to “limbo” or boot off on a bi monthly basis, what sovereign said. You transfer the players to this new server when the two months are up, now when they go to play wvw, if they’re on this new server, the menu options are greyed out and says you have to choose a server. You then choose a server. Again not saying that this would even work, but it’s an interesting idea. It’s also not that difficult to work out how it could be done. I understand what you are saying. Can you understand that they haven’t created a ‘new server’ since launch? If it were as simple as this, then ‘booting everyone off their server and redistributing them evenly’ would be easy. It would be able to be done instead of server linking, or easier than some convoluted mess that @Sovereign.1093 is suggesting, while fully distributing players ‘equally’I’m not going to sit here and pretend to know how the dev team has designed their system but I can’t imagine they wouldn’t be able to create a new server. Regardless of the fact that one hasn’t been created since launch. I also don’t see a reason why they couldn’t redistribute the players as they see fit. The fact that the game works at all is a testament that at least someone on the team knows what they’re doing. The whole argument of whether the idea is possible is beside the point anyway. Of course server population is not an easy problem to solve, but I don’t think the technical details are the hold up. So, xenesis making a big deal about it not being possible is just a lack of imagination. There’s nothing wrong with throwing out ideas, it’s what the forums are for. That and complaining about the last cheese build that killed them.
  21. Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers. But, you didn't answer the question, boot people off server to where? off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides. Off servers to where?Accounts are tied to servers right now, do you understand this?You're booting account off the servers to where?Wvw is tied to servers and does not have a separate population like eotm does, yet.Diablo is entirely instanced pve with the option to play with anyone, like megaserver. So, where are you booting people off to?There is no normal and season mode for wvw.What happens when they come back to play? i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives. doesn't answer my question :/Booted to where, transfer from where?Servers are not globes you choose to play in whenever, they're servers your account is on. If you boot someone from wvw to restrict them from playing on that world, you're going to have to move the account to somewhere else. When they come back and choose again they're choosing to move their account there. So what limbo are you planning to boot them to? There is no separation for game modes, you don't just create an account and choose to play pve spvp wvw, when you create an account you choose a server to put the account on. In a game like diablo you choose to play normal or seasonal, when season ends the characters are moved to normal, you don't get booted if you stop playing, there's no transferring mid season, it's also all instances, not open world. The alliance system is going to provide what you're asking for, a separate area to pool the population for wvw with the worlds, they will reshuffle every 2 months. It won't need actual designated servers anymore, with megaserver and alliances the only real choice left is joining a guild and playing with them. Might need the brick wall one instead.It's why I don't bother to post much in the forums anymore, other than to grill.. sorry I meant ask questions of ideas. I don’t understand your inability to understand his point. Remove their association with a server. Do you think it’s a dev issue or something? It’s not like it’s a rule of the universe that a gw2 account has to be associated with a wvw server. If there was some requirement that an account needs to be related to a server you’d just need to make a new “default” server and associate the account ID to that. It’s not that hard of a concept to wrap your head around. I guess you might be a little mistaken... Yes.., you are part of a ‘server’ that is actually a WvW server. Period. It’s been like that since the beginning. That has been one of the reported difficulties with swapping to the alliance system. ‘Mega server’ just means they open a shard which is actually based on your ‘world’ or ‘Servers It’s also why the RP community is worried about the introduction of alliances. I get that moving to alliances is not an easy thing to do depending on how the whole thing was structured. But this is vastly different from alliances. You say I’m mistaken, so creating a new “default” server doesn’t work because.. I’m not even saying I agree with the idea but it’s definitely doable. It’s as doable as deleting servers..... Which they haven’t done since before release.I’m not convinced you’ve understood what I’m saying. The devs create a new server, im assuming you have enough confidence in them to do that. This server holds everyone you want to move to “limbo” or boot off on a bi monthly basis, what sovereign said. You transfer the players to this new server when the two months are up, now when they go to play wvw, if they’re on this new server, the menu options are greyed out and says you have to choose a server. You then choose a server. Again not saying that this would even work, but it’s an interesting idea. It’s also not that difficult to work out how it could be done.
  22. Ok... but they don't boot people... alliance system will be giving wvw a separate pool of population drawn from the original servers. But, you didn't answer the question, boot people off server to where? off servers. you then got to choose again. but since you mentioned the diablo 3 thing, that's a better option. it's best to just have one world server and people join wvw thru seasons choosing sides. Off servers to where?Accounts are tied to servers right now, do you understand this?You're booting account off the servers to where?Wvw is tied to servers and does not have a separate population like eotm does, yet.Diablo is entirely instanced pve with the option to play with anyone, like megaserver. So, where are you booting people off to?There is no normal and season mode for wvw.What happens when they come back to play? i do. they kicked off the servers and will have to choose again. i think i wrote this statement clearly. it's like a free transfer every 2 months for actives. doesn't answer my question :/Booted to where, transfer from where?Servers are not globes you choose to play in whenever, they're servers your account is on. If you boot someone from wvw to restrict them from playing on that world, you're going to have to move the account to somewhere else. When they come back and choose again they're choosing to move their account there. So what limbo are you planning to boot them to? There is no separation for game modes, you don't just create an account and choose to play pve spvp wvw, when you create an account you choose a server to put the account on. In a game like diablo you choose to play normal or seasonal, when season ends the characters are moved to normal, you don't get booted if you stop playing, there's no transferring mid season, it's also all instances, not open world. The alliance system is going to provide what you're asking for, a separate area to pool the population for wvw with the worlds, they will reshuffle every 2 months. It won't need actual designated servers anymore, with megaserver and alliances the only real choice left is joining a guild and playing with them. Might need the brick wall one instead.It's why I don't bother to post much in the forums anymore, other than to grill.. sorry I meant ask questions of ideas. I don’t understand your inability to understand his point. Remove their association with a server. Do you think it’s a dev issue or something? It’s not like it’s a rule of the universe that a gw2 account has to be associated with a wvw server. If there was some requirement that an account needs to be related to a server you’d just need to make a new “default” server and associate the account ID to that. It’s not that hard of a concept to wrap your head around. I guess you might be a little mistaken... Yes.., you are part of a ‘server’ that is actually a WvW server. Period. It’s been like that since the beginning. That has been one of the reported difficulties with swapping to the alliance system. ‘Mega server’ just means they open a shard which is actually based on your ‘world’ or ‘Servers It’s also why the RP community is worried about the introduction of alliances. I get that moving to alliances is not an easy thing to do depending on how the whole thing was structured. But this is vastly different from alliances. You say I’m mistaken, so creating a new “default” server doesn’t work because.. I’m not even saying I agree with the idea but it’s definitely doable.
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