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neven.7528

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  1. This is the drawback of being recruited into a guild on a full server. Soon (tm) you will be able to join your guild whenever they restructure the worlds, but for atleast 3 months, i guess you got to endure. I personally dont play wvw for the pips, they are just a bonus to the gameplay.
  2. i still have my 2 ingame mails from this person and i was a teammate lol
  3. Sometimes the petty route is more fun when you encounter commanders with their sort of behaviour. I would equip the Transfusion trait in blood, then every time the tags guildmates go down, teleport them to you with shroud 4 so the IoLs and banners miss. Some commanders only care about their bag farm and do their best to make players quit the game mode, so they deserve this sort of thing.
  4. I play with a casual guild who raids 2-4 times a week organized. Most of our roster raids with us, but a handful are too busy in real life to make many raids, they still have a guild spot. Our rule as a guild is if you are offline for a month, you get an ingame mail and the boot from the guild. You keep your discord perms unless you actually leave our server to play with others. Our roster hovers between 100 to 50, and we always have 2 or 3 people returning from a hiatus with no problems. Alliance wise, we are unaffiliated due to the drama it causes and peoples unwillingness to self regulate their member counts responsibly. With monthly restructures, it shouldn't be a big deal, and likely with the drama past alliances will have caused over time, some of these super alliances will fragment due to too many egos. In the past beta's those who were guildless or didn't select their wvw guild were able to see which servers their guilds were distributed to, then join that server individually as long as they didn't join wvw and have a server automatically assigned to them. If this system is still like this at its official release, then i dont really see an issue unless a server becomes full. If its full, then too bad. Find a group to play with that are willing to accept your real life obligations (or lack of wvw commitment) vs trying to stick to a tag who doesn't want your type of player following them.
  5. Ehm no, i mean It is a videogame, you do not need to go and chop trees to make arrows for your arrowcart, or spend 15 minutes loading up a catapult with 15 guys, i mean the game it is supposed to be fun that is why things are not supposed to last hours like, most people play this game for 1 or 2 hours a day, if atacking a tower takes that ammount of time how do you expect for the game to be any successfull and fun for those players??? Yes there is strategy involved, but sieging is just not fun, getting inside any structure should take 15 minutes tops specially if the enemy force is all insde defending wiht siege, only way to stop a bigger force should be by going out there and kiling them all, the game mode is all about the engaging massive fights that is the reasson why people play WvW. If you just wanna play strategy games go play starcraft or something. Its very rare to see some try hards rotating shield gens for a tower wall. 4 trebs will take it down quicker than they can build shield gens if your people actually listen and Build. If people are swarming around ahead of the trebs in AC range, they will be manning the ACs vs speed building shield gens. The main goal in the end from your stand point is to illicit a defensive response, the tower itself is just an extra champ bag. We already know VR is unwilling to play the long game when it comes to capping objectives and no one is forcing you to, im just saying sometimes its not as long drawn out as you think it is. If it fails, so what, move to another objective or map, find your bags. If that tower is eating at you ask a havoc squad to focus the map for a while then show up later and get your cap without a defense, since you seem to want that as much as easy bags. Its not all about engaging in massive fights, that was their Hyped up selling point as a feature, but not the sole purpose of wvw. Its an RvR mode, not a team death match mode despite how much you wish for it to be. There is just as much population who play for that score board vs the massive fights, and quite a bit who play for both. Although not an opinion i share, there is also many who think people organized for fights like your guild have too much of an advantage. Anet needs to thread the needle to figure out how to balance between opposing opinions on RvR, and i'd say they have recently done a great job doing so. Siege changes have been made, and i think most of it is in a good place. Shield gens if they want them to remain, need to somehow be prevented from rotating bubbles and i'll be fine with them.
  6. I see it a bit differently on where siege balance is, I think a tier 3 sieged up tower should be able to hold with 10 defenders, that is if the assault siege is built in range of the defenders siege. Because commanders of larger squads are lazy and don't like to wait out long range assaults it's rare for that first assault to be successful. That is on them not the game siege balance. Just because you are after bags doesn't mean they should run right into you (although TC loves to do that). Once those walls are open though, if the attacking force knows how to sustain then it should be an easy take. A 30 man fully supplied up should be able to build 4 trebs spaced out and a shield gen to break that wall with minimal resistance. The enemy will either rush out to kill siege producing bags, or they will call in a bigger force providing bags, or they will drain the tower to build counter siege preventing repairs and making a second assault at close range successful. Welcome to wvw where the game mode is supposed to be a blend of strategy and fights.
  7. Tactics themselves are there to be pulled. as said, if you do not like it, then set to private. The problem when you make it against the rules is people abuse reporting it. I've seen people attacked for being a troll for pressing interact too soon when approaching a banner. I've seen people threatened reports for pulling E-waypoint right when the enemy arrives at keep. While not the best move, they are not breaking any rules by being stupid. I've also see people threatened for pulling invuln too soon. Seen many get in lil fits because tactics queued are not optimal in their opinions. How do you filter out these reports? Who judges fair use? it creates more problems for such a minute detail of WvW. As for trolls, anet has made it clear what their opinion is on it. The maguuma rainbow (chat linking random items with lots of people so spam filter isnt triggered) is not accepted. Siege trolling commanders by constantly throwing prints on all their build sites is not accepted. Racist remarks are also not accepted. I've seen people banned for all of these. to me its good enough, id definitely not want team chat to be as over-moderated as these forums get. Only real tactic troll you should be reporting is people pulling ewaypoint w/ false scouting to get into queued maps. Often times they ewaypoint keeps that arent even contested, which is a dead giveaway, however this is something that could be almost eliminated just by preventing it from being pulled when the waypoint isnt contested.
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