Jump to content
  • Sign Up


  • Content Count

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. "Your are all Individuals". All: "Yes we are!", one person "No, I'm, not".
  2. And there is also a paragraph titled "Which changes are NOT in this beta event?" So what about (new) bugs that happened during the previous betas (and not before) and that are not mentioned in "What’s new in this beta event?" and that are not mentioned in "Which changes are NOT in this beta event?". Did Anet even agree/know that those bugs exist? As I already wrote: Better communication from Anet about the bugs from the previous betas and which ones were (not) fixed might have been helpful.
  3. And also: If players are not interested in the Beta-Event, why would they care and read a post about the WvW-Beta? Anet did not really communicate clearly that participation in the WvW-Beta is not voluntarily (like it was with the PvE-Betas) but mandatory for all WvW-players (that are playing in the beta-week). Sure, "we" know it (from previous WvW-betas), but it was not really communicated well.
  4. "There is no problem. You are holding it wrong." (Steve J.) 😎
  5. You can not have good, fun and effective. Pick only one or maybe two from the three options.😉
  6. Yes, It's not a big thing, but it is very annoying that this confirmed bug exists since the first beta and it is not fixed. Better communication from Anet about the bugs from the previous betas and which ones were (not) fixed might have been helpful. The blog post from July 26 does not even mention this bug.
  7. Anet's communication sometimes feels like the Vogons announcing the demolishing of Earth: 😉 "There’s no point in acting surprised about it. All the planning charts and demolition orders have been on display at your local planning department in Alpha Centauri for 50 of your Earth years, so you’ve had plenty of time to lodge any formal complaint and it’s far too late to start making a fuss about it now. ... What do you mean you’ve never been to Alpha Centauri? Oh, for heaven’s sake, mankind, it’s only four light years away, you know. I’m sorry, but if you can’t be bothered to take an intere
  8. But you didn't ask "What would you do if GW2 would have ads?". Instead you asked with "What is tolerable ad placement?" the same question that people trying to add ads in GW2 would ask themselves. That's a big difference.
  9. I think you totally missed the point of my answer. I just compared pretending two unrealistic things ("all games have ads in 5 years" and "all games are free and without microtransactions in 5 years") and which one of the two I would prefer pretending.
  10. Probably a lot more players would be standing on the walls of stonemist PewPew-ing from 1200 range. 😉
  11. Everything that involves the UI seems to be a complicated mess and not easy in the GW2 client. At the Halloween festival you can practice fast typing emotes during the "Mad King says ..." events. 😎 No, you are not.
  12. Been there done that (but no mistbands, because all trinkets are legy). And I have never used tickets to buy infusions, I used laurels instead. At least the ascended versions require also grandmaster marks and to get grandmaster marks in WvW takes a lot longer (for me) than the tickets.
  13. But this would just promote overstacking servers (without player count you can not defend and upgrade objectives) and more and more karma-trains (like they existed in EotM) in WvW because upgrading objectives takes long time and killing-capturing-karma-trains would probably be the most effective farm. Maybe a better way for WvW would be to let the farmers go again to EotM and enable PiP-farming in EotM.
  14. Ok, then I just misunderstood you. I agree that active gameplay should be rewarded and AFKing (more or less) and camp-flipping-pip-farming should not. However, it's still not that easy for the game to differentiate between those while not further promoting stacking. Sometimes (sure, not often, but it can happen) flipping the same camp over and over to slow down nearby objectives from upgrading is active gameplay and if you would need to flip two camps for PiPs than pip-farmers would just flip two camps.
  15. I saw this too, a lot, during our previous linking. Sometimes around 5-10 players, always from the same "fight"-guild, running for hours against the wall of our keep and blocking map-slots for other players. In our actual linking I have not yet seen it, so I don't think it is an epidemic, yet. It's not about pip draining (there is no need for this anymore), it's about AFK reserving and blocking a map slot early before queues start. It's like those weird vacationers who put their towel on a sunbed by the pool at 6am in the morning to block it for others.
  • Create New...