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Lunia.2736

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Everything posted by Lunia.2736

  1. Nice, sadly doubt it'll get fixed before the season is over though :<
  2. Not just Harbinger, but for any Necromancer spec Weakening Shroud in the Curses traitline is bugged, it doesn't apply Weakness on Critical Strikes at all, only when entering Shroud. Been like this for over a month.
  3. Great in PvE Niche in WvW Irrelevant in PvP
  4. This, the game needs more casual modes. 10v10, 15v15 (think WoW battlegrounds and please with good rewards unlike Stronghold) Proper 2v2/3v3 arena (think WoW arena, current maps are pretty bad in the off-season mode) Unranked/Ranked should probably be merged to just "Conquest" (just make PvP badge, win/loss and rating hidden by default) Also tournaments need divisions, doesn't make sense to put a Bronze player team trying a tournament against Rank 55 Dragons, there's a reason every sport in the universe has different divisions and leagues. Just have tiered rewards. PvP Population numbers are currently so low that the matchmaking algorithm doesn't even work anymore. You'll get games against 1800+ players when you're like 1400 lol Balance patches alone aren't gonna cut it, they're great and all but they don't bring fresh blood to the game since they mostly just affect people already playing the mode or taking a small break from it. If you've never played League of Legends and it's receiving a balance patch you're not gonna suddenly be like "oh boy, time to try!" because of it This game probably has the best combat system out of any MMORPG. It's a shame it's not being utilized to it's full potential... But a lot of people in this community sadly would rather whine about how new modes would "split the population" and continue to let the game bleed out.... Also an additional side effect to having PvP be good is that it attracts a lot of Twitch and YouTube content creators and viewers, most of the Twitch viewers on WoW for example are arena PvP streams. GW2 section is basically dead at this point but even then most of the top viewed streams are of people who are good at PvP (Boyce etc.). And yes, those platforms are a bigger deal than you might think.
  5. Don't know if there are any Chrono players to get upset at this left in the game :^)
  6. I noticed this causes some other weird issues too, like in WvW when hitting a Lord and throwing the Blade it only hits the Lord once and then just kinda vanishes, even though there are like 30 allies (+ the Clone) to bounce from around the Lord Probably because I'm not in a group with them it prioritizes the Clone, which is broken Pls fix, the ranged poke this used to provide was great
  7. I actually really like this idea to make Clones matter for WvW
  8. See title, basically makes Mirror Blade useless on single-targets on long ranges. And no I'm not talking about Virtuoso since they don't spawn a clone to begin with, this happens on Core, Mirage and Chronomancer.
  9. I just noticed this as well, yikes. Hopefully they'll fix it asap...
  10. Been getting pretty frequent crashes at random just about anywhere caused by File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\GrTexCube.cpp(420), not sure if this is DX11 related though since those crashes usually mentioned BGFX.
  11. To be fair they were probably focused on WvW Alliances on Friday and then the weekend happened. Hopefully it'll get fixed on Tuesday, it's so awkward to play...
  12. Nah, no way. It wouldn't make sense on a 1200 range weapon at all.
  13. I had to set my Vsync to "Off" for GW2 in the NVIDIA Control Panel to fix this. https://i.imgur.com/L9ejCLV.png
  14. This better be a bug since it essentially turns the weapon into a melee weapon.
  15. Good find. Reproducible outside of WvW as well. Seems kinda inconsistent though.
  16. Played 30 games and about 25 of them had at least one Scourge, often times even 2.
  17. ...then why do you care? Seriously, I don't get it. You've been all over this thread. You keep repeating your arguments, even when they have been shown to be either false or exaggerated. You call people toxic, apparently for disagreeing with you. Then you claim that any change won't free up the names you're interested in, and that you feel no particular passion for this subject. Yet you still claim that there is a great shortage of available names due to characters made on launch not being played for 7 years. Oh, and they're only up to level two. You keep harping on this specific, unprovable, scenario and then disingenuously call it "accidental camping." Not unprovable at all, invite character names to your guild and it'll show their last online date to you. As I said above, I don't have a specific player in mind because that specific player is still active. Which I checked with the above method by inviting them to my guild. I'm not trying to troll anything. I merely support a common practice in MMORPGs. Also I'm obviously not calling them toxic merely for disagreeing with me. People just really like to misinterpret what I'm saying so they can debate a straw man for no particular reason. So maybe it's best to retire from this thread, yeah. I don't know if I'd call it passion. I'd call it confusion. I'm more confused as to why people are so defensive (going as far as risking their forum account by being toxic on a game they love) for someone who quit on day 1 over 7 years ago to keep their names on their level 1/2 placeholder characters that will never see the light of the day. I believe people are overreacting (acting as if they'd lose their names themselves, even tho they're posting here so they wouldn't be flagged inactive to begin with) and underestimating the amount of dormant launch accounts every game has. There's a lot of people who buy a game, try it out, don't like the core of it and quit forever. What purpose is there to let them hold on to short/cool names simply because they were there early on if they are never gonna get any use. Yes, some might return to the game after 7-8 years, but that percentage is generally rather small. If you've ever done any database work on any MMO game servers you'll see a massive amount of accounts that have a creation date of 10th March and last activity 10th or 11th March. Names, especially short and memorable ones, carry a value to most people, besides those who name themselves Xzhsdhagdsuj and are okay with that of course. However, those short and memorable names are a limited resource and most companies see the value in them. Hence why they'd rather satisfy an active player with a nice name and make them pay for a name change than letting it rot on a dormant account. Letting it stay there is untapped potential and revenue. The script itself could be made by any decent developer in no time, that wouldn't be an issue. Increased support queues? I mean, that assumes that the people who quit the game on a day 1 to actually return and care about the name and/or character. From personal experience on database work on game servers this percentage is rather minuscule. Sure, Guild Wars 2 might be a rare exception somehow, but I kinda doubt it. Especially with all the problems this game had at launch and with the amount of Guild Wars 1 players who wanted it this game to be like Guild Wars 1, tried it out, saw it wasn't anything like it and never touched it again since. That might even cause the game to have even more dead and dormant accounts than fresh IPs would. Personally if I quit a game right away and came back after over 7 years and lost my name "Bob" due to inactivity I'd only blame myself. But considering a lot of people's stance on this matter they'd rather blame the company and the person who took the name. Which I find odd, since I'm used to this system from almost every other MMORPG ever. Any game I might return to in the future I just log on once every year or two to keep my name. Not a big deal. Generally the inactive name wipes are also announced quite a bit beforehand and have a large buffer on what's considered inactive. Hell, sometimes that announcement brings me back to games I forgot about and I end up enjoying the patches and changes made to it. It could do the same for this game. My argument is less about the shortage of names (since surnames and spaces easily solve that problem) and more about the accidental camping of valuable names on dormant accounts as explained above. I don't think this game is gonna run out of names for quite a while, at least if you use your space bar. Anyway, thanks for being open for discussion. Since the people who just say "be more creative" and "they have something i want, give it to me!" are completely missing the point I'm trying to make about the limited resource of valuable names. I'm perfectly content with my current character names and any name I have interest in is on an active account. That's a lot of assumption, isn't it? I have to say, the only time I see people worrying this much about a limited supply of a valuable resource is when they're looking to sell said resource. Then there's the whole "valuable resource" thing anyway. Names are just as valuable to the people that have them as they are to the people that want them. I had a guildmate get deployed, and he was out for two years. If they were doing name purges on that game, he'd have lost his names, just because his career kept him away from the game. So someone with your position on it would be happy, but my mate? Not so much.He likely has characters above a very low level threshold, certain playtime and account activity in the last 7 years since launch. Maybe in other games that purge every year or two, but that's unrelated to my implementation of a purge. I've already mentioned several times that coming up with names is not the problem and completely unrelated to what I'm saying. When you invite them to your guild or friends you add their account, not a particular character.
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