Jump to content
  • Sign Up

enkeny.6937

Members
  • Posts

    221
  • Joined

  • Last visited

Everything posted by enkeny.6937

  1. Hammer: Wild Swing upgrade may be interesting, but nothing interesting Healing Spring: Different. Not better, not worse.Expect for competitive. reminder: we'll get another condi remove. It's still remove the same condition in average in the first 5 sec. Refined Toxins was never good next to Ambidexterity. After this we have a condition, power and a condition cleanse option. (instead of good condi, bad condi, stability) Carnivore: (I still think Predatory Season would be better name): Predator's Cunning II. Glyph of the Stars: not good... 6 * 8% = 48%, Isn't it too low for a resurrection skill?! Natural Balance: Change the icon for a scale already :D Boon duration instead of damage reduction in PvE it is nice. The problem is: Condi alacrity druid has problem to ENTER celestial form because the bar is not filled. Unnatural Traversal: now we have the 3rd utility that gives quickness, 2 elite for stability, 2 trait that provide quickness.... yes, i think we'll get nerf soon.
  2. Lets call it "Predatory Season" from Guild Wars. :)
  3. [PvE] I always miss the pet skills on new ranger weapons. staff got it later, dagger had it from the beginning, but hammer and now mace still missing. So can we get that the pet also gets the Force of Nature's effect, please? Found a bug: mace ambush don't trigger let loose. So no quickness.... for support: after testing about 30 min, I missed it during my raid time. With druid main hand is a must. I tested with the offhand. Not good for pure support, but good for triggering the 6th stack. Pressing 4 and 5 gives 3 stack. With that is is another 2 and 3 in the rotation. for damage: dual mace for quickness untamed (heal version too) has a very nice rotation. After ambush, pressing all you weapon skills to reset the cd on all. I did a little less damage as I did with hammer, but I think we need less boon duration with maces so it should be about the same. Tested with soul best. The rotation is not as nice as the untamed builds, but I found it very interesting. felt better than the hammer. When tested off-hand mace without the main-hand mace, it felt weird. getting 6 stack is actually hard. With weapon swap and good timing it is possible, but axe is better option. I need more testing for this. maybe for the second set? but then it sounds like a sword/axe mace/mace pair. All in all they feel fantastic.
  4. For an Adept trait, it is too big. It is like Leader of the Pack, but not a grandmaster... But putting boons on unleashed pet skills is great idea! I thought stability on mace ambush, but soon I realized, that is a terrible idea. Even if mace will be a support weapon, ambush skill will be used for quickness so it cannot be timed when needed. That's not true. It is the opposite direction. They want the support roles in different specialization, not dedicated roles for each specialization. (if you want to play a heal alac, play druid, but if you want to play druid, you can play heal alac, condition dps, or alac condi dps- not good, but still playable)
  5. Because signet of the wild is 4 immo, so it is 8 bleeding.
  6. I used it. I used it even the time, when the auto attack was so bugged, that you can't dodge, so you must use Hornet Sting to dodge, but it was delayed too. In PvE the 2 new skill has massive damage, it over damage the great sword and long bow. If I'm far, use it to gap close, if I'm near use it to damage, if I low on health, use healing spring and do 2 leap finisher for more heal. Also, forward leap+evade is good offense, because you evade the attack and you're close, so you can attack while the mob still in after cast animation. you don't loose time to go back, even leap skills need time to go back.
  7. It is funny, that if you want to give 5 weapon skill to the ranger, you have 3 options: mace, pistol or rifle. I prefer a scepter + shield combo too, but 2 different weapons is not likely (making a class specific weapon skin -> 1 type of weapon only). If getting only 1 of them, then we get less skills (give us pets and we are happy πŸ˜›). We could get them in 2 expansion, so give us a shield now, scepter later instead of mace. focus still the only weapon not giving to any elite specialization. And we have no other weapon option at the moment.
  8. So mace can't have defense. (guardian Protector's Strike, warrior Counterblow) well of course, great swords are melee weapons, like the mesmer's or a staff is caster weapon, like daredevil's.... You don't even know the skills but you say it will be crap, that's the classic ranger spirit! πŸ˜„
  9. Ambush, weapon swap (unleash, unleash), ambush, wait 9 sec, repeat. you can do 2 ambush in every 10 sec
  10. Invigorating Bond has 20 sec cd. I don't think it will give 10+ sec protection. stone spirit may help. If you are a quick dps, don't provide regen. your regen is inferior to the healers, but still use the slots for it, so if you spam regen, it has a chance, that the healers regen is lost because of it. warhorn also a dps loss. So let's try focusing damage and quick uptime only. We a aegis with spirit and white tiger, not permanent, but at least 2 source.
  11. Oh, so nature's stride, primal echoes didn't get removed! Or you are just too focused on ancient seed nerf, that you can't realize, that the whole bottom line changed. Was the ancient seeds the only 'usefull stuff'? If only 1 thing is good and others are irrelevant, that is a huge problem.
  12. 2 reason: there are people, who think (at the moment) only druid can give alacrity (as a ranger) so they do condi alac druids. A more valid version is because they want to use glyph, do a full bleeding build. So after the patch, I think full condition druid will be inferior to condition soulbeast. But for max potential, soulbeast needs party. Druid also has a condition alacrity option. And you can't use eclipse for that build... Let's ask condi necromancers about shrouds and damage. but for eclipse, you just enter avatar form, do a 5sec rotation, exit, so it will max nature's balance buff. most likely a #5, #3, spamming #2 or if quick draw is used start the spamming after #5 finished and do a second #5. still need to see the numbers but this is my best bet.
  13. After removing the skill cd reduction traits, weapon skill cdr will be the next. It is not the problem, the problem is staff cd changes do not happens. Also I hope for some staff rework too. (place some condition damage skills on it please) Historically we used torch a lot! Even with dagger buffed, torch were dominant more for damage. But yes, we have bonus for bleeding and poison, but not for burning. Also there are build for bleeding only for PvE rangers. That was asked by rangers. They had to do this to give options for quickness. alacrity soulbeast didn't worked. We knew that Fervent force rework will kill alacrity untamed too. So the lock the alacrity to druid is not a big problem, especially if we can do alac heal, alac dps, quickness dps, (heal quickness don't looks too good at the moment, but not impossible. Most likely meta fans will kick you for it πŸ˜› ).
  14. if we get 3 sec quickness (6 sec with boon duration) then we are fine, any more will give us option to lower boon duration or easier rotation. But for other boons.... we have fury! and some might maybe... so alac healers do the others too, please!
  15. It can do massive hits. Also vulnerable to blind. I use similar build to wvw, but skirmishing instead of beastmastery. But it is not easy imo. You need some build up, you have to think when will you use your skills. So it is not a brainless bruiser build.
  16. I'm happy with the changes. Not the best, but the ideas are good. So I'm a PvE player. We will see the numbers later. Spirits: still no uproot 😞 When the spirits die at the wrong time can be disturbing, so this looks like a good change. Dps traits: -blood moon: 8 sec cd for 8 sec bleeding. Maybe in pve the numbers will be different. Hope bleeding dont use the cd. -Nature balance is better. The speed boost is nothing in pve, you have swiftness. Duration is a bit short, but it is a master trait. Hope they will switch it with eclipse. -eclipse: again, numbers may be different in pve, maybe conditions too. I don't think it is grandmaster level. Basicly we have a 3rd weapon slot now. Do we need 3 weapon set? For condition option we have short bow, axe, torch or dagger. Bonfire cd is long so maybe... Condition alacrity druid will be hard for dps and alacrity rotation. It has the dps boost trait but not the damage trait. Lowering the dps by forcing the use of avatar force, not giving the condition with it, I don't like it. Soulbeast will be better for condi dps. Now with spike trap upgrade. Also nice that we can drop nature magic if we want to. (Like using quick draw for pushing) Btw nature magic changes are very nice for druid too. More sustain heal, moderate heal with grandmaster trait. Lesser guard on pet switch is bad in my opinion. Well lesser mean lower damage for pet maybe. But the problem: we will first heal the people that the pet absorbed the damage and after that, maybe we can heal the pet. Or using healing skill, it will heal the pet directly.
  17. As above, this skill is not for just flat heal. It will prevent damage, that can be 2-3 times of you full health. Also if I remember correctly, it will not prevent capturing. But personally I don't like the design of this heal, because it is not scaling with healing power.
  18. In the example 'use it to close the gap a little bit' you use it out of range. So it will go full cooldown.
  19. Well as a ranger main, we get a lot of ideas implemented. Like petless ranger, someone posted the merge mechanics, we've got soulbeast saying celestial avatar form need some conditions, we've got eclipse (took some years ...) we wanted alacrity to go from spirits to grace of the land (and now complaining because we've got it... rangers πŸ˜„ ) we posted fervent force change from cd reduction to quickness, we've got it. After we said unleash mechanic is not enough and too much time to switch, we've got cd reduction and ambush skills. we wanted soulbeast and druid trade-off undone, we've got it. we want our spirits to walk again, but we won't get it! πŸ˜„ What people want and what is good for them usually not the same.
  20. Sharing vulture stance increase our dps, because affected players hits will generate our poison. Also boon beast exists, but not effective and druid way better.... expect underwater πŸ˜‰
  21. Yes it is. And as balance perspective, it is problematic. Being good and also the best option in everywhere is not balanced, it is op. It is also true, but if we just 'let's make the other option better', it will only results in (unnecessary) power creep. (again as a balance perspective. If something is good, you don't need to make it better.) But it solves a problem. You can do it. It won't be the best option, but there are many place for fun builds. They won't be terrible, as long as you don't want to be the top DPS in a very good group. Sword/dagger will be a good evade combo still, sword/torch will have 2 leap for fire aura, a large fire AoE DoT. Role players will role play. End gamers will copy Snowcrows builds In competitive game play, skills matters a lot more then class fantasy. Also this remind me the early years, when players said: 'Ranger is a dps class, because I know from other games!' and they didn't get it when I said: 'But it is a different game...' Class fantasy is nice, but for balance, who cares? Is the weapon usable? why not? why everyone use only this? If it is overpowered, nerf it. If it is underused, buff it. Something like that. I prefer a power and a condi weapon over 2 hybrid version. I get the 2 hybrid version too. (1 for bleeding 1 for poison) What I don't like is the power (or condition) weapon and a hybrid veapon that is better for power (condition) option too. Or the idea for use hybrid weapon for condition (power), but the numbers have to be lover, because there is the power (condition) part of the weapon. "You will be good, but never close to the best" is not fun for years. If we have 3 options, I feel natural having 1 power, 1 condition, 1 hybrid weapon, and the hybrid should be the one for elite specialisation.
  22. "we’re looking at further defining ranger sword as a mobile, power damage weapon." I can't see anything 'defence' reference here. so they ruined it because they want to be this type of weapon. I don't think it is good for condi, I mean 6 sec poison every 16 sec is enough vs bleed and poison on #1, #2, and slow and poison on #3? So what is the main hand power weapon? Axe with the bleedings, dagger with condition on every skills (and soulbeast only)? If you want evade, off-hand dagger has one and it is condi based weapon, while off-hand axe and warhorn has no evade. so now a main-hand off-hand combo has 2 evade, 1 with power and 1 with condition base weapon. with 2-handed weapons, power has block with GS and condi has evade with short bow. Core ranger has 2 main hand weapon only. I don't like the idea of not having power or condition options. (now we have a power and a hybrid, so I don't like it either). Axe should be a full condition weapon. This hybrid version was never a good thing. First it has condition with weak power auto-attack, now with strong power attacks. I personally don't like axes (not the skills, just the weapon), I'm a blade type person, but now every build in PvE (expect the dead untamed and some home-brew builds) use axe. If we need a hybrid main hand weapon, it should be the dagger. (Also I'm a PvE player, so read this as 1 possible explanation, please. πŸ˜‰ )
  23. I mentioned sword previously. nature magic is less likely, it is for heal and regen, maybe spirits, but it gives so little damage bonus and only 240 concentration, with diviner stats. Well the pet has boons at least. The reason for condi untameg is condi alacrity, because the rune of firebrand. The grand master trait for condi untamed will be 'let loose', because double ambush. For pure condi, soulbeast will be the best. (druid won't be as good)
Γ—
Γ—
  • Create New...