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DrDoctor.8091

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Everything posted by DrDoctor.8091

  1. So when you take the "Kinetic Stabilizers" trait, your stun and daze duration is increased, but the new Flashbang skill is unaffected by it and the new Supply Crate goes back to the original duration, so if you take Supply crate and take KS trait, supply crate's daze goes back to 2 1/2 seconds instead of increasing in duration.
  2. I do also think that the other Crystal Configuration traits should be buffed as well. Well, mainly the Crystal Configuration: Storm. I think the range is pretty fine, but a range increase to make the auto attack an actual ranged ability would be cool, I'd also suggest buffing the damage on the auto attack (when traited with Storm), because I find it to be lack luster. If you buffed it, it would make this trait an option for group PvE and PvP as well. Crystal Configuration: Zephyr is also a bit lack luster, it has it's uses in some place (I do enjoy using it in WvW, where I can give superspeed to the people I play with. Can be useful in some PvE cases), but overall it's pretty lackluster. Doesn't have any synergy or much of a good use. I'm not entirely sure how it should be changed, but I think it needs a rework or it should be replaced with a new trait.
  3. So, for some reason, I can't continue this achievement. I've done some of the events that it says to do, but it doesn't count it. Is this a bug or am I doing something wrong?
  4. If they played Holosmith, they would know that some HS traits need a rework or buff. Examples: Photonic Blasting Module on Grandmaster tier and buff or reworkCrystal Configuration: Storm on master tier lol.
  5. I don't know if this was intentional or they forgot about it, but if you use the Gadgeteer trait in Tools, you get the old version of Utility Goggles (Fury and immunity to blindness) + might, but without the trait it's resistance and blindness removal. Is this a bug or intentional? Kinda weird they didn't change the UG while it's traited or even the Lesser Utility Goggles trait. I'm aware not a lot of people use it, but I am just curious.
  6. I do love the Scrapper changes, so many buffs. It seems like you guys are going the "Bruiser Scrapper" approach with all the damage increases. Sad that you guys couldn't find a way to make Impact Savant's damage to barrier trait go with condition damage, but I guess the increase in hammer damage is at least good. Maybe they'll be okay for Fractals and Raids, but not as good as Holo of course. The nerfs for Holo are pretty decent, they'll still be good as a duelist though. Glad you noticed the more healing side of Engi, it might not be ideal, but any buff you guys can give to Healer engi is very needed. Healer Engi is pretty useless unless there's a ton of condi on the team.
  7. I toyed around with my "surprise mechanic" variant in the raid DPS arena. Obviously made some modifications for PvE. I was able to sustain about 20kDPS. Sadly, 20k - 25k is all you'll be able to muster with Scrapper Power damage. With Condi Scrapper, you can hit around 30k+, but I'm pretty sure core condi or holo condi is better, but that's for raids, Open World, you can do whatever build, but just saying :D
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