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Ooops.8694

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  1. Small update after days of experimenting with Wine and Proton and after getting the game running again: There are many here seemingly doing the same thing or running the same version with varying success, so maybe someone with more clue about the details can make sense out of this. For me it's not actually about the Wine or DXVK version used but the prefix... - Existing Wine prefix crashes. - Freshly created Wine prefix with DXVK set up crashes. - Prefix created with Proton works with Wine afterwards (after setting up DXVK for it). Tested with wine-staging7.13/wine-ge-custom7.22 and DXVK1.10.1/1.10.2 in all combinations. Reproducible on 3 different devices (nvidia, amd and intel graphics)....
  2. Tested on my regular pc (amd) and on laptop (nvidia515.57/intel). Same crash, so not exactly card related...
  3. That's a nice in theory but no. wine-ge 7.21 (two days old release) with DXVK 1.10.2 (a week old) crashes instantly on launcher start.
  4. The fact that the icon randomly persists through some cutscenes when the whole UI is hidden still makes me believe that it is not exactly behaving as intended...
  5. And I'm telling you it's pointless unless you get yourself a couple of friends who provide all the boons for your test. Arc is not updated and the ingame message does not distinguish dps sources, so saying i'm doing for example 30k on the golem is useless. If you neither have precise number for the mech part of that dps nor know how it would behave fully buffed that's just random guessing.
  6. You can't even test it properly without employing an army of friends... They changed the mech to inherit you stats but not your stat increases from boons (so there's no getting power for might on the engineer then getting more for might on the mech) and at the same time added a "copy every boon you get to mech"-function to shift signet. But that effect does not trigger on boons in the test area. So either you get a bunch of people to provide the boons to do a realistic test or you're testing with a boonless mech that should have capped might/fury/quickness/alacrity.
  7. Is your system using ibus by default? That one likes to fail relaying properly timed keypresses to wine for me all the time...
  8. While that's a nice idea as an alternative, AHK runs perfectly well in Wine. The normal winetricks package can even autoinstall it on your prefix...
  9. Just a small note (maybe more relevant in the future, when more people upgrade to newer wine versions):There's a bug at the moment, preventing players using wine 6.3 and above (standard and staging) to login to the game. Connections generally work (you can download/update the client via launcher for example), but the login server in unreachable.
  10. Be careful with telling people this toxicity primarily exists in the forum or that those complaining are the same ones insisting on their strange open world build and unwilling to adapt. Such posts in this thread will get deleted...
  11. But how are you even posting here? I couldn't log into the forum while the ingame login was down and it's been like this as long as i remember... So up to now i assumed all logins run thorugh the same server. looking confused
  12. Fine you can clear raids once a week for some rewards... and after those 3-4 hours/week (probably much less if you're not pugging^^) you can't even use food/stuff or you are paying instead of earning something.
  13. ...and yet the wiki says exactly that: summons count as companions for this rune, as do minions and temporary things from runes (golemancer for example) or potions.And i'm pretty sure, they worked at some time in the game. So i would say yes, they do.Guess it's time for some testing...
  14. Maybe i misunderstand your post but wine-5.19 and wine-staging-5.19 are not the same at all. While staging is used as a testing area for wine it's not some development-version in a classical sense where wine-staging-x.y is "promoted" to wine-x.y when it's deemed stable enough.Wine-staging is a separate special set of patches to be applied on top of wine, often to fix special problems/performance issues, sometimes with only a single game. Some of these patches are experimental or even quite "hacky" and while some of the staging stuff later finds it's way into the regular version there are some quick fixes that were never really meant to be kept but just temporarily "plug some hole" until a proper stable patch exists.So of course wine and wine-staging have the same version number. That's how it's supposed to be: Every wine-staging version has the same number as the regular version it's based on, then adds some patches (which can be added separately too instead of applying them all as many package maintainers do for the repos).And because of this wine and wine-staging with identical version numbers may have very different levels of stability/performance for many games and you should probably always use the staging branch if you're after the best possible performance... PS: Speaking of experimental patches... Can someone confirm arcdps being broken on wine-staging-5.19? I had no time yet to do extensive tests to see if the problem lies in wine-staging alone (5.18 and earlier still works) or if it's also related to nvidia being nvidia and not providing a working driver for the up-to-date kernel...
  15. I can only speak from the arch perspective, but didn't even know a dedicated wine32 existed. I use the same wine package for 32 and 64bit winearchs (or i should say i used the same wine. nowadays i compile one of the tkg builds myself, since wine-staging dropped esync support while they do some extensive rewrites.) All you need are the 32bit libraries.Those are contained in the multilib repository and i'm pretty sure they exist for manjaro the same way they do for arch. They may not be included with the things pacman checks for by default, but that's only a matter of opening /etc/pacman.conf, scrolling down and deleting "#" before [multilib] so they get checked too. More problematic will probably be the fact that you really want wine-staging for esync support. I never tried on my normal pc but on this rather old laptop i'm working from at the moment esync makes the difference between unplayable 6-10 frames at best and solid 30-50 while moving in populated areas. And as i mentioned before that's not supported at the moment on newer versions of wine-staging (i think the last one with esync support was 5.9 and we're at 5.19 now... (on arch... i don't expect manjaro to be more than 1-2 versions behind).I don't know what you used on kubuntu as i haven't used debian/ubuntu stuff for quite a while, but i'm pretty sure it's doable (with some time/work invested)... Or you have all the usual suspects (playonlinux, proton, lutris) for a more automated approach in the repos too.
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