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Musha.4025

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Posts posted by Musha.4025

  1. Ok, yes. In many regards, the new system is better. However, I think you, and ANet, forgot to take a couple very key (at least to me) things into account. Getting ascended crafting materials was never truly about crafting your basic ascended weapons and armor. There are so many ways to get those ascended weapon and armor chests already in-game: fractals, raids, pvp/wvw reward tracks, etc. It's great that they made it possible for the more casual player to have access to those chests, true. Getting ascended crafting materials made it more possible to craft all the ascended weapons/armor that are NOT included in those chests, such as Heroic Dragonsblood Weapons, all the craftable portions of Legendary precursor crafting, Refined Envoy armor (precursor to legendary armor), etc. All the other ascended gear is easy to get. You're also not taking into account some of the highly valuable items that came in the Chests of Black Lion Goods. Some people do, yes, but is the average player really going to spend gems or real money on Black Lion Salvage Kits, Mystic Forge Stones, or Black Lion Chest Keys? The previous log-in reward system was the ONLY way many of us would ever see those items. If they add ascended crafting mats, mystic forge stones, black lion salvage kits, and black lion chest keys to the new system, I'll stop complaining.

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  2. You removed the daily login reward system, which, honestly, I think is a bad idea. I do not like this change - for several reasons. That's not what this post is about though. Instead, I will try to take the perspective of trying to get onboard with this change. I've noticed that almost everything that was available in the daily login reward system has a suitable replacement in the new Wizard's Vault inventory. ALMOST everything. Intentional or not, you neglected Exotic gear, Black Lion goods, and, most importantly, Ascended crafting materials. Perhaps you thought that making Ascended Weapons and Ascended Armor directly purchasable in the vault eliminated the need for Ascended crafting mats. Please let me remind you that there are still a good number of recipes that require Ascended crafting materials, INCLUDING Ascended weapons and armor that aren't included in those weapon and armor chests purchasable from the vault:  Craftable precursor weapon components, Heroic Dragonsblood weapons, Stellar weapons, Jade Punk weapons, to name just a few.

    If you're going to replace an existing system, please make sure you replace it fully, without eliminating very important and key features of the previous system. Ascended crafting materials are still very much needed in this game and very expensive to purchase or craft (at least for players such as myself - and I know I'm not the only one). It is upsetting to have pretty much the only method I could get Ascended crafting mats removed. I hope this was simply an oversight that will be rectified very soon. If not, I beg you to reconsider.

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  3. @"Tanith.5264" said:I forget which of the DRM's it occurs in, but if you ask Marjory about Kas during one of them she seems to get rattled and changes the subject. Something along the lines of "Let's not go there now...I mean, she's fine, we're fine" It made me wonder what that portended.

    Well that's something they've been dealing with since LW3, when Kas just stood there while Balth almost killed Jory. Things Kas said in PoF and what they've said in LW4 and IBS indicates that they've either decided to break up or are trying to work through some stuff.

  4. I get that the real world answer to "where are all of our teammates" is availability of the voice actors, but why don't we get lore explanations about where the important characters are when they don't appear on-screen?

    I mean Rox is Charr and there was a Charr civil war! Her involvement in that would have been captivating! At least tell us where she is!Where has Canach been during the entire Icebrood Saga?Marjory was with us in episode 1, where did she go?Taimi? Gorrik? I don't think we hear from either of those 2 throughout the entire Saga.

    The Commander has definitely been portrayed as a caring individual, especially towards members of Dragon's Watch. So not keeping up with our friends, keeping up communication with them, or at the very least, simply knowing where they are, makes zero sense for the character, and really disrupts the flow of the story for me.

  5. In LW3 episodes "Rising Flames" and "A Crack in the Ice" we saw the minions of Primordus and Jormag, respectively, be tainted with the magics of Zhaitan and Mordremoth. Then, at the end of LW4, we see Kralkatorrik go mad and be at war with himself because of all the extra magics he absorbed: Zhaitan, Mordremoth, Balthazar and we learn from Aurene during "War Eternal" that the elder dragons weren't meant to contain those other magics; that they could only handle the magics in their respective domains and that Aurene was the "first of her kind" being a dragon that COULD contain all the magics in one.

    So why aren't Jormag and Primordus and water dragon all going insane like Kralk did? Also, why do we no longer see their minions tainted by the other magics? It's not like those other magics just ceased to exist. Yes, Aurene is now an elder dragon and the nexus for those other magics, but until that happened, the other magics had no direction and were being absorbed by the still living dragons, hence the tainting of their minions. So why didn't they go mad like Kralk and why are their minions not still tainted?

  6. @"Rasimir.6239" said:It's a new activity. Nobody knows the ins and outs of it yet. Give it a couple of days for people to figure out how to best gather stacks and get a feel for how the stacks affect the loot chance before crying "nerf". Personally, from what I've seen last night this looks to me like a welcome addition for those of us that prefer cooperative to competitive activities.

    Then that's a couple of days we are not able to get our full 16 Divine Envelopes.

  7. @Manasa Devi.7958 said:

    @Manasa Devi.7958 said:The wiki says the token drop chance increases with your number of Lucky Aura stacks, with a guaranteed drop at 12 stacks. The stacks build with doing events in the challenge. Because you need 12 stacks, I'm guessing they persist between cycles. Seems the answer is to do several runs without leaving the instance to get the tokens.

    Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged.

    Yep, I just found out myself. I did notice though that the stacks dropped at the moment I opened the chest. Could be a coincidence, or maybe you can build to 12 by skipping the chest in 2 runs. Seems really poor if that's the way to do it. The activity isn't a goldmine to begin with.

    Which means you have to do 3 runs to get 1 token. NOT a fair trade.

  8. @Manasa Devi.7958 said:The wiki says the token drop chance increases with your number of Lucky Aura stacks, with a guaranteed drop at 12 stacks. The stacks build with doing events in the challenge. Because you need 12 stacks, I'm guessing they persist between cycles. Seems the answer is to do several runs without leaving the instance to get the tokens.

    Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged.

  9. This is a great idea in concept. You could get a guaranteed 16 envelopes in all previous years, so take half of those and make you have to play for them to get the other half at a discount. Nothing wrong with that at all. Until you understand that it's just not possible to get that other half. The tokens are supposed to drop from the end chest in Celestial Challenge, but they don't. I've played the challenge a good many times before reset and after. The ONLY tokens I got were from the daily chest! Not a single token from the end chest.

    This MUST be a bug. Cause there's no way anet would take away a guaranteed way to get the envelopes only to turn them into super rare drops. Right?! (He says sarcastically, but hopeful and optimistically).

    If this is not a bug and is intended, then this is not ok. It really kills the festival. This festival has always revolved around these rewards and that chance to get some extra gold. As I said, I love the idea behind the change, but getting the Divine Lucky Envelopes should still be guaranteed! Finish the challenge, get a token - done! There should be no rng involved at all. You're catering to those who can spend all day farming that challenge and encouraging people to simply afk the challenge, hoping they get those tokens.

    Again, I did this challenge numerous times and got 0 tokens, so I'm hoping this is just a bug.

  10. @"Erasculio.2914" said:The easiest way to achieve what ArenaNet describes - mostly, "events that leverage existing content and resources" - would be to just increase the rewards. A week in which Fractals give twice as many rewards as they do today, another in which raids give twice as many rewards, and so on. This would be easy, but IMO it wouldn't be fun.

    I would like to use GW2's most unique features - the dynamic events.

    The thing is, the World Bosses aren't exactly the best way to highlight dynamic events. They're mostly old and, frankly, poorly designed - the idea of fifty players striking the feet of a large enemy doesn't really work in practice. It becomes a somewhat mindless and seizure-inducing shower of particle effects. Meanwhile, the idea of a week about meta events is great (even though I would guess those are already GW2's most popular kind of content).

    I have two main suggestions:

    1. The return of an old concept, with a few adaptations: bring back Nicholas the Traveler:

    • Nicholas would take tokens in exchange for unique and/or high valued rewards (like the stuff in the Bonus Box)
    • Tokens are earned by doing specific kinds of content - there are World Bosses tokens, Meta Events tokens, tokens for WvW, tokens for common events, and so on. But...
    • ...Each week, only one kind of activity gives tokens. So one week tokens can only be earned from WvW, on the following week only World Bosses drop tokens, and so on

    This would push people to do differents kinds of content, with rewards tailored to each activity (since WvW tokens could give different rewards than Meta Events tokens, and so on).

    2. A week in which players have an "event tracker", and are rewarded for doing all events in a map. This would likely require events to happen at shorter intervals than they do today, and for branches to count as a single event (if event A succeeds, it leads to event B; if event A fails, it leads to event C; in this case, events B and C would count as a single event in the "event tracker").

    I think this is the perfect suggestion. I'm already sick and tired of reading through this thread at all the selfish, greedy players crying, "more lootz! more lootz!" More loot does NOT equate to more fun. But having a way to revitalize dead or dying game aspects is a wonderful idea. It does give more lootz to the previously mentioned player type while allowing players to spread their game experience to less active places. Dungeons, PvP participation, WvW, activities (keg brawl, crab toss, etc), races, adventures, fractals, meta events, etc can each have their own week. Maybe you get bonus tokens for completing the weekly focus activity a certain number of times. More bonus tokens for completing a number of different activities within the weekly focus activity (eg: completing each dungeon during the week, playing a PvP match in each different map that week, completing x number of different adventures, etc).

    Expanding on the second suggestion, how about a "vanquishing" map bonus week? During the week, you are encouraged to play on a specific map and you are given a checklist. This checklist could include items such as kill each type of enemy on the map; kill a vet, elite, or champion of the types available on the map; kill x amount of a certain enemy on the map; complete all jumping puzzles and mini dungeons on the map; complete all meta events on the map; and complete regular events in the map. Completing the checklist would of course yield appropriate rewards such as map currency, tokens for the "nicholas the traveler" mechanic, or maybe a bucket of the bonus event rewards for that map.

    This might not be suitable for a weeklong event, but how about scavenger hunts that give us lore for each legendary weapon? We have the precursor collection tracks which kinda give lore in the form of thematic items in the precursor's creation, but I'm talking about the actual lore: the history and legend of the legendary item. Let us in on what makes that item so special. I'm just talking about a scrap of text here and there to give us the legends of the legendaries.

  11. @"Deadvillager.1956" said:I dont really understand why you would take the druid spec for damage. If you are too "lazy" to swap your specs all the time depending on whatever content you are currently playing, I can totally understand. Why you would pick druid with the intend to ignore its core mechanic and do damage with a wet noodle weapon instead is beyond me though. Not saying that the 20% stat squish on pets was needed but thematically speaking, Anet could also have reduced your offensive stats or total damage output instead. You got away pretty good with the pet nerf.

    My guess is that you're a meta player. A min/maxer. And you represent only 1 demographic in a melting pot of different play styles. There is a very large portion of the playerbase, myself included, that plays for fun, theme, or style; not how do I get the MOST damage so I can out dps the next guy. If you go back and read the thread, not a single person has said that druid was the highest dps spec and they loved playing it for its raw power. It is my estimation that a majority of the people posting here who are firmly against the druid pet nerf NEVER played druid to min/max their dps like you, but because the TRAITS offered a fun play style that complimented their build. Just because somebody is playing a druid in no way means they're using a staff or CA, but it DOES mean they are likely making great use of the traits. It WAS very possible to make a dps build with the druid spec. Of course, other classes and specs could clearly out-dps the druid, but that is missing the point entirely. Now all those druid-included dps builds are even more out-classed. So before you and your like-minded peers continue to tell us to just play something else, please take your min/max meta build-colored glasses off so you can open your perspective and empathize with the players who prefer creativity and diversity to all-out dps.And I don't know why so many people misunderstand so much how a ranger works! The pet IS PART OF the ranger class! Nerfing the pet stats by 20% DOES reduce the ranger's offense, damage output, and survivability by 20%. The ranger and the pet are a package deal. The pet is not a bonus for the ranger. I bet you'd be here griping, too, if they nerfed all warrior burst skills by 20%, or all thief stealing, stealth, and initiative skills by 20%, or all mesmer clones by 20%, or all necro shroud skills by 20%. Do I need to keep going?

  12. @Lazze.9870 said:Picking a Honor as a Guardian doesn't force you into a healer role nor does it restrict your offensive stats. Picking Water Magic as an Elementalist doesn't force you into a healer role nor does it restrict your offensive stats. You need to understand where people are coming from. Druid used to be perfectly viable as a complement to a more offensive ranger build. Anet keeps shoehorning it into being nothing except a healer with buffs.

    Exactly. Thank you.

  13. @Obtena.7952 said:This doesn't really make sense ... choosing Druid as a support role IS diversity in builds and opening build options because Soulbeast and Core Ranger are poor support. If you want to play DPS druid, you can ... it just won't be optimal. The meta think is infectious ... be aware that the game does not cater to that kind of thinking.Choosing Druid as DPS is build diversity. Choosing Druid as support is going with the flow. Regardless, no class or elite spec should lock a player into ANY role. That was the core concept upon which GW2 was developed.

  14. @Xaylin.1860No, you're missing the point here. This post is not about the trade-offs. It's about the implementation of a unilateral nerf on Druid that does not function as a trade-off, but a drawback. As I said in my original post, I'm ok with the trade-off philosophy as long as EVERY SINGLE elite spec for every profession gets an equivalent trade-off mechanic installed. Anet is still working on those, so it is too early to even talk about the trade-offs, so let's not. At least, not yet. Let's see what happens with the other elite specs first.THIS post is about how the pet nerf on druid is not at all a trade-off, but a complete downgrade to the entire elite spec that flat out kills the build diversity with that spec. The change on Berserker ADDS build diversity; power Berserker is now a thing. In my estimation that's a great thing! The change to Daredevil does not change build diversity at all, it's a true trade-off; you wanna play a dps Daredevil? You still can! How about a CC Daredevil? Yep! Is support Daredevil a thing? If it is, it is unaffected by this change. With the Druid change, there is now only one build that you can play: a support/healer. This change completely eliminates any power OR condi dps build that a Druid could play previously because the utility and damage provided by the pet is now gone. I've seen several dps druid builds in pvp and pve that do not use spirits or Celestial Avatar. I've even used them myself and had a great time with them. Does a Druid who does not fulfill a support role deserve to have their pet nerfed so much? Absolutely not!So keep the trade-off! If support Druid is so strong that they need a weaker pet, so be it. But activate it ONLY if that Druid is ACTUALLY fulfilling that support role! Give the pet the downgrade ONLY IF they activate CA and for a short time afterward.

    @Xaylin.1860 said:I also got to agree with Durzlla that people are being overly dramatic about this.

    Most likely because you and Durzlla aren't understanding the actual issue here and what is at stake. Go try it out. Go make a dps Druid build now and see how it works for you. CA is only a benefit if you spec for it. You must devote all of your gear to buffing CA for it to become viable. And then, it is only a benefit if you use it. You don't see Reapers losing a flat percentage to all of their attributes just because they have ACCESS to a more powerful shroud. Nor do you see Berserkers getting nerfed across the board just because they have ACCESS to zerk mode. On top of that, Reaper shroud and zerk mode don't require you to select specific stats on your gear in order for them to function well.

  15. @lare.5129 said:very glad that pet dps is nerfed, this can additionally get some bonus to other heal in instance parties only,But also and no one disable possibility take druid traits, take condi set and be dps ... Why not ?

    Because when equating the ranger to other classes, the ranger is considered essentially 2 separate entities: the ranger and its pet. The ranger + the pet = a full class. You can't tell a ranger to just take condi set and be dps and not use their pet, because then they're only half a class!! A ranger STILL NEEDS its pet to run any sort of dps build, power or condi. That's like telling a Necro not to use shroud to try to make a viable build. I mean come on! Pick any other elite spec and reduce all of its atts by 20% and see what happens. {sarcastic voice} Oh, you wanna play Weaver? Well, with Weaver you get access to TWO elements at once! That's a pure bonus to the class and there's no tradeoff! So we need to cripple ALL your stats by 20% to make sure it works right. {/sarcastic voice} @ArenaNet Team.4819 Can you PLEASE just tell us why you hate Druids so much so at least we know why you keep crippling us and can understand where you're coming from?

  16. With this change, you have just forced druid players into a support role, just because they selected druid as their elite spec. I thought Anet was all about build diversity and opening up more build options. What if somebody wants to play a druid dps build (which IS a thing, btw), you just nerfed the puppy out of them!! When I play druid, I choose it because of the traits, not the profession mechanic. You should NOT penalize players for build diversity.

    I am very ok with the whole trade-off philosophy as long as EVERY elite spec gets the trade-off revision. The update notes mention Necro elite specs as an example of "clear trade-off"s. Those are NOT trade-offs, they are clear upgrades! The elite spec shroud skills are far superior to core shroud skills. What does the Necro actually lose? Nothing. But I digress, that discussion is best left for a separate post. For the druid trade-off, instead of killing druid build diversity and forcing them into a support role, activate the trade-off only if/when a druid uses the extra mechanic. A druid who doesn't use Celestial Avatar is not really a druid, and should still be in touch with their pet. However, if they activate Celestial Avatar, they are translated into a new state of being where their connection to their pet decreases. So please give them the pet attribute decrease ONLY when in Celestial Avatar form and maybe even for a few seconds afterward, while the bond is reestablished. For puppys sake! Don't kill build diversity!

  17. Please please PLEASE provide us with recipes (mystic forge would be easiest) to change the type of our inventory bags. I have a 20-slot Invisible pack that no longer suits my needs. Crafting a brand new 20-slot bag is WAY too expensive for this kind of adjustment. And the same goes for the Reinforced Olmakhan Bandolier. I love the extra space, but I HATE HATE HATE that items won't sort. Please give us just a simple mystic forge recipe where we throw in the original inventory bag, a philosopher's stone or something, a crafting material for the bag base we want (cloth, leather, metal, etc; maybe an Olmakhan Latigo Strap or a Fury-Scorched Stone for the bandolier), and then a fine material for the functionality we want (dust for invisible, bone for oiled, etc).

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