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  1. But this fight is not challening. It just finally isn't completely braindead.
  2. So they will learn how to use spacebar in whisp form and to jump over the waves on this fight. Same thing. Also if anyone will try to impose that this fight is hardcore then all I can do is to have a big sigh.
  3. Well towers in DS are mechanic sort of. The only problematic thing in DE is crystal phase, because somehow ppl are unable to spam sapcebar to get back on top fo the tower (?) Other than that, it is just standard stay close to mid and watch for one half of the platform go red and dodge to the other side.
  4. DS meta at the beginning of HOT ? it was at least 1 hour long if not alomst 2. Gerent ? It went unkilled for how many days with premade maps! AB, same maps were failing on event that you can now do blindfolded... All of these metas are not a standalone fights. It just takes time, its only 2nd day of xpac, let ppl learn the fight do not just nerf it immediately just because everything in the game is kitten poor easy content to do. This fight will be no problem in couple of days.
  5. The fights is fine as it is. The only problem is the crystal phase where ppl turned into whisps need to jump up to the top of the tower, the longer it takes them, the longer you need to wait and therefore wasting time. Give it few days and it will be cleared every map.
  6. Please Anet for the love of whatever you worship, do not nerf this fight. Finaly there is a boss fight in open world where just spamming #1 is not enough. Do not listen to cry babies just because finally they have to somewhat pay attention to what is happening. If you really have to do something maybe add an extra minute on timer to the boss fight but not too much...
  7. the saddest point is that there are no "pvp devs" .. there is no balance team for pvp, that is why PVP is and almost always was in such a shitty state
  8. I wish you would get 1 extra pip for each top stat lol ... would have finished all chests in no time :D ... also there is no matchmaking what so ever, so do not bother to try and understand the logic behind "competetive" matches, since those are almost non existent .. 99% of the time it is blow out on one of the sides.
  9. there is such a small population in sPvP that yes plat is new silver, so many players do not understand even the simpliest basics of rotations around map.. they run where they should not, they do what they should not be doing .... 80% just total trash
  10. well this meta is by far better than that condi crap we had to deal with till now also this " I'm Not happy with the 1 shot meta i prefer the old meta with the millions of condi's at least i have a chance to cleans them" made my day thanks
  11. bunker meta was bad cuz it was boring Condi meta was can*** meta and the worst by far... PS: hups I accidentally voted for bunker :/
  12. I remember the days of mesmer clone on death builds in pvp, when u killed all 3 clones/phantasms you had maybe 3 conditions on you at best, with max of 3 stacks of confusion or so..... just look at any pvp video from like first year or so, burning did not stack yet it dealt good amount of damage through its duration. But let's be real here, conditions were buffed to the roof cuz noobs could not play power builds since better players just anticipated bursts and dodged it (like it should be in balanced state of the game) so Anet said well, we are a game mostly for casual therefore they need a w
  13. tbh, it is stupid to not have a duoQ back, but to answer your question: Imagine you have 2 players (A and B )Player A is low silver rated playerPlayer B is high plat rated player Player B goes duoQ with a friend who is in low-mid silver, they get a match and they are facing a team which player A is a member of. (cuz matchmaking and rate tanking with lower rated player)Now player A has to play against much more skilled player than he is and thus this is making his experience in ranked not so good. I know that this should be adressed by matchmaking, but still this problem could occure, so saying
  14. what ? that doesnt make any sense.... when boss go invuln, as power build you are done you cant do anything untill boss gets out of invuln phase.The same with condi builds - boss goes invuln, you can't apply condis until boss gets out of invuln phase.But, in addition to that, the condis you have already applied, suddenly do no damage. So if you have your condis up, then boss goes invuln you will stop doing dmg too, for the same amount of time as power build... it is not healing or negating anything, it is just a window when both power and condi builds cant dmg boss and it seems more than fair
  15. Agree, there is no reason for renegade, berserker or daredevil raid builds to have lost any condition damage.It's the "Invulnerability effects will now stop conditions from applying damage." change. That one hits all the condi classes, and hits them hard. That's on top of nerfs to condi sb and necro, of course. well i would call that "normalization" (?), it is only fair that now condi builds won't out-cheese power builds since they both can't damage invuln target now.It's not "out-cheese". It's condi damage being balanced around the assumption that all the stacks will continue to tick to its
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