Jump to content
  • Sign Up

Graven X.6091

Members
  • Posts

    10
  • Joined

  • Last visited

Graven X.6091's Achievements

  1. Most defensive skills, like Roll for Initiative or your heal skill, will interrupt a channel or cast. Same with hard CC skills like Head Shot. Bandit's Defense is practically both, and if not breaking a stun is best used to react quickly and block heavy damage. It's a minor change, but would really increase the responsiveness (and my enjoyment) of this skill.
  2. F1-F3 skills: Sometimes shoot into nothing if you don't have a target locked. F1-F3 skills: Sometimes feel unresponsive, mech won't execute command. F1-F3 skills: Would be very helpful if cooldown timer numbers were visible on all these.
  3. Double hammer + Quick Draw + Fervent Force is interesting. I think you could remove the internal cooldown from Fervent Force. It is already so low that when it does trigger it feels more like an inconsistency than a limitation. Not enough incentive to pass Unleashed back and forth. Maybe if it was a "Beast" skill and triggered traits? Core traits that trigger with Beast skills could use consistent cooldowns and larger/consistent radii.
  4. F1-F3 skills: Would be very helpful if cooldown timer numbers were visible on all these.
  5. Siphon: Using on allies should trigger modified versions of traits that affect steal. Half effect due to cooldown reduction? Mug:heal your target. Serpent's Touch:cure a condition on your target. Even the Odds:extra rot wallow venom stack. Bountiful Theft:extend target's boons (1s)?
  6. Twilight Combo (Sc/D 3): Cannot attack enemies while Action Camera is on. "You must have an enemy or ally targeted to use that skill." Endless Night (Sc/P 3): Cannot attack enemies while Action Camera is on. "You must have an enemy or ally targeted to use that skill." Shadow Bolt (Scepter 1): Auto-attack does not activate on allies or enemies when Action Camera is on. Even when using 1 key or 2 key to "attack", NOT left click (which never activates auto-attack). Loses ally target after initial chain, no longer landing hits. Dawn's Repose (Shroud 3): Needs tooltip info for attack radius. Shadow Force: Numbers on the bar (like 0/150), or on mouse-over would be helpful. Improvisation: Does it do anything? Maybe it could grant some (20?) Shadow Force when leaving shroud?
  7. Daring Dragon - cooldown after using a Dragon Slash feels too clunky. 1/2 sec would feel more responsive. Daring Dragon can feel like it locks you into Dragon Trigger, as weapon swap goes on cooldown after each Dragon Slash. (Esc still works, but feels like pressing F1 or F2 should also cancel Dragon Trigger?) Dragon Trigger should be accessible from other weapons. Restricts build diversity. Weapon Swap cooldown after Dragon Slash also feels like it restricts build diversity. Flame Shell Burst should have 240 radius to work with Dragon's Roar self-pushback. Maybe Unshakable Mountain could give barrier to 5 targets instead of just self?
  8. Bug: No base Positive Flow in combat when started with mount engage skill. Bug: Gunsaber overrode dwayna artifact skills while gliding in Siren's Landing, with no way to swap. Bug: Kick does NOT count as a movement skill for Swift as the Wind. Bug?: Rifle 4 (Brutal Shot) does NOT count as a movement skill (it should trigger Brave Stride and Swift as the Wind). Bug: Dragon Slash - Boost does NOT count as a movement skill for Brave Stride (possibly for Warrior's Sprint too?). Bug: Dragon Slash - Boost does NOT count as a movement skill for Swift as the Wind if Daring Dragon activates. Bug: Daring Dragon sometimes doesn't activate after Dragon Slash - Boost even with enough Flow (due to uneven terrain?).
  9. In Siren's Landing, the DX11 water is much more reflective and difficult to see through than DX9. Imgur screenshot album: https://imgur.com/a/Ae9RvRC
×
×
  • Create New...